diff options
| author | XTZGZoReX <none@none> | 2010-06-07 00:14:26 +0200 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-06-07 00:14:26 +0200 |
| commit | 81610ac190525166d44a3169d157fe23e80da1fd (patch) | |
| tree | 5663a0c22e742e3f9e81e33851926fff63e45812 /src/server/scripts/Examples | |
| parent | 4ee29a2a0d1560d9779cbe5cc2385cbc0fba528d (diff) | |
| parent | b13cb5d113285f13531e8f62c0be7543fa1f81fc (diff) | |
* Merge. ;___;
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Examples')
| -rw-r--r-- | src/server/scripts/Examples/example_creature.cpp | 292 | ||||
| -rw-r--r-- | src/server/scripts/Examples/example_escort.cpp | 229 | ||||
| -rw-r--r-- | src/server/scripts/Examples/example_gossip_codebox.cpp | 99 | ||||
| -rw-r--r-- | src/server/scripts/Examples/example_misc.cpp | 69 |
4 files changed, 689 insertions, 0 deletions
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp new file mode 100644 index 00000000000..856b680e2e6 --- /dev/null +++ b/src/server/scripts/Examples/example_creature.cpp @@ -0,0 +1,292 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Creature +SD%Complete: 100 +SDComment: Short custom scripting example +SDCategory: Script Examples +EndScriptData */ + +#include "ScriptedPch.h" + +// **** This script is designed as an example for others to build on **** +// **** Please modify whatever you'd like to as this script is only for developement **** + +// **** Script Info **** +// This script is written in a way that it can be used for both friendly and hostile monsters +// Its primary purpose is to show just how much you can really do with scripts +// I recommend trying it out on both an agressive NPC and on friendly npc + +// **** Quick Info **** +// Functions with Handled Function marked above them are functions that are called automatically by the core +// Functions that are marked Custom Function are functions I've created to simplify code + +enum Yells +{ + //List of text id's. The text is stored in database, also in a localized version + //(if translation not exist for the textId, default english text will be used) + //Not required to define in this way, but simplify if changes are needed. + SAY_AGGRO = -1999900, + SAY_RANDOM_0 = -1999901, + SAY_RANDOM_1 = -1999902, + SAY_RANDOM_2 = -1999903, + SAY_RANDOM_3 = -1999904, + SAY_RANDOM_4 = -1999905, + SAY_BERSERK = -1999906, + SAY_PHASE = -1999907, + SAY_DANCE = -1999908, + SAY_SALUTE = -1999909, + SAY_EVADE = -1999910, +}; + +enum Spells +{ + // List of spells. + // Not required to define them in this way, but will make it easier to maintain in case spellId change + SPELL_BUFF = 25661, + SPELL_ONE = 12555, + SPELL_ONE_ALT = 24099, + SPELL_TWO = 10017, + SPELL_THREE = 26027, + SPELL_FRENZY = 23537, + SPELL_BERSERK = 32965, +}; + +enum eEnums +{ + // any other constants + FACTION_WORGEN = 24 +}; + +//List of gossip item texts. Items will appear in the gossip window. +#define GOSSIP_ITEM "I'm looking for a fight" + +struct example_creatureAI : public ScriptedAI +{ + //*** HANDLED FUNCTION *** + //This is the constructor, called only once when the Creature is first created + example_creatureAI(Creature *c) : ScriptedAI(c) {} + + //*** CUSTOM VARIABLES **** + //These variables are for use only by this individual script. + //Nothing else will ever call them but us. + + uint32 m_uiSayTimer; // Timer for random chat + uint32 m_uiRebuffTimer; // Timer for rebuffing + uint32 m_uiSpell1Timer; // Timer for spell 1 when in combat + uint32 m_uiSpell2Timer; // Timer for spell 1 when in combat + uint32 m_uiSpell3Timer; // Timer for spell 1 when in combat + uint32 m_uiBeserkTimer; // Timer until we go into Beserk (enraged) mode + uint32 m_uiPhase; // The current battle phase we are in + uint32 m_uiPhaseTimer; // Timer until phase transition + + //*** HANDLED FUNCTION *** + //This is called after spawn and whenever the core decides we need to evade + void Reset() + { + m_uiPhase = 1; // Start in phase 1 + m_uiPhaseTimer = 60000; // 60 seconds + m_uiSpell1Timer = 5000; // 5 seconds + m_uiSpell2Timer = urand(10000,20000); // between 10 and 20 seconds + m_uiSpell3Timer = 19000; // 19 seconds + m_uiBeserkTimer = 120000; // 2 minutes + + me->RestoreFaction(); + } + + //*** HANDLED FUNCTION *** + // Enter Combat called once per combat + void EnterCombat(Unit* pWho) + { + //Say some stuff + DoScriptText(SAY_AGGRO, me, pWho); + } + + //*** HANDLED FUNCTION *** + // Attack Start is called when victim change (including at start of combat) + // By default, attack pWho and start movement toward the victim. + //void AttackStart(Unit* pWho) + //{ + // ScriptedAI::AttackStart(pWho); + //} + + //*** HANDLED FUNCTION *** + // Called when going out of combat. Reset is called just after. + void EnterEvadeMode() + { + DoScriptText(SAY_EVADE, me); + } + + //*** HANDLED FUNCTION *** + //Our Receive emote function + void ReceiveEmote(Player* /*pPlayer*/, uint32 uiTextEmote) + { + me->HandleEmoteCommand(uiTextEmote); + + switch(uiTextEmote) + { + case TEXTEMOTE_DANCE: + DoScriptText(SAY_DANCE, me); + break; + case TEXTEMOTE_SALUTE: + DoScriptText(SAY_SALUTE, me); + break; + } + } + + //*** HANDLED FUNCTION *** + //Update AI is called Every single map update (roughly once every 50ms if a player is within the grid) + void UpdateAI(const uint32 uiDiff) + { + //Out of combat timers + if (!me->getVictim()) + { + //Random Say timer + if (m_uiSayTimer <= uiDiff) + { + //Random switch between 5 outcomes + DoScriptText(RAND(SAY_RANDOM_0,SAY_RANDOM_1,SAY_RANDOM_2,SAY_RANDOM_3,SAY_RANDOM_4), me); + + m_uiSayTimer = 45000; //Say something agian in 45 seconds + } + else + m_uiSayTimer -= uiDiff; + + //Rebuff timer + if (m_uiRebuffTimer <= uiDiff) + { + DoCast(me, SPELL_BUFF); + m_uiRebuffTimer = 900000; //Rebuff agian in 15 minutes + } + else + m_uiRebuffTimer -= uiDiff; + } + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Spell 1 timer + if (m_uiSpell1Timer <= uiDiff) + { + //Cast spell one on our current target. + if (rand()%50 > 10) + DoCast(me->getVictim(), SPELL_ONE_ALT); + else if (me->IsWithinDist(me->getVictim(), 25.0f)) + DoCast(me->getVictim(), SPELL_ONE); + + m_uiSpell1Timer = 5000; + } + else + m_uiSpell1Timer -= uiDiff; + + //Spell 2 timer + if (m_uiSpell2Timer <= uiDiff) + { + //Cast spell two on our current target. + DoCast(me->getVictim(), SPELL_TWO); + m_uiSpell2Timer = 37000; + } + else + m_uiSpell2Timer -= uiDiff; + + //Beserk timer + if (m_uiPhase > 1) + { + //Spell 3 timer + if (m_uiSpell3Timer <= uiDiff) + { + //Cast spell one on our current target. + DoCast(me->getVictim(), SPELL_THREE); + + m_uiSpell3Timer = 19000; + } + else + m_uiSpell3Timer -= uiDiff; + + if (m_uiBeserkTimer <= uiDiff) + { + //Say our line then cast uber death spell + DoScriptText(SAY_BERSERK, me, me->getVictim()); + DoCast(me->getVictim(), SPELL_BERSERK); + + //Cast our beserk spell agian in 12 seconds if we didn't kill everyone + m_uiBeserkTimer = 12000; + } + else + m_uiBeserkTimer -= uiDiff; + } + else if (m_uiPhase == 1) //Phase timer + { + if (m_uiPhaseTimer <= uiDiff) + { + //Go to next phase + ++m_uiPhase; + DoScriptText(SAY_PHASE, me); + DoCast(me, SPELL_FRENZY); + } + else + m_uiPhaseTimer -= uiDiff; + } + + DoMeleeAttackIfReady(); + } +}; + +//This is the GetAI method used by all scripts that involve AI +//It is called every time a new Creature using this script is created +CreatureAI* GetAI_example_creature(Creature* pCreature) +{ + return new example_creatureAI (pCreature); +} + +//This function is called when the player clicks an option on the gossip menu +bool GossipSelect_example_creature(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF+1) + { + pPlayer->CLOSE_GOSSIP_MENU(); + //Set our faction to hostile towards all + pCreature->setFaction(FACTION_WORGEN); + pCreature->AI()->AttackStart(pPlayer); + } + + return true; +} + +//This function is called when the player opens the gossip menu +bool GossipHello_example_creature(Player* pPlayer, Creature* pCreature) +{ + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID()); + + return true; +} + +//This is the actual function called only once durring InitScripts() +//It must define all handled functions that are to be run in this script +void AddSC_example_creature() +{ + Script* newscript; + + newscript = new Script; + newscript->Name = "example_creature"; + newscript->GetAI = &GetAI_example_creature; + newscript->pGossipHello = &GossipHello_example_creature; + newscript->pGossipSelect = &GossipSelect_example_creature; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp new file mode 100644 index 00000000000..bf2b454bf8e --- /dev/null +++ b/src/server/scripts/Examples/example_escort.cpp @@ -0,0 +1,229 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Escort +SD%Complete: 100 +SDComment: Script used for testing escortAI +SDCategory: Script Examples +EndScriptData */ + +#include "ScriptedPch.h" +#include "ScriptedEscortAI.h" + +enum eEnums +{ + NPC_FELBOAR = 21878, + + SPELL_DEATH_COIL = 33130, + SPELL_ELIXIR_OF_FORTITUDE = 3593, + SPELL_BLUE_FIREWORK = 11540, + + SAY_AGGRO1 = -1999910, + SAY_AGGRO2 = -1999911, + SAY_WP_1 = -1999912, + SAY_WP_2 = -1999913, + SAY_WP_3 = -1999914, + SAY_WP_4 = -1999915, + SAY_DEATH_1 = -1999916, + SAY_DEATH_2 = -1999917, + SAY_DEATH_3 = -1999918, + SAY_SPELL = -1999919, + SAY_RAND_1 = -1999920, + SAY_RAND_2 = -1999921 +}; + +#define GOSSIP_ITEM_1 "Click to Test Escort(Attack, Run)" +#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, Walk)" +#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Run)" + +struct example_escortAI : public npc_escortAI +{ + // CreatureAI functions + example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { } + + uint32 m_uiDeathCoilTimer; + uint32 m_uiChatTimer; + + void JustSummoned(Creature* pSummoned) + { + pSummoned->AI()->AttackStart(me); + } + + // Pure Virtual Functions (Have to be implemented) + void WaypointReached(uint32 uiWP) + { + switch (uiWP) + { + case 1: + DoScriptText(SAY_WP_1, me); + break; + case 3: + DoScriptText(SAY_WP_2, me); + me->SummonCreature(NPC_FELBOAR, me->GetPositionX()+5.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); + break; + case 4: + if (Player* pPlayer = GetPlayerForEscort()) + { + //pTmpPlayer is the target of the text + DoScriptText(SAY_WP_3, me, pPlayer); + //pTmpPlayer is the source of the text + DoScriptText(SAY_WP_4, pPlayer); + } + break; + } + } + + void EnterCombat(Unit* /*pWho*/) + { + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + if (Player* pPlayer = GetPlayerForEscort()) + DoScriptText(SAY_AGGRO1, me, pPlayer); + } + else + DoScriptText(SAY_AGGRO2, me); + } + + void Reset() + { + m_uiDeathCoilTimer = 4000; + m_uiChatTimer = 4000; + } + + void JustDied(Unit* pKiller) + { + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + if (Player* pPlayer = GetPlayerForEscort()) + { + // not a likely case, code here for the sake of example + if (pKiller == me) + { + DoScriptText(SAY_DEATH_1, me, pPlayer); + } + else + DoScriptText(SAY_DEATH_2, me, pPlayer); + } + } + else + DoScriptText(SAY_DEATH_3, me); + } + + void UpdateAI(const uint32 uiDiff) + { + //Must update npc_escortAI + npc_escortAI::UpdateAI(uiDiff); + + //Combat check + if (me->getVictim()) + { + if (m_uiDeathCoilTimer <= uiDiff) + { + DoScriptText(SAY_SPELL, me); + DoCast(me->getVictim(), SPELL_DEATH_COIL, false); + m_uiDeathCoilTimer = 4000; + } + else + m_uiDeathCoilTimer -= uiDiff; + } + else + { + //Out of combat but being escorted + if (HasEscortState(STATE_ESCORT_ESCORTING)) + { + if (m_uiChatTimer <= uiDiff) + { + if (me->HasAura(SPELL_ELIXIR_OF_FORTITUDE, 0)) + { + DoScriptText(SAY_RAND_1, me); + DoCast(me, SPELL_BLUE_FIREWORK, false); + } + else + { + DoScriptText(SAY_RAND_2, me); + DoCast(me, SPELL_ELIXIR_OF_FORTITUDE, false); + } + + m_uiChatTimer = 12000; + } + else + m_uiChatTimer -= uiDiff; + } + } + } +}; + +CreatureAI* GetAI_example_escort(Creature* pCreature) +{ + return new example_escortAI(pCreature); +} + +bool GossipHello_example_escort(Player* pPlayer, Creature* pCreature) +{ + pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); + pPlayer->PrepareGossipMenu(pCreature, 0); + + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + + pPlayer->SendPreparedGossip(pCreature); + + return true; +} + +bool GossipSelect_example_escort(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) +{ + npc_escortAI* pEscortAI = CAST_AI(example_escortAI, pCreature->AI()); + + switch(uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + pPlayer->CLOSE_GOSSIP_MENU(); + + if (pEscortAI) + pEscortAI->Start(true, true, pPlayer->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+2: + pPlayer->CLOSE_GOSSIP_MENU(); + + if (pEscortAI) + pEscortAI->Start(false, false, pPlayer->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+3: + pPlayer->CLOSE_GOSSIP_MENU(); + + if (pEscortAI) + pEscortAI->Start(false, true, pPlayer->GetGUID()); + break; + default: + return false; // nothing defined -> trinity core handling + } + + return true; // no default handling -> prevent trinity core handling +} + +void AddSC_example_escort() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "example_escort"; + newscript->GetAI = &GetAI_example_escort; + newscript->pGossipHello = &GossipHello_example_escort; + newscript->pGossipSelect = &GossipSelect_example_escort; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/Examples/example_gossip_codebox.cpp b/src/server/scripts/Examples/example_gossip_codebox.cpp new file mode 100644 index 00000000000..e208722784a --- /dev/null +++ b/src/server/scripts/Examples/example_gossip_codebox.cpp @@ -0,0 +1,99 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Gossip_Codebox +SD%Complete: 100 +SDComment: Show a codebox in gossip option +SDCategory: Script Examples +EndScriptData */ + +#include "ScriptedPch.h" +#include <cstring> + +enum eEnums +{ + SPELL_POLYMORPH = 12826, + SPELL_MARK_OF_THE_WILD = 26990, + + SAY_NOT_INTERESTED = -1999922, + SAY_WRONG = -1999923, + SAY_CORRECT = -1999924 +}; + +#define GOSSIP_ITEM_1 "A quiz: what's your name?" +#define GOSSIP_ITEM_2 "I'm not interested" + +//This function is called when the player opens the gossip menubool +bool GossipHello_example_gossip_codebox(Player* pPlayer, Creature* pCreature) +{ + pPlayer->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + + pPlayer->PlayerTalkClass->SendGossipMenu(907, pCreature->GetGUID()); + + return true; +} + +//This function is called when the player clicks an option on the gossip menubool +bool GossipSelect_example_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF+2) + { + DoScriptText(SAY_NOT_INTERESTED, pCreature); + pPlayer->CLOSE_GOSSIP_MENU(); + } + + return true; +} + +bool GossipSelectWithCode_example_gossip_codebox(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) +{ + if (uiSender == GOSSIP_SENDER_MAIN) + { + switch (uiAction) + { + case GOSSIP_ACTION_INFO_DEF+1: + if (std::strcmp(sCode, pPlayer->GetName()) != 0) + { + DoScriptText(SAY_WRONG, pCreature); + pCreature->CastSpell(pPlayer, SPELL_POLYMORPH, true); + } + else + { + DoScriptText(SAY_CORRECT, pCreature); + pCreature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD, true); + } + pPlayer->CLOSE_GOSSIP_MENU(); + + return true; + } + } + + return false; +} + +void AddSC_example_gossip_codebox() +{ + Script* newscript; + + newscript = new Script; + newscript->Name = "example_gossip_codebox"; + newscript->pGossipHello = &GossipHello_example_gossip_codebox; + newscript->pGossipSelect = &GossipSelect_example_gossip_codebox; + newscript->pGossipSelectWithCode = &GossipSelectWithCode_example_gossip_codebox; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/Examples/example_misc.cpp b/src/server/scripts/Examples/example_misc.cpp new file mode 100644 index 00000000000..3c96cc0bae7 --- /dev/null +++ b/src/server/scripts/Examples/example_misc.cpp @@ -0,0 +1,69 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Misc +SD%Complete: 100 +SDComment: Item, Areatrigger and other small code examples +SDCategory: Script Examples +EndScriptData */ + +#include "ScriptedPch.h" +#include "ScriptMgr.h" + +enum eSay +{ + SAY_HI = -1999925 +}; + +bool AT_example_areatrigger(Player* pPlayer, const AreaTriggerEntry * /*pAt*/) +{ + DoScriptText(SAY_HI, pPlayer); + return true; +} + +extern void LoadDatabase(); +bool ItemUse_example_item(Player* /*pPlayer*/, Item* /*pItem*/, SpellCastTargets const& /*scTargets*/) +{ + sScriptMgr.LoadDatabase(); + return true; +} + +bool GOHello_example_go_teleporter(Player* pPlayer, GameObject* /*pGo*/) +{ + pPlayer->TeleportTo(0, 1807.07f, 336.105f, 70.3975f, 0.0f); + return false; +} + +void AddSC_example_misc() +{ + Script* newscript; + + newscript = new Script; + newscript->Name = "example_areatrigger"; + newscript->pAreaTrigger = &AT_example_areatrigger; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "example_item"; + newscript->pItemUse = &ItemUse_example_item; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "example_go_teleporter"; + newscript->pGOHello = &GOHello_example_go_teleporter; + newscript->RegisterSelf(); +} |
