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authorVincent_Michael <Vincent_Michael@gmx.de>2013-10-22 20:23:07 +0200
committerVincent_Michael <Vincent_Michael@gmx.de>2013-10-22 20:24:05 +0200
commit9802c7b89180c594da8eb2e2554d7836c5dfeb9b (patch)
treec890f4cfdae89106756b0b46c9bd363f0472a05c /src/server/scripts/Examples
parent0f92d513f8b544d48d868285fbe470c097e07a44 (diff)
Scripts/Misc: Coding Style unification? (by Aokromes)
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r--src/server/scripts/Examples/example_creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp
index 92c248c1fc9..b13ec1e1503 100644
--- a/src/server/scripts/Examples/example_creature.cpp
+++ b/src/server/scripts/Examples/example_creature.cpp
@@ -94,7 +94,7 @@ class example_creature : public CreatureScript
{
// *** HANDLED FUNCTION ***
//This is the constructor, called only once when the Creature is first created
- example_creatureAI(Creature* creature) : ScriptedAI(creature) {}
+ example_creatureAI(Creature* creature) : ScriptedAI(creature) { }
// *** CUSTOM VARIABLES ****
//These variables are for use only by this individual script.