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authorQAston <qaston@gmail.com>2011-07-26 23:09:28 +0200
committerQAston <qaston@gmail.com>2011-07-26 23:09:28 +0200
commitb0fe236265465a0f39aa98a8cee2916d1ccfaa02 (patch)
tree77ed4bde46de983c280a542d657a30b24865638c /src/server/scripts/Examples
parent29c228a80170e4264129d4e3bed4d2fc41aca5a7 (diff)
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r--src/server/scripts/Examples/example_spell.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index 4e50126cf92..aafddbd0884 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -48,10 +48,10 @@ class spell_ex_5581 : public SpellScriptLoader
// function called on server startup
// checks if script has data required for it to work
- bool Validate(SpellEntry const* /*spellEntry*/)
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
// check if spellid 70522 exists in dbc, we will trigger it later
- if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
+ if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGERED))
return false;
return true;
}
@@ -147,10 +147,10 @@ class spell_ex_66244 : public SpellScriptLoader
PrepareAuraScript(spell_ex_66244AuraScript);
// function called on server startup
// checks if script has data required for it to work
- bool Validate(SpellEntry const* /*spellEntry*/)
+ bool Validate(SpellInfo const* /*spellEntry*/)
{
// check if spellid exists in dbc, we will trigger it later
- if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
+ if (!sSpellMgr->GetSpellInfo(SPELL_TRIGGERED))
return false;
return true;
}
@@ -379,7 +379,7 @@ class spell_ex : public SpellScriptLoader
{
PrepareSpellScript(spell_ex_SpellScript);
- //bool Validate(SpellEntry const* spellEntry){return true;}
+ //bool Validate(SpellInfo const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
@@ -406,7 +406,7 @@ class spell_ex : public SpellScriptLoader
class spell_ex_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex)
- //bool Validate(SpellEntry const* spellEntry){return true;}
+ //bool Validate(SpellInfo const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}