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authorSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
committerSpp <spp@jorge.gr>2013-05-13 15:07:36 +0200
commitd1677b2db08f71a5bddedd9659cc5a66f325f47f (patch)
treeafb68e15d84d4e64de9f80b9bbbeb126c4aa8c54 /src/server/scripts/Examples
parent243c325ca4323feb4f7f80c0ecd3873c78cbf887 (diff)
Core/Logging: Performance-related tweaks to logging system
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros. Memleak fix
Diffstat (limited to 'src/server/scripts/Examples')
-rw-r--r--src/server/scripts/Examples/example_spell.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp
index 97a4f364109..c3a56e7a2cb 100644
--- a/src/server/scripts/Examples/example_spell.cpp
+++ b/src/server/scripts/Examples/example_spell.cpp
@@ -82,19 +82,19 @@ class spell_ex_5581 : public SpellScriptLoader
{
// this hook is executed before anything about casting the spell is done
// after this hook is executed all the machinery starts
- sLog->outInfo(LOG_FILTER_GENERAL, "Caster just finished preparing the spell (cast bar has expired)");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Caster just finished preparing the spell (cast bar has expired)");
}
void HandleOnCast()
{
// cast is validated and spell targets are selected at this moment
// this is a last place when the spell can be safely interrupted
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell is about to do take reagents, power, launch missile, do visuals and instant spell effects");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell is about to do take reagents, power, launch missile, do visuals and instant spell effects");
}
void HandleAfterCast()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "All immediate Actions for the spell are finished now");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "All immediate Actions for the spell are finished now");
// this is a safe for triggering additional effects for a spell without interfering
// with visuals or with other effects of the spell
//GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
@@ -112,7 +112,7 @@ class spell_ex_5581 : public SpellScriptLoader
void HandleDummyLaunch(SpellEffIndex /*effIndex*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell %u with SPELL_EFFECT_DUMMY is just launched!", GetSpellInfo()->Id);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell %u with SPELL_EFFECT_DUMMY is just launched!", GetSpellInfo()->Id);
}
void HandleDummyLaunchTarget(SpellEffIndex /*effIndex*/)
@@ -121,17 +121,17 @@ class spell_ex_5581 : public SpellScriptLoader
if (Unit* unitTarget = GetHitUnit())
targetGUID = unitTarget->GetGUID();
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell %u with SPELL_EFFECT_DUMMY is just launched at it's target: " UI64FMTD "!", GetSpellInfo()->Id, targetGUID);
}
void HandleDummyHit(SpellEffIndex /*effIndex*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell %u with SPELL_EFFECT_DUMMY has hit!", GetSpellInfo()->Id);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell %u with SPELL_EFFECT_DUMMY has hit!", GetSpellInfo()->Id);
}
void HandleDummyHitTarget(SpellEffIndex /*effIndex*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "SPELL_EFFECT_DUMMY is hits it's target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "SPELL_EFFECT_DUMMY is hits it's target!");
// make caster cast a spell on a unit target of effect
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
@@ -139,23 +139,23 @@ class spell_ex_5581 : public SpellScriptLoader
void HandleBeforeHit()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell is about to hit target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell is about to hit target!");
}
void HandleOnHit()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell just hit target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell just hit target!");
}
void HandleAfterHit()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell just finished hitting target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell just finished hitting target!");
}
void FilterTargets(std::list<Unit*>& /*targetList*/)
{
// usually you want this call for Area Target spells
- sLog->outInfo(LOG_FILTER_GENERAL, "Spell is about to add targets from targetList to final targets!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Spell is about to add targets from targetList to final targets!");
}
// register functions used in spell script - names of these functions do not matter
@@ -230,20 +230,20 @@ class spell_ex_66244 : public SpellScriptLoader
void HandleOnEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Aura Effect is about to be applied on target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Aura Effect is about to be applied on target!");
// this hook allows you to prevent execution of AuraEffect handler, or to replace it with your own handler
//PreventDefaultAction();
}
void HandleOnEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Aura Effect is about to be removed from target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Aura Effect is about to be removed from target!");
// this hook allows you to prevent execution of AuraEffect handler, or to replace it with your own handler
//PreventDefaultAction();
}
void HandleAfterEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Aura Effect has just been applied on target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Aura Effect has just been applied on target!");
Unit* target = GetTarget();
// cast spell on target on aura apply
target->CastSpell(target, SPELL_TRIGGERED, true);
@@ -251,7 +251,7 @@ class spell_ex_66244 : public SpellScriptLoader
void HandleAfterEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Aura Effect has just been just removed from target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Aura Effect has just been just removed from target!");
Unit* target = GetTarget();
Unit* caster = GetCaster();
// caster may be not avalible (logged out for example)
@@ -263,7 +263,7 @@ class spell_ex_66244 : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Perioidic Aura Effect is does a tick on target!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Perioidic Aura Effect is does a tick on target!");
Unit* target = GetTarget();
// aura targets damage self on tick
target->DealDamage(target, 100);
@@ -271,14 +271,14 @@ class spell_ex_66244 : public SpellScriptLoader
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Perioidic Aura Effect is now updated!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Perioidic Aura Effect is now updated!");
// we're doubling aura amount every tick
aurEff->ChangeAmount(aurEff->GetAmount() * 2);
}
void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Amount of Aura Effect is being calculated now!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Amount of Aura Effect is being calculated now!");
// we're setting amount to 100
amount = 100;
// amount will be never recalculated due to applying passive aura
@@ -287,7 +287,7 @@ class spell_ex_66244 : public SpellScriptLoader
void HandleEffectCalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Periodic data of Aura Effect is being calculated now!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Periodic data of Aura Effect is being calculated now!");
// we're setting aura to be periodic and tick every 10 seconds
isPeriodic = true;
amplitude = 2 * IN_MILLISECONDS;
@@ -295,7 +295,7 @@ class spell_ex_66244 : public SpellScriptLoader
void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "SpellMod data of Aura Effect is being calculated now!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "SpellMod data of Aura Effect is being calculated now!");
// we don't want spellmod for example
if (spellMod)
{
@@ -368,14 +368,14 @@ class spell_ex_absorb_aura : public SpellScriptLoader
void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Our aura is now absorbing damage done to us!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Our aura is now absorbing damage done to us!");
// absorb whole damage done to us
absorbAmount = dmgInfo.GetDamage();
}
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Our aura has absorbed %u damage!", absorbAmount);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Our aura has absorbed %u damage!", absorbAmount);
}
// function registering
@@ -404,7 +404,7 @@ class spell_ex_463 : public SpellScriptLoader
bool CheckAreaTarget(Unit* target)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Area aura checks if unit is a valid target for it!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Area aura checks if unit is a valid target for it!");
// in our script we allow only players to be affected
return target->GetTypeId() == TYPEID_PLAYER;
}