diff options
| author | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2011-07-02 22:52:42 +0200 |
| commit | 169f5da8c3120da98c01ebd8117f7aa527106206 (patch) | |
| tree | 71d19f9b87cc83d705bca3cb76680c2d66446965 /src/server/scripts/Kalimdor | |
| parent | f91ee24184dffcd686d60dd07a1d19da3f5da818 (diff) | |
Core: Cleaning up hungarian notation - Phase2: pPlayer -> player
Diffstat (limited to 'src/server/scripts/Kalimdor')
34 files changed, 866 insertions, 866 deletions
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index bbb4d2a2332..4c2d29e7cc3 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -37,10 +37,10 @@ class go_blackfathom_altar : public GameObjectScript public: go_blackfathom_altar() : GameObjectScript("go_blackfathom_altar") { } - bool OnGossipHello(Player* pPlayer, GameObject* /*pGo*/) + bool OnGossipHello(Player* player, GameObject* /*pGo*/) { - if (!pPlayer->HasAura(SPELL_BLESSING_OF_BLACKFATHOM)) - pPlayer->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, pPlayer); + if (!player->HasAura(SPELL_BLESSING_OF_BLACKFATHOM)) + player->AddAura(SPELL_BLESSING_OF_BLACKFATHOM, player); return true; } @@ -51,7 +51,7 @@ class go_blackfathom_fire : public GameObjectScript public: go_blackfathom_fire() : GameObjectScript("go_blackfathom_fire") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* pGo) { InstanceScript *pInstance = pGo->GetInstanceScript(); @@ -116,16 +116,16 @@ public: for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i) { - if (Player* pPlayer = i->getSource()) + if (Player* player = i->getSource()) { - if (pPlayer->isGameMaster()) + if (player->isGameMaster()) continue; - if (pPlayer->isAlive()) + if (player->isAlive()) { - me->SetInCombatWith(pPlayer); - pPlayer->SetInCombatWith(me); - me->AddThreat(pPlayer, 0.0f); + me->SetInCombatWith(player); + player->SetInCombatWith(me); + me->AddThreat(player, 0.0f); } } } @@ -201,24 +201,24 @@ class npc_morridune : public CreatureScript public: npc_morridune() : CreatureScript("npc_morridune") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f); - pPlayer->CLOSE_GOSSIP_MENU(); + player->TeleportTo(1, 9952.239f, 2284.277f, 1341.394f, 1.595f); + player->CLOSE_GOSSIP_MENU(); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MORRIDUNE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp index 106dee3dc79..ef3b2b77406 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp @@ -50,19 +50,19 @@ class npc_jaina_proudmoore : public CreatureScript public: npc_jaina_proudmoore() : CreatureScript("npc_jaina_proudmoore") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); hyjalAI* ai = CAST_AI(hyjalAI, creature->AI()); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - ai->StartEvent(pPlayer); + ai->StartEvent(player); break; case GOSSIP_ACTION_INFO_DEF + 2: ai->FirstBossDead = true; ai->WaveCount = 9; - ai->StartEvent(pPlayer); + ai->StartEvent(player); break; case GOSSIP_ACTION_INFO_DEF + 3: ai->Retreat(); @@ -75,7 +75,7 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { hyjalAI* ai = CAST_AI(hyjalAI, creature->AI()); if (ai->EventBegun) @@ -84,16 +84,16 @@ public: uint32 RageEncounter = ai->GetInstanceData(DATA_RAGEWINTERCHILLEVENT); uint32 AnetheronEncounter = ai->GetInstanceData(DATA_ANETHERONEVENT); if (RageEncounter == NOT_STARTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); else if (RageEncounter == DONE && AnetheronEncounter == NOT_STARTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ANETHERON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); else if (RageEncounter == DONE && AnetheronEncounter == DONE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - if (pPlayer->isGameMaster()) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->isGameMaster()) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); return true; } @@ -126,20 +126,20 @@ class npc_thrall : public CreatureScript public: npc_thrall() : CreatureScript("npc_thrall") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); hyjalAI* ai = CAST_AI(hyjalAI, creature->AI()); ai->DeSpawnVeins();//despawn the alliance veins switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - ai->StartEvent(pPlayer); + ai->StartEvent(player); break; case GOSSIP_ACTION_INFO_DEF + 2: ai->FirstBossDead = true; ai->WaveCount = 9; - ai->StartEvent(pPlayer); + ai->StartEvent(player); break; case GOSSIP_ACTION_INFO_DEF + 3: ai->Retreat(); @@ -152,7 +152,7 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { hyjalAI* ai = CAST_AI(hyjalAI, creature->AI()); if (ai->EventBegun) @@ -165,17 +165,17 @@ public: uint32 KazrogalEvent = ai->GetInstanceData(DATA_KAZROGALEVENT); uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT); if (KazrogalEvent == NOT_STARTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEGIN_HORDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); else if (KazrogalEvent == DONE && AzgalorEvent == NOT_STARTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AZGALOR, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); else if (AzgalorEvent == DONE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); } - if (pPlayer->isGameMaster()) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->isGameMaster()) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_ITEM_GM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); return true; } @@ -212,34 +212,34 @@ public: return ai; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_TEAR_OF_GODDESS, 1); if (msg == EQUIP_ERR_OK) { - Item* item = pPlayer->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true); - if (item && pPlayer) - pPlayer->SendNewItem(item, 1, true, false, true); + Item* item = player->StoreNewItem(dest, ITEM_TEAR_OF_GODDESS, true); + if (item && player) + player->SendNewItem(item, 1, true, false, true); } - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); CAST_AI(hyjalAI, creature->AI()); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { hyjalAI* ai = CAST_AI(hyjalAI, creature->AI()); uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT); // Only let them get item if Azgalor is dead. - if (AzgalorEvent == DONE && !pPlayer->HasItemCount(ITEM_TEAR_OF_GODDESS, 1)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TYRANDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + if (AzgalorEvent == DONE && !player->HasItemCount(ITEM_TEAR_OF_GODDESS, 1)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TYRANDE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index 6c73f9698c1..636354b367e 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -580,9 +580,9 @@ void hyjalAI::SummonNextWave(const Wave wave[18], uint32 Count, float Base[4][3] CheckTimer = 5000; } -void hyjalAI::StartEvent(Player* pPlayer) +void hyjalAI::StartEvent(Player* player) { - if (!pPlayer || IsDummy || !pInstance) + if (!player || IsDummy || !pInstance) return; Talk(BEGIN); @@ -592,7 +592,7 @@ void hyjalAI::StartEvent(Player* pPlayer) NextWaveTimer = 15000; CheckTimer = 5000; - PlayerGUID = pPlayer->GetGUID(); + PlayerGUID = player->GetGUID(); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index 16c2d473103..a5fbc964e11 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -231,9 +231,9 @@ class npc_arthas : public CreatureScript public: npc_arthas() : CreatureScript("npc_arthas") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*sender*/, uint32 action) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI, creature->AI()); if (!pAI) @@ -242,7 +242,7 @@ public: switch (action) { case GOSSIP_ACTION_INFO_DEF: - pAI->Start(true, true, pPlayer->GetGUID(), 0, false, false); + pAI->Start(true, true, player->GetGUID(), 0, false, false); pAI->SetDespawnAtEnd(false); pAI->bStepping = false; pAI->uiStep = 1; @@ -268,13 +268,13 @@ public: pAI->uiStep = 85; break; } - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); pAI->SetDespawnAtFar(true); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { npc_arthasAI* pAI = CAST_AI(npc_arthas::npc_arthasAI, creature->AI()); @@ -284,32 +284,32 @@ public: { case 0: //This one is a workaround since the very beggining of the script is wrong. { - QuestStatus status = pPlayer->GetQuestStatus(13149); + QuestStatus status = player->GetQuestStatus(13149); if (status != QUEST_STATUS_COMPLETE && status != QUEST_STATUS_REWARDED) return false; - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(907, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(907, creature->GetGUID()); break; } case 1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, creature->GetGUID()); break; case 2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_2, creature->GetGUID()); break; case 3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_3, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_3, creature->GetGUID()); break; case 4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_4, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_4, creature->GetGUID()); break; case 5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_5, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_5, creature->GetGUID()); break; default: return false; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp index 522f660b568..adffa01afbb 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp @@ -370,36 +370,36 @@ class npc_saat : public CreatureScript public: npc_saat() : CreatureScript("npc_saat") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, SPELL_CHRONO_BEACON, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_CHRONO_BEACON, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !pPlayer->HasItemCount(ITEM_CHRONO_BEACON, 1)) + if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(ITEM_CHRONO_BEACON, 1)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(10000, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(10000, creature->GetGUID()); return true; } - else if (pPlayer->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !pPlayer->HasItemCount(ITEM_CHRONO_BEACON, 1)) + else if (player->GetQuestRewardStatus(QUEST_OPENING_PORTAL) && !player->HasItemCount(ITEM_CHRONO_BEACON, 1)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(10001, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_OBTAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(10001, creature->GetGUID()); return true; } - pPlayer->SEND_GOSSIP_MENU(10002, creature->GetGUID()); + player->SEND_GOSSIP_MENU(10002, creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp index d0c61d28bff..1837dd33949 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp @@ -124,12 +124,12 @@ public: return false; } - void OnPlayerEnter(Player* pPlayer) + void OnPlayerEnter(Player* player) { if (GetData(TYPE_MEDIVH) == IN_PROGRESS) return; - pPlayer->SendUpdateWorldState(WORLD_STATE_BM, 0); + player->SendUpdateWorldState(WORLD_STATE_BM, 0); } void OnCreatureCreate(Creature* creature) @@ -208,13 +208,13 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - if (Player* pPlayer = itr->getSource()) + if (Player* player = itr->getSource()) { - if (pPlayer->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE) - pPlayer->AreaExploredOrEventHappens(QUEST_OPENING_PORTAL); + if (player->GetQuestStatus(QUEST_OPENING_PORTAL) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(QUEST_OPENING_PORTAL); - if (pPlayer->GetQuestStatus(QUEST_MASTER_TOUCH) == QUEST_STATUS_INCOMPLETE) - pPlayer->AreaExploredOrEventHappens(QUEST_MASTER_TOUCH); + if (player->GetQuestStatus(QUEST_MASTER_TOUCH) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(QUEST_MASTER_TOUCH); } } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp index 0ffc7f283ae..b88aeaefe81 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp @@ -36,7 +36,7 @@ class go_barrel_old_hillsbrad : public GameObjectScript public: go_barrel_old_hillsbrad() : GameObjectScript("go_barrel_old_hillsbrad") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { if (InstanceScript* pInstance = pGO->GetInstanceScript()) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp index bf675c7d63b..28f5477fe80 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/instance_old_hillsbrad.cpp @@ -95,8 +95,8 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - if (Player* pPlayer = itr->getSource()) - pPlayer->KilledMonsterCredit(LODGE_QUEST_TRIGGER, 0); + if (Player* player = itr->getSource()) + player->KilledMonsterCredit(LODGE_QUEST_TRIGGER, 0); } } } @@ -119,9 +119,9 @@ public: void SetData(uint32 type, uint32 data) { - Player* pPlayer = GetPlayerInMap(); + Player* player = GetPlayerInMap(); - if (!pPlayer) + if (!player) { sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Old Hillsbrad: SetData (Type: %u Data %u) cannot find any player.", type, data); return; @@ -146,7 +146,7 @@ public: if (mBarrelCount == 5) { UpdateQuestCredit(); - pPlayer->SummonCreature(DRAKE_ENTRY, 2128.43f, 71.01f, 64.42f, 1.74f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000); + player->SummonCreature(DRAKE_ENTRY, 2128.43f, 71.01f, 64.42f, 1.74f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1800000); m_auiEncounter[0] = DONE; } } diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index 7cb9541e626..ec39737b39f 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -51,39 +51,39 @@ class npc_erozion : public CreatureScript public: npc_erozion() : CreatureScript("npc_erozion") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, ITEM_ENTRY_BOMBS, 1); if (msg == EQUIP_ERR_OK) { - pPlayer->StoreNewItem(dest, ITEM_ENTRY_BOMBS, true); + player->StoreNewItem(dest, ITEM_ENTRY_BOMBS, true); } - pPlayer->SEND_GOSSIP_MENU(9515, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9515, creature->GetGUID()); } if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); InstanceScript* pInstance = creature->GetInstanceScript(); - if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !pPlayer->HasItemCount(ITEM_ENTRY_BOMBS, 1)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !player->HasItemCount(ITEM_ENTRY_BOMBS, 1)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - if (pPlayer->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + if (player->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(9778, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9778, creature->GetGUID()); return true; } @@ -198,14 +198,14 @@ public: return new npc_thrall_old_hillsbradAI(creature); } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); InstanceScript* pInstance = creature->GetInstanceScript(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pInstance) { pInstance->SetData(TYPE_THRALL_EVENT, IN_PROGRESS); @@ -215,7 +215,7 @@ public: DoScriptText(SAY_TH_START_EVENT_PART1, creature); if (npc_escortAI* pEscortAI = CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())) - pEscortAI->Start(true, true, pPlayer->GetGUID()); + pEscortAI->Start(true, true, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(100.0f);//not really needed, because it will not despawn if player is too far CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false); @@ -223,12 +223,12 @@ public: break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+20); + player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC2, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+20: - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC3, creature->GetGUID()); creature->SummonCreature(SKARLOC_MOUNT, 2038.81f, 270.26f, 63.20f, 5.41f, TEMPSUMMON_TIMED_DESPAWN, 12000); if (pInstance) pInstance->SetData(TYPE_THRALL_PART2, IN_PROGRESS); @@ -239,7 +239,7 @@ public: break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pInstance) pInstance->SetData(TYPE_THRALL_PART3, IN_PROGRESS); CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP(); @@ -248,12 +248,12 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) { - pPlayer->PrepareQuestMenu(creature->GetGUID()); - pPlayer->SendPreparedQuest(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); + player->SendPreparedQuest(creature->GetGUID()); } InstanceScript* pInstance = creature->GetInstanceScript(); @@ -261,20 +261,20 @@ public: { if (pInstance->GetData(TYPE_BARREL_DIVERSION) == DONE && !pInstance->GetData(TYPE_THRALL_EVENT)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WALKING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_ID_START, creature->GetGUID()); } if (pInstance->GetData(TYPE_THRALL_PART1) == DONE && !pInstance->GetData(TYPE_THRALL_PART2)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SKARLOC1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_ID_SKARLOC1, creature->GetGUID()); } if (pInstance->GetData(TYPE_THRALL_PART2) == DONE && !pInstance->GetData(TYPE_THRALL_PART3)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TARREN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(GOSSIP_ID_TARREN, creature->GetGUID()); } } return true; @@ -439,8 +439,8 @@ public: //trigger taretha to run down outside if (Creature* Taretha = pInstance->instance->GetCreature(pInstance->GetData64(DATA_TARETHA))) { - if (Player* pPlayer = GetPlayerForEscort()) - CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, pPlayer->GetGUID()); + if (Player* player = GetPlayerForEscort()) + CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID()); } //kill credit Creature for quest @@ -450,8 +450,8 @@ public: { for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) { - if (Player* pPlayer = itr->getSource()) - pPlayer->KilledMonsterCredit(20156, 0); + if (Player* player = itr->getSource()) + player->KilledMonsterCredit(20156, 0); } } @@ -581,18 +581,18 @@ public: return new npc_tarethaAI(creature); } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); InstanceScript* pInstance = creature->GetInstanceScript(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH2, creature->GetGUID()); } if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS) { @@ -611,13 +611,13 @@ public: return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { InstanceScript* pInstance = creature->GetInstanceScript(); if (pInstance && pInstance->GetData(TYPE_THRALL_PART3) == DONE && pInstance->GetData(TYPE_THRALL_PART4) == NOT_STARTED) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_EPOCH1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(GOSSIP_ID_EPOCH1, creature->GetGUID()); } return true; } diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp index 6bfeff5bf3c..ee7868958db 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp @@ -52,33 +52,33 @@ class npc_henry_stern : public CreatureScript public: npc_henry_stern() : CreatureScript("npc_henry_stern") { } - bool OnGossipSelect (Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect (Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CastSpell(pPlayer, SPELL_TEACHING_GOLDTHORN_TEA, true); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID()); + player->CastSpell(player, SPELL_TEACHING_GOLDTHORN_TEA, true); + player->SEND_GOSSIP_MENU(GOSSIP_TEXT_TEA_ANSWER, creature->GetGUID()); } if (uiAction == GOSSIP_ACTION_INFO_DEF + 2) { - pPlayer->CastSpell(pPlayer, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID()); + player->CastSpell(player, SPELL_TEACHING_MIGHTY_TROLLS_BLOOD_POTION, true); + player->SEND_GOSSIP_MENU(GOSSIP_TEXT_POTION_ANSWER, creature->GetGUID()); } return true; } - bool OnGossipHello (Player* pPlayer, Creature* creature) + bool OnGossipHello (Player* player, Creature* creature) { - if (pPlayer->GetBaseSkillValue(SKILL_COOKING) >= 175 && !pPlayer->HasSpell(SPELL_GOLDTHORN_TEA)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->GetBaseSkillValue(SKILL_COOKING) >= 175 && !player->HasSpell(SPELL_GOLDTHORN_TEA)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TEA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - if (pPlayer->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !pPlayer->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + if (player->GetBaseSkillValue(SKILL_ALCHEMY) >= 180 && !player->HasSpell(SPELL_MIGHT_TROLLS_BLOOD_POTION)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_POTION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -93,7 +93,7 @@ class go_gong : public GameObjectScript public: go_gong() : GameObjectScript("go_gong") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGO) + bool OnGossipHello(Player* /*player*/, GameObject* pGO) { //basic support, not blizzlike data is missing... InstanceScript* pInstance = pGO->GetInstanceScript(); diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp index a8b869a9149..496d7d3f3dd 100644 --- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp +++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp @@ -51,12 +51,12 @@ class npc_willix : public CreatureScript public: npc_willix() : CreatureScript("npc_willix") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER) { - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, pPlayer->GetGUID()); - DoScriptText(SAY_READY, creature, pPlayer); + CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID()); + DoScriptText(SAY_READY, creature, player); creature->setFaction(113); } @@ -74,52 +74,52 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch (i) { case 3: me->HandleEmoteCommand(EMOTE_STATE_POINT); - DoScriptText(SAY_POINT, me, pPlayer); + DoScriptText(SAY_POINT, me, player); break; case 4: me->SummonCreature(ENTRY_BOAR, 2137.66f, 1843.98f, 48.08f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 8: - DoScriptText(SAY_BLUELEAF, me, pPlayer); + DoScriptText(SAY_BLUELEAF, me, player); break; case 9: - DoScriptText(SAY_DANGER, me, pPlayer); + DoScriptText(SAY_DANGER, me, player); break; case 13: - DoScriptText(SAY_BAD, me, pPlayer); + DoScriptText(SAY_BAD, me, player); break; case 14: me->SummonCreature(ENTRY_BOAR, 2078.91f, 1704.54f, 56.77f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 25: - DoScriptText(SAY_THINK, me, pPlayer); + DoScriptText(SAY_THINK, me, player); break; case 31: - DoScriptText(SAY_SOON, me, pPlayer); + DoScriptText(SAY_SOON, me, player); break; case 42: - DoScriptText(SAY_FINALY, me, pPlayer); + DoScriptText(SAY_FINALY, me, player); break; case 43: me->SummonCreature(ENTRY_BOAR, 1956.43f, 1596.97f, 81.75f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 45: - DoScriptText(SAY_WIN, me, pPlayer); + DoScriptText(SAY_WIN, me, player); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER) - CAST_PLR(pPlayer)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me); + if (player && player->GetTypeId() == TYPEID_PLAYER) + CAST_PLR(player)->GroupEventHappens(QUEST_WILLIX_THE_IMPORTER, me); break; case 46: - DoScriptText(SAY_END, me, pPlayer); + DoScriptText(SAY_END, me, player); break; } } @@ -138,8 +138,8 @@ public: void JustDied(Unit* /*killer*/) { - if (Player* pPlayer = GetPlayerForEscort()) - CAST_PLR(pPlayer)->FailQuest(QUEST_WILLIX_THE_IMPORTER); + if (Player* player = GetPlayerForEscort()) + CAST_PLR(player)->FailQuest(QUEST_WILLIX_THE_IMPORTER); } }; diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp index e827de172bd..23ce945daaf 100644 --- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp +++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp @@ -85,13 +85,13 @@ public: return new npc_disciple_of_naralexAI(creature); } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); InstanceScript *pInstance = creature->GetInstanceScript(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (pInstance) pInstance->SetData(TYPE_NARALEX_EVENT, IN_PROGRESS); @@ -100,25 +100,25 @@ public: creature->setFaction(250); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); - CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID()); + CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID()); CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false); CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { InstanceScript *pInstance = creature->GetInstanceScript(); if (pInstance) { - creature->CastSpell(pPlayer, SPELL_MARK_OF_THE_WILD_RANK_2, true); + creature->CastSpell(player, SPELL_MARK_OF_THE_WILD_RANK_2, true); if ((pInstance->GetData(TYPE_LORD_COBRAHN) == DONE) && (pInstance->GetData(TYPE_LORD_PYTHAS) == DONE) && (pInstance->GetData(TYPE_LADY_ANACONDRA) == DONE) && (pInstance->GetData(TYPE_LORD_SERPENTIS) == DONE)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NARALEX, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(GOSSIP_ID_START_2, creature->GetGUID()); if (!pInstance->GetData(TYPE_NARALEX_YELLED)) { @@ -128,7 +128,7 @@ public: } else { - pPlayer->SEND_GOSSIP_MENU(GOSSIP_ID_START_1, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_ID_START_1, creature->GetGUID()); } } return true; diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index 4c0cd97fa8b..9d7fcc11135 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -61,32 +61,32 @@ class npc_sergeant_bly : public CreatureScript public: npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = pPlayer->GetGUID(); + player->CLOSE_GOSSIP_MENU(); + CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID(); creature->AI()->DoAction(0); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (InstanceScript* pInstance = creature->GetInstanceScript()) { if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(1517, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BLY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(1517, creature->GetGUID()); } else if (pInstance->GetData(EVENT_PYRAMID) == PYRAMID_NOT_STARTED) - pPlayer->SEND_GOSSIP_MENU(1515, creature->GetGUID()); + player->SEND_GOSSIP_MENU(1515, creature->GetGUID()); else - pPlayer->SEND_GOSSIP_MENU(1516, creature->GetGUID()); + player->SEND_GOSSIP_MENU(1516, creature->GetGUID()); return true; } return false; @@ -216,7 +216,7 @@ class go_troll_cage : public GameObjectScript public: go_troll_cage() : GameObjectScript("go_troll_cage") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* pGo) { if (InstanceScript* pInstance = pGo->GetInstanceScript()) { @@ -258,33 +258,33 @@ class npc_weegli_blastfuse : public CreatureScript public: npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); //here we make him run to door, set the charge and run away off to nowhere creature->AI()->DoAction(0); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (InstanceScript* pInstance = creature->GetInstanceScript()) { switch (pInstance->GetData(EVENT_PYRAMID)) { case PYRAMID_KILLED_ALL_TROLLS: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEEGLI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(1514, creature->GetGUID()); //if event can proceed to end break; case PYRAMID_NOT_STARTED: - pPlayer->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started + player->SEND_GOSSIP_MENU(1511, creature->GetGUID()); //if event not started break; default: - pPlayer->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress + player->SEND_GOSSIP_MENU(1513, creature->GetGUID()); //if event are in progress } return true; } @@ -410,7 +410,7 @@ class go_shallow_grave : public GameObjectScript public: go_shallow_grave() : GameObjectScript("go_shallow_grave") { } - bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo) + bool OnGossipHello(Player* /*player*/, GameObject* pGo) { // randomly summon a zombie or dead hero the first time a grave is used if (pGo->GetUseCount() == 0) @@ -443,9 +443,9 @@ class at_zumrah : public AreaTriggerScript public: at_zumrah() : AreaTriggerScript("at_zumrah") { } - bool OnTrigger(Player* pPlayer, const AreaTriggerEntry * /*at*/) + bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/) { - Creature* pZumrah = pPlayer->FindNearestCreature(ZUMRAH_ID, 30.0f); + Creature* pZumrah = player->FindNearestCreature(ZUMRAH_ID, 30.0f); if (!pZumrah) return false; diff --git a/src/server/scripts/Kalimdor/ashenvale.cpp b/src/server/scripts/Kalimdor/ashenvale.cpp index 67751895ee6..1e2eb049911 100644 --- a/src/server/scripts/Kalimdor/ashenvale.cpp +++ b/src/server/scripts/Kalimdor/ashenvale.cpp @@ -70,18 +70,18 @@ class npc_torek : public CreatureScript void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch (i) { case 1: - DoScriptText(SAY_MOVE, me, pPlayer); + DoScriptText(SAY_MOVE, me, player); break; case 8: - DoScriptText(SAY_PREPARE, me, pPlayer); + DoScriptText(SAY_PREPARE, me, player); break; case 19: //TODO: verify location and creatures amount. @@ -90,13 +90,13 @@ class npc_torek : public CreatureScript me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); break; case 20: - DoScriptText(SAY_WIN, me, pPlayer); + DoScriptText(SAY_WIN, me, player); Completed = true; - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_TOREK_ASSULT, me); + if (player) + player->GroupEventHappens(QUEST_TOREK_ASSULT, me); break; case 21: - DoScriptText(SAY_END, me, pPlayer); + DoScriptText(SAY_END, me, player); break; } } @@ -181,9 +181,9 @@ class npc_ruul_snowhoof : public CreatureScript void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) @@ -206,8 +206,8 @@ class npc_ruul_snowhoof : public CreatureScript break; case 21:{ - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me); + if (player) + player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me); break; } } @@ -317,17 +317,17 @@ class npc_muglash : public CreatureScript void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); switch(i) { case 0: - if (pPlayer) - DoScriptText(SAY_MUG_START2, me, pPlayer); + if (player) + DoScriptText(SAY_MUG_START2, me, player); break; case 24: - if (pPlayer) - DoScriptText(SAY_MUG_BRAZIER, me, pPlayer); + if (player) + DoScriptText(SAY_MUG_BRAZIER, me, player); if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) { @@ -338,8 +338,8 @@ class npc_muglash : public CreatureScript case 25: DoScriptText(SAY_MUG_GRATITUDE, me); - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_VORSHA, me); + if (player) + player->GroupEventHappens(QUEST_VORSHA, me); break; case 26: DoScriptText(SAY_MUG_PATROL, me); @@ -352,11 +352,11 @@ class npc_muglash : public CreatureScript void EnterCombat(Unit* /*pWho*/) { - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) if (HasEscortState(STATE_ESCORT_PAUSED)) { if (urand(0, 1)) - DoScriptText(SAY_MUG_ON_GUARD, me, pPlayer); + DoScriptText(SAY_MUG_ON_GUARD, me, player); return; } } @@ -370,12 +370,12 @@ class npc_muglash : public CreatureScript void JustDied(Unit* /*pKiller*/) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); if (HasEscortState(STATE_ESCORT_ESCORTING)) { - if (pPlayer) + if (player) { - pPlayer->FailQuest(QUEST_VORSHA); + player->FailQuest(QUEST_VORSHA); } } } diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp index 6c1fa173605..57001552302 100644 --- a/src/server/scripts/Kalimdor/azshara.cpp +++ b/src/server/scripts/Kalimdor/azshara.cpp @@ -120,56 +120,56 @@ class npc_loramus_thalipedes : public CreatureScript public: npc_loramus_thalipedes() : CreatureScript("npc_loramus_thalipedes") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(2744); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(2744); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); - pPlayer->SEND_GOSSIP_MENU(1813, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21); + player->SEND_GOSSIP_MENU(1813, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+21: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); - pPlayer->SEND_GOSSIP_MENU(1814, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22); + player->SEND_GOSSIP_MENU(1814, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+22: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23); - pPlayer->SEND_GOSSIP_MENU(1815, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23); + player->SEND_GOSSIP_MENU(1815, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+23: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24); - pPlayer->SEND_GOSSIP_MENU(1816, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24); + player->SEND_GOSSIP_MENU(1816, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+24: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25); - pPlayer->SEND_GOSSIP_MENU(1817, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25); + player->SEND_GOSSIP_MENU(1817, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+25: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(3141); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(3141); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + if (player->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -267,25 +267,25 @@ class mob_rizzle_sprysprocket : public CreatureScript public: mob_rizzle_sprysprocket() : CreatureScript("mob_rizzle_sprysprocket") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); - if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE) + player->PlayerTalkClass->ClearMenus(); + if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true); CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000; CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE) return true; - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(10811, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(10811, creature->GetGUID()); return true; } @@ -361,8 +361,8 @@ public: me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0); } //begin swimming and summon depth charges - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - SendText(MSG_ESCAPE_NOTICE, pPlayer); + Player* player = Unit::GetPlayer(*me, PlayerGUID); + SendText(MSG_ESCAPE_NOTICE, player); DoCast(me, SPELL_PERIODIC_DEPTH_CHARGE); me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); me->SetSpeed(MOVE_RUN, 0.85f, true); @@ -382,25 +382,25 @@ public: if (Grenade_Timer <= diff) { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (pPlayer) + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (player) { - DoScriptText(SAY_RIZZLE_GRENADE, me, pPlayer); - DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true); + DoScriptText(SAY_RIZZLE_GRENADE, me, player); + DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true); } Grenade_Timer = 30000; } else Grenade_Timer -= diff; if (Check_Timer <= diff) { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (!pPlayer) + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (!player) { me->DespawnOrUnsummon(); return; } - if (me->IsWithinDist(pPlayer, 10) && me->GetPositionX() > pPlayer->GetPositionX() && !Reached) + if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached) { DoScriptText(SAY_RIZZLE_FINAL, me); me->SetUInt32Value(UNIT_NPC_FLAGS, 1); @@ -415,11 +415,11 @@ public: } - void SendText(int32 iTextEntry, Player* pPlayer) + void SendText(int32 iTextEntry, Player* player) { - LocaleConstant loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex(); + LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex(); const char* text = sObjectMgr->GetTrinityString(iTextEntry, loc_idx); - sWorld->SendServerMessage(SERVER_MSG_STRING, text, pPlayer); + sWorld->SendServerMessage(SERVER_MSG_STRING, text, player); } void AttackStart(Unit* who) diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp index f07500a6320..35ba092e5cf 100644 --- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp @@ -134,11 +134,11 @@ public: { me->RemoveAurasDueToSpell(SPELL_IRRIDATION); - if (Player* pPlayer = Unit::GetPlayer(*me, pCaster)) + if (Player* player = Unit::GetPlayer(*me, pCaster)) { - DoScriptText(RAND(SAY_HEAL1, SAY_HEAL2, SAY_HEAL3, SAY_HEAL4), me, pPlayer); + DoScriptText(RAND(SAY_HEAL1, SAY_HEAL2, SAY_HEAL3, SAY_HEAL4), me, player); - pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID()); + player->TalkedToCreature(me->GetEntry(), me->GetGUID()); } me->GetMotionMaster()->Clear(); @@ -195,24 +195,24 @@ class npc_engineer_spark_overgrind : public CreatureScript public: npc_engineer_spark_overgrind() : CreatureScript("npc_engineer_spark_overgrind") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); creature->setFaction(FACTION_HOSTILE); - CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(pPlayer); + CAST_AI(npc_engineer_spark_overgrind::npc_engineer_spark_overgrindAI, creature->AI())->AttackStart(player); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(QUEST_GNOMERCY) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_FIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -349,13 +349,13 @@ class npc_magwin : public CreatureScript public: npc_magwin() : CreatureScript("npc_magwin") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP) { creature->setFaction(113); if (npc_escortAI* pEscortAI = CAST_AI(npc_escortAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; } @@ -371,26 +371,26 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) { case 0: - DoScriptText(SAY_START, me, pPlayer); + DoScriptText(SAY_START, me, player); break; case 17: - DoScriptText(SAY_PROGRESS, me, pPlayer); + DoScriptText(SAY_PROGRESS, me, player); break; case 28: - DoScriptText(SAY_END1, me, pPlayer); + DoScriptText(SAY_END1, me, player); break; case 29: - DoScriptText(EMOTE_HUG, me, pPlayer); - DoScriptText(SAY_END2, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me); + DoScriptText(EMOTE_HUG, me, player); + DoScriptText(SAY_END2, me, player); + player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me); break; } } @@ -586,15 +586,15 @@ class go_ravager_cage : public GameObjectScript public: go_ravager_cage() : GameObjectScript("go_ravager_cage") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { - if (pPlayer->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE) { if (Creature* ravager = pGo->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true)) { ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); ravager->SetReactState(REACT_AGGRESSIVE); - ravager->AI()->AttackStart(pPlayer); + ravager->AI()->AttackStart(player); } } return true ; diff --git a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp index d7038d181b8..cf08c4bfef0 100644 --- a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp +++ b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp @@ -101,48 +101,48 @@ class npc_captured_sunhawk_agent : public CreatureScript public: npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(9137, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(9137, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(9138, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(9138, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(9139, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(9139, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(9140, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(9140, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - pPlayer->SEND_GOSSIP_MENU(9141, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); + player->SEND_GOSSIP_MENU(9141, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID()); + player->CLOSE_GOSSIP_MENU(); + player->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->HasAura(31609) && pPlayer->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE) + if (player->HasAura(31609) && player->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(9136, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(9136, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(9134, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9134, creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp index 739de1b36f6..2f81461f1e5 100644 --- a/src/server/scripts/Kalimdor/darkshore.cpp +++ b/src/server/scripts/Kalimdor/darkshore.cpp @@ -70,15 +70,15 @@ class npc_kerlonian : public CreatureScript public: npc_kerlonian() : CreatureScript("npc_kerlonian") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_SLEEPER_AWAKENED) { if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI())) { creature->SetStandState(UNIT_STAND_STATE_STAND); - DoScriptText(SAY_KER_START, creature, pPlayer); - pKerlonianAI->StartFollow(pPlayer, FACTION_KER_ESCORTEE, pQuest); + DoScriptText(SAY_KER_START, creature, player); + pKerlonianAI->StartFollow(player, FACTION_KER_ESCORTEE, pQuest); } } @@ -109,10 +109,10 @@ public: { if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE*5)) { - if (Player* pPlayer = GetLeaderForFollower()) + if (Player* player = GetLeaderForFollower()) { - if (pPlayer->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE) - pPlayer->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me); + if (player->GetQuestStatus(QUEST_SLEEPER_AWAKENED) == QUEST_STATUS_INCOMPLETE) + player->GroupEventHappens(QUEST_SLEEPER_AWAKENED, me); DoScriptText(SAY_KER_END, me); } @@ -209,12 +209,12 @@ class npc_prospector_remtravel : public CreatureScript public: npc_prospector_remtravel() : CreatureScript("npc_prospector_remtravel") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_ABSENT_MINDED_PT2) { if (npc_escortAI* pEscortAI = CAST_AI(npc_prospector_remtravel::npc_prospector_remtravelAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID()); + pEscortAI->Start(false, false, player->GetGUID()); creature->setFaction(FACTION_ESCORTEE); } @@ -233,48 +233,48 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) { case 0: - DoScriptText(SAY_REM_START, me, pPlayer); + DoScriptText(SAY_REM_START, me, player); break; case 5: - DoScriptText(SAY_REM_RAMP1_1, me, pPlayer); + DoScriptText(SAY_REM_RAMP1_1, me, player); break; case 6: DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 9: - DoScriptText(SAY_REM_RAMP1_2, me, pPlayer); + DoScriptText(SAY_REM_RAMP1_2, me, player); break; case 14: //depend quest rewarded? - DoScriptText(SAY_REM_BOOK, me, pPlayer); + DoScriptText(SAY_REM_BOOK, me, player); break; case 15: - DoScriptText(SAY_REM_TENT1_1, me, pPlayer); + DoScriptText(SAY_REM_TENT1_1, me, player); break; case 16: DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 17: - DoScriptText(SAY_REM_TENT1_2, me, pPlayer); + DoScriptText(SAY_REM_TENT1_2, me, player); break; case 26: - DoScriptText(SAY_REM_MOSS, me, pPlayer); + DoScriptText(SAY_REM_MOSS, me, player); break; case 27: - DoScriptText(EMOTE_REM_MOSS, me, pPlayer); + DoScriptText(EMOTE_REM_MOSS, me, player); break; case 28: - DoScriptText(SAY_REM_MOSS_PROGRESS, me, pPlayer); + DoScriptText(SAY_REM_MOSS_PROGRESS, me, player); break; case 29: DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); @@ -282,14 +282,14 @@ public: DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 31: - DoScriptText(SAY_REM_PROGRESS, me, pPlayer); + DoScriptText(SAY_REM_PROGRESS, me, player); break; case 41: - DoScriptText(SAY_REM_REMEMBER, me, pPlayer); + DoScriptText(SAY_REM_REMEMBER, me, player); break; case 42: - DoScriptText(EMOTE_REM_END, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me); + DoScriptText(EMOTE_REM_END, me, player); + player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me); break; } } @@ -331,29 +331,29 @@ class npc_threshwackonator : public CreatureScript public: npc_threshwackonator() : CreatureScript("npc_threshwackonator") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); if (npc_threshwackonatorAI* pThreshAI = CAST_AI(npc_threshwackonator::npc_threshwackonatorAI, creature->AI())) { DoScriptText(EMOTE_START, creature); - pThreshAI->StartFollow(pPlayer); + pThreshAI->StartFollow(player); } } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_GYROMAST_REV) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_INSERT_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp index e66239383b8..3ceadccad4a 100644 --- a/src/server/scripts/Kalimdor/desolace.cpp +++ b/src/server/scripts/Kalimdor/desolace.cpp @@ -57,18 +57,18 @@ class npc_aged_dying_ancient_kodo : public CreatureScript public: npc_aged_dying_ancient_kodo() : CreatureScript("npc_aged_dying_ancient_kodo") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) { //the expected quest objective - pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); - pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF); + player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF); creature->GetMotionMaster()->MoveIdle(); } - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -176,10 +176,10 @@ class go_iruxos : public GameObjectScript public: go_iruxos() : GameObjectScript("go_iruxos") { } - bool OnGossipHello(Player* pPlayer, GameObject* /*pGO*/) + bool OnGossipHello(Player* player, GameObject* /*pGO*/) { - if (pPlayer->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE) - pPlayer->SummonCreature(11876, pPlayer->GetInnPosX(), pPlayer->GetInnPosY(), pPlayer->GetInnPosZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); + if (player->GetQuestStatus(5381) == QUEST_STATUS_INCOMPLETE) + player->SummonCreature(11876, player->GetInnPosX(), player->GetInnPosY(), player->GetInnPosZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); return true; } @@ -197,13 +197,13 @@ class npc_dalinda : public CreatureScript public: npc_dalinda() : CreatureScript("npc_dalinda") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_RETURN_TO_VAHLARRIEL) { if (npc_escortAI* pEscortAI = CAST_AI(npc_dalinda::npc_dalindaAI, creature->AI())) { - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); creature->setFaction(113); } } @@ -221,15 +221,15 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); switch (i) { case 1: me->IsStandState(); break; case 15: - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me); + if (player) + player->GroupEventHappens(QUEST_RETURN_TO_VAHLARRIEL, me); break; } } @@ -240,9 +240,9 @@ public: void JustDied(Unit* /*pKiller*/) { - Player* pPlayer = GetPlayerForEscort(); - if (pPlayer) - pPlayer->FailQuest(QUEST_RETURN_TO_VAHLARRIEL); + Player* player = GetPlayerForEscort(); + if (player) + player->FailQuest(QUEST_RETURN_TO_VAHLARRIEL); return; } diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index e00d3c81cd2..7bc145814bb 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -147,32 +147,32 @@ class npc_deserter_agitator : public CreatureScript public: npc_deserter_agitator() : CreatureScript("npc_deserter_agitator") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); + if (player->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_SENDER_INFO) { - pPlayer->CLOSE_GOSSIP_MENU(); + player->CLOSE_GOSSIP_MENU(); switch (urand(0, 1)) { case 0: creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); creature->setFaction(14); - creature->AI()->AttackStart(pPlayer); + creature->AI()->AttackStart(player); break; case 1: - pPlayer->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0); + player->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); creature->SetSpeed(MOVE_RUN, creature->GetSpeedRate(MOVE_RUN), true); creature->setFaction(35); @@ -245,24 +245,24 @@ class npc_theramore_guard : public CreatureScript public: npc_theramore_guard() : CreatureScript("npc_theramore_guard") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); + if (player->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_SENDER_INFO) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0); + player->CLOSE_GOSSIP_MENU(); + player->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0); DoScriptText(SAY_QUEST1, creature); creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -337,26 +337,26 @@ class npc_lady_jaina_proudmoore : public CreatureScript public: npc_lady_jaina_proudmoore() : CreatureScript("npc_lady_jaina_proudmoore") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_SENDER_INFO) { - pPlayer->SEND_GOSSIP_MENU(7012, creature->GetGUID()); - pPlayer->CastSpell(pPlayer, SPELL_JAINAS_AUTOGRAPH, false); + player->SEND_GOSSIP_MENU(7012, creature->GetGUID()); + player->CastSpell(player, SPELL_JAINAS_AUTOGRAPH, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); + if (player->GetQuestStatus(QUEST_JAINAS_AUTOGRAPH) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_JAINA, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -377,27 +377,27 @@ class npc_nat_pagle : public CreatureScript public: npc_nat_pagle() : CreatureScript("npc_nat_pagle") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE)) + if (creature->isVendor() && player->GetQuestRewardStatus(QUEST_NATS_MEASURING_TAPE)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(7640, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->SEND_GOSSIP_MENU(7640, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(7638, creature->GetGUID()); + player->SEND_GOSSIP_MENU(7638, creature->GetGUID()); return true; } @@ -431,7 +431,7 @@ class npc_private_hendel : public CreatureScript public: npc_private_hendel() : CreatureScript("npc_private_hendel") { } - bool OnQuestAccept(Player* /*pPlayer*/, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* /*player*/, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT16) creature->setFaction(FACTION_HOSTILE); @@ -470,8 +470,8 @@ public: { uiDamage = 0; - if (Player* pPlayer = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me); + if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself()) + player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me); DoScriptText(EMOTE_SURRENDER, me); EnterEvadeMode(); @@ -588,7 +588,7 @@ public: return new npc_stinkyAI(creature); } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest) { if (quest->GetQuestId() == QUEST_STINKYS_ESCAPE_H || QUEST_STINKYS_ESCAPE_A) { @@ -597,7 +597,7 @@ public: creature->setFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE); creature->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_QUEST_ACCEPTED, creature); - pEscortAI->Start(false, false, pPlayer->GetGUID()); + pEscortAI->Start(false, false, player->GetGUID()); } } return true; @@ -609,42 +609,42 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); - if (!pPlayer) + Player* player = GetPlayerForEscort(); + if (!player) return; switch (i) { case 7: - DoScriptText(SAY_STAY_1, me, pPlayer); + DoScriptText(SAY_STAY_1, me, player); break; case 11: - DoScriptText(SAY_STAY_2, me, pPlayer); + DoScriptText(SAY_STAY_2, me, player); break; case 25: - DoScriptText(SAY_STAY_3, me, pPlayer); + DoScriptText(SAY_STAY_3, me, player); break; case 26: - DoScriptText(SAY_STAY_4, me, pPlayer); + DoScriptText(SAY_STAY_4, me, player); break; case 27: - DoScriptText(SAY_STAY_5, me, pPlayer); + DoScriptText(SAY_STAY_5, me, player); break; case 28: - DoScriptText(SAY_STAY_6, me, pPlayer); + DoScriptText(SAY_STAY_6, me, player); me->SetStandState(UNIT_STAND_STATE_KNEEL); break; case 29: me->SetStandState(UNIT_STAND_STATE_STAND); break; case 37: - DoScriptText(SAY_QUEST_COMPLETE, me, pPlayer); + DoScriptText(SAY_QUEST_COMPLETE, me, player); me->SetSpeed(MOVE_RUN, 1.2f, true); me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); - if (pPlayer && pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_H)) - pPlayer->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me); - if (pPlayer && pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_A)) - pPlayer->GroupEventHappens(QUEST_STINKYS_ESCAPE_A, me); + if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H)) + player->GroupEventHappens(QUEST_STINKYS_ESCAPE_H, me); + if (player && player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A)) + player->GroupEventHappens(QUEST_STINKYS_ESCAPE_A, me); break; case 39: DoScriptText(EMOTE_DISAPPEAR, me); @@ -662,13 +662,13 @@ public: void JustDied(Unit* /*pKiller*/) { - Player* pPlayer = GetPlayerForEscort(); - if (HasEscortState(STATE_ESCORT_ESCORTING) && pPlayer) + Player* player = GetPlayerForEscort(); + if (HasEscortState(STATE_ESCORT_ESCORTING) && player) { - if (pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_H)) - pPlayer->FailQuest(QUEST_STINKYS_ESCAPE_H); - if (pPlayer->GetQuestStatus(QUEST_STINKYS_ESCAPE_A)) - pPlayer->FailQuest(QUEST_STINKYS_ESCAPE_A); + if (player->GetQuestStatus(QUEST_STINKYS_ESCAPE_H)) + player->FailQuest(QUEST_STINKYS_ESCAPE_H); + if (player->GetQuestStatus(QUEST_STINKYS_ESCAPE_A)) + player->FailQuest(QUEST_STINKYS_ESCAPE_A); } } diff --git a/src/server/scripts/Kalimdor/felwood.cpp b/src/server/scripts/Kalimdor/felwood.cpp index 0b61ab9cff5..b4cc9972b69 100644 --- a/src/server/scripts/Kalimdor/felwood.cpp +++ b/src/server/scripts/Kalimdor/felwood.cpp @@ -40,46 +40,46 @@ class npcs_riverbreeze_and_silversky : public CreatureScript public: npcs_riverbreeze_and_silversky() : CreatureScript("npcs_riverbreeze_and_silversky") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 15120, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 15120, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { uint32 eCreature = creature->GetEntry(); if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); if (eCreature == 9528) { - if (pPlayer->GetQuestRewardStatus(4101)) + if (player->GetQuestRewardStatus(4101)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(2848, creature->GetGUID()); - } else if (pPlayer->GetTeam() == HORDE) - pPlayer->SEND_GOSSIP_MENU(2845, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(2848, creature->GetGUID()); + } else if (player->GetTeam() == HORDE) + player->SEND_GOSSIP_MENU(2845, creature->GetGUID()); else - pPlayer->SEND_GOSSIP_MENU(2844, creature->GetGUID()); + player->SEND_GOSSIP_MENU(2844, creature->GetGUID()); } if (eCreature == 9529) { - if (pPlayer->GetQuestRewardStatus(4102)) + if (player->GetQuestRewardStatus(4102)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(2849, creature->GetGUID()); - } else if (pPlayer->GetTeam() == ALLIANCE) - pPlayer->SEND_GOSSIP_MENU(2843, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(2849, creature->GetGUID()); + } else if (player->GetTeam() == ALLIANCE) + player->SEND_GOSSIP_MENU(2843, creature->GetGUID()); else - pPlayer->SEND_GOSSIP_MENU(2842, creature->GetGUID()); + player->SEND_GOSSIP_MENU(2842, creature->GetGUID()); } return true; diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp index ac7a3f8bf9a..822ac41f1c9 100644 --- a/src/server/scripts/Kalimdor/feralas.cpp +++ b/src/server/scripts/Kalimdor/feralas.cpp @@ -37,28 +37,28 @@ class npc_gregan_brewspewer : public CreatureScript public: npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(2434, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + player->SEND_GOSSIP_MENU(2434, creature->GetGUID()); } if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(2433, creature->GetGUID()); + player->SEND_GOSSIP_MENU(2433, creature->GetGUID()); return true; } @@ -94,7 +94,7 @@ class npc_oox22fe : public CreatureScript public: npc_oox22fe() : CreatureScript("npc_oox22fe") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE) { @@ -102,14 +102,14 @@ public: //change that the npc is not lying dead on the ground creature->SetStandState(UNIT_STAND_STATE_STAND); - if (pPlayer->GetTeam() == ALLIANCE) + if (player->GetTeam() == ALLIANCE) creature->setFaction(FACTION_ESCORTEE_A); - if (pPlayer->GetTeam() == HORDE) + if (player->GetTeam() == HORDE) creature->setFaction(FACTION_ESCORTEE_H); if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; @@ -153,9 +153,9 @@ public: case 37: DoScriptText(SAY_OOX_END, me); // Award quest credit - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, me); + player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me); } break; } @@ -191,10 +191,10 @@ class npc_screecher_spirit : public CreatureScript public: npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - pPlayer->SEND_GOSSIP_MENU(2039, creature->GetGUID()); - pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + player->SEND_GOSSIP_MENU(2039, creature->GetGUID()); + player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return true; diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp index 614e3d69909..db294ddbc1b 100644 --- a/src/server/scripts/Kalimdor/moonglade.cpp +++ b/src/server/scripts/Kalimdor/moonglade.cpp @@ -54,45 +54,45 @@ class npc_bunthen_plainswind : public CreatureScript public: npc_bunthen_plainswind() : CreatureScript("npc_bunthen_plainswind") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->CLOSE_GOSSIP_MENU(); - if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE) - pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE); + player->CLOSE_GOSSIP_MENU(); + if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE) + player->ActivateTaxiPathTo(TAXI_PATH_ID_HORDE); break; case GOSSIP_ACTION_INFO_DEF + 2: - pPlayer->SEND_GOSSIP_MENU(5373, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5373, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->SEND_GOSSIP_MENU(5376, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5376, creature->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->getClass() != CLASS_DRUID) - pPlayer->SEND_GOSSIP_MENU(4916, creature->GetGUID()); - else if (pPlayer->GetTeam() != HORDE) + if (player->getClass() != CLASS_DRUID) + player->SEND_GOSSIP_MENU(4916, creature->GetGUID()); + else if (player->GetTeam() != HORDE) { - if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(4917, creature->GetGUID()); + player->SEND_GOSSIP_MENU(4917, creature->GetGUID()); } - else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == HORDE) + else if (player->getClass() == CLASS_DRUID && player->GetTeam() == HORDE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THUNDER, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_END, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(4918, creature->GetGUID()); + player->SEND_GOSSIP_MENU(4918, creature->GetGUID()); } return true; } @@ -113,44 +113,44 @@ class npc_great_bear_spirit : public CreatureScript public: npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(4721, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(4721, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(4733, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(4733, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(4734, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(4734, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->SEND_GOSSIP_MENU(4735, creature->GetGUID()); - if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE) - pPlayer->AreaExploredOrEventHappens(5929); - if (pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) - pPlayer->AreaExploredOrEventHappens(5930); + player->SEND_GOSSIP_MENU(4735, creature->GetGUID()); + if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(5929); + if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) + player->AreaExploredOrEventHappens(5930); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { //ally or horde quest - if (pPlayer->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(4719, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(4719, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(4718, creature->GetGUID()); + player->SEND_GOSSIP_MENU(4718, creature->GetGUID()); return true; } @@ -169,45 +169,45 @@ class npc_silva_filnaveth : public CreatureScript public: npc_silva_filnaveth() : CreatureScript("npc_silva_filnaveth") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->CLOSE_GOSSIP_MENU(); - if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE) - pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY); + player->CLOSE_GOSSIP_MENU(); + if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE) + player->ActivateTaxiPathTo(TAXI_PATH_ID_ALLY); break; case GOSSIP_ACTION_INFO_DEF + 2: - pPlayer->SEND_GOSSIP_MENU(5374, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5374, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->SEND_GOSSIP_MENU(5375, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5375, creature->GetGUID()); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->getClass() != CLASS_DRUID) - pPlayer->SEND_GOSSIP_MENU(4913, creature->GetGUID()); - else if (pPlayer->GetTeam() != ALLIANCE) + if (player->getClass() != CLASS_DRUID) + player->SEND_GOSSIP_MENU(4913, creature->GetGUID()); + else if (player->GetTeam() != ALLIANCE) { - if (pPlayer->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + if (player->GetQuestStatus(QUEST_SEA_LION_HORDE) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(4915, creature->GetGUID()); + player->SEND_GOSSIP_MENU(4915, creature->GetGUID()); } - else if (pPlayer->getClass() == CLASS_DRUID && pPlayer->GetTeam() == ALLIANCE) + else if (player->getClass() == CLASS_DRUID && player->GetTeam() == ALLIANCE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTHERAN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - if (pPlayer->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + if (player->GetQuestStatus(QUEST_SEA_LION_ALLY) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_AQ_AGI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(4914, creature->GetGUID()); + player->SEND_GOSSIP_MENU(4914, creature->GetGUID()); } return true; } @@ -325,10 +325,10 @@ public: if (!PlayerGUID) return; - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { - pPlayer->FailQuest(10965); + player->FailQuest(10965); PlayerGUID = 0; Reset(); } @@ -336,10 +336,10 @@ public: void EnterEvadeMode() { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper()) + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (player && player->isInCombat() && player->getAttackerForHelper()) { - AttackStart(pPlayer->getAttackerForHelper()); + AttackStart(player->getAttackerForHelper()); return; } npc_escortAI::EnterEvadeMode(); @@ -355,17 +355,17 @@ public: } } - void StartEvent(Player* pPlayer) + void StartEvent(Player* player) { - if (!pPlayer) + if (!player) return; - if (pPlayer->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { for (uint8 i = 0; i < 41; ++i) { AddWaypoint(i, Clintar_spirit_WP[i][0], Clintar_spirit_WP[i][1], Clintar_spirit_WP[i][2], (uint32)Clintar_spirit_WP[i][4]); } - PlayerGUID = pPlayer->GetGUID(); + PlayerGUID = player->GetGUID(); Start(true, false, PlayerGUID); } return; @@ -385,9 +385,9 @@ public: { if (checkPlayer_Timer <= diff) { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (pPlayer && pPlayer->isInCombat() && pPlayer->getAttackerForHelper()) - AttackStart(pPlayer->getAttackerForHelper()); + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (player && player->isInCombat() && player->getAttackerForHelper()) + AttackStart(player->getAttackerForHelper()); checkPlayer_Timer = 1000; } else checkPlayer_Timer -= diff; } @@ -395,8 +395,8 @@ public: if (Event_onWait && Event_Timer <= diff) { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); - if (!pPlayer || (pPlayer && pPlayer->GetQuestStatus(10965) == QUEST_STATUS_NONE)) + Player* player = Unit::GetPlayer(*me, PlayerGUID); + if (!player || (player && player->GetQuestStatus(10965) == QUEST_STATUS_NONE)) { me->setDeathState(JUST_DIED); return; @@ -427,7 +427,7 @@ public: break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); - DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, pPlayer); + DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player); Event_onWait = false; break; } @@ -450,7 +450,7 @@ public: switch(Step) { case 0: - DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, pPlayer); + DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player); Event_Timer = 15000; Step = 1; break; @@ -497,7 +497,7 @@ public: switch(Step) { case 0: - DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, pPlayer); + DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player); Event_Timer = 4000; Step = 1; break; @@ -511,8 +511,8 @@ public: { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2); - DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, pPlayer); - pPlayer->CompleteQuest(10965); + DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player); + player->CompleteQuest(10965); Event_Timer = 1500; Step = 1; break; @@ -522,7 +522,7 @@ public: Step = 2; break; case 2: - pPlayer->TalkedToCreature(me->GetEntry(), me->GetGUID()); + player->TalkedToCreature(me->GetEntry(), me->GetGUID()); PlayerGUID = 0; Reset(); me->setDeathState(JUST_DIED); @@ -559,13 +559,13 @@ class npc_clintar_dreamwalker : public CreatureScript public: npc_clintar_dreamwalker() : CreatureScript("npc_clintar_dreamwalker") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const *quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest) { if (quest->GetQuestId() == 10965) { Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000); if (clintar_spirit) - CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(pPlayer); + CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player); } return true; } diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp index 93a4dfe5b54..2ee707e01ea 100644 --- a/src/server/scripts/Kalimdor/mulgore.cpp +++ b/src/server/scripts/Kalimdor/mulgore.cpp @@ -43,24 +43,24 @@ class npc_skorn_whitecloud : public CreatureScript public: npc_skorn_whitecloud() : CreatureScript("npc_skorn_whitecloud") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) - pPlayer->SEND_GOSSIP_MENU(523, creature->GetGUID()); + player->SEND_GOSSIP_MENU(523, creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (!pPlayer->GetQuestRewardStatus(770)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (!player->GetQuestRewardStatus(770)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(522, creature->GetGUID()); + player->SEND_GOSSIP_MENU(522, creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/orgrimmar.cpp b/src/server/scripts/Kalimdor/orgrimmar.cpp index f18e77949e9..96bc2b009ba 100644 --- a/src/server/scripts/Kalimdor/orgrimmar.cpp +++ b/src/server/scripts/Kalimdor/orgrimmar.cpp @@ -44,12 +44,12 @@ class npc_shenthul : public CreatureScript public: npc_shenthul() : CreatureScript("npc_shenthul") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_SHATTERED_SALUTE) { CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->CanTalk = true; - CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = pPlayer->GetGUID(); + CAST_AI(npc_shenthul::npc_shenthulAI, creature->AI())->PlayerGUID = player->GetGUID(); } return true; } @@ -86,10 +86,10 @@ public: { if (Reset_Timer <= diff) { - if (Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID)) + if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) { - if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) - pPlayer->FailQuest(QUEST_SHATTERED_SALUTE); + if (player->GetTypeId() == TYPEID_PLAYER && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) + player->FailQuest(QUEST_SHATTERED_SALUTE); } Reset(); } else Reset_Timer -= diff; @@ -111,13 +111,13 @@ public: DoMeleeAttackIfReady(); } - void ReceiveEmote(Player* pPlayer, uint32 emote) + void ReceiveEmote(Player* player, uint32 emote) { - if (emote == TEXT_EMOTE_SALUTE && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) + if (emote == TEXT_EMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) { if (CanEmote) { - pPlayer->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE); + player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE); Reset(); } } @@ -149,52 +149,52 @@ class npc_thrall_warchief : public CreatureScript public: npc_thrall_warchief() : CreatureScript("npc_thrall_warchief") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(5733, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(5733, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(5734, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(5734, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(5735, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(5735, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(5736, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(5736, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - pPlayer->SEND_GOSSIP_MENU(5737, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); + player->SEND_GOSSIP_MENU(5737, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); - pPlayer->SEND_GOSSIP_MENU(5738, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+7); + player->SEND_GOSSIP_MENU(5738, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+7: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(QUEST_6566); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(QUEST_6566); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp index b846c3d0856..04cddc0c272 100644 --- a/src/server/scripts/Kalimdor/silithus.cpp +++ b/src/server/scripts/Kalimdor/silithus.cpp @@ -49,57 +49,57 @@ class npc_highlord_demitrian : public CreatureScript public: npc_highlord_demitrian() : CreatureScript("npc_highlord_demitrian") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(6842, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(6842, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(6843, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(6843, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(6844, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(6844, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(6867, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(6867, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(6868, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(6868, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); - pPlayer->SEND_GOSSIP_MENU(6869, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6); + player->SEND_GOSSIP_MENU(6869, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+6: - pPlayer->SEND_GOSSIP_MENU(6870, creature->GetGUID()); + player->SEND_GOSSIP_MENU(6870, creature->GetGUID()); ItemPosCountVec dest; - uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1); + uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 19016, 1); if (msg == EQUIP_ERR_OK) - pPlayer->StoreNewItem(dest, 19016, true); + player->StoreNewItem(dest, 19016, true); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(7785) == QUEST_STATUS_NONE && - (pPlayer->HasItemCount(18563, 1, false) || pPlayer->HasItemCount(18564, 1, false))) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(7785) == QUEST_STATUS_NONE && + (player->HasItemCount(18563, 1, false) || player->HasItemCount(18564, 1, false))) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(6812, creature->GetGUID()); + player->SEND_GOSSIP_MENU(6812, creature->GetGUID()); return true; } @@ -134,86 +134,86 @@ class npcs_rutgar_and_frankal : public CreatureScript public: npcs_rutgar_and_frankal() : CreatureScript("npcs_rutgar_and_frankal") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(7755, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(7755, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(7756, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(7756, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(7757, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(7757, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(7758, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(7758, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(7759, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(7759, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - pPlayer->SEND_GOSSIP_MENU(7760, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(7760, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: - pPlayer->SEND_GOSSIP_MENU(7761, creature->GetGUID()); + player->SEND_GOSSIP_MENU(7761, creature->GetGUID()); //'kill' our trigger to update quest status - pPlayer->KilledMonsterCredit(TRIGGER_RUTGAR, 0); + player->KilledMonsterCredit(TRIGGER_RUTGAR, 0); break; case GOSSIP_ACTION_INFO_DEF + 9: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(7762, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + player->SEND_GOSSIP_MENU(7762, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); - pPlayer->SEND_GOSSIP_MENU(7763, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11); + player->SEND_GOSSIP_MENU(7763, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); - pPlayer->SEND_GOSSIP_MENU(7764, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12); + player->SEND_GOSSIP_MENU(7764, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); - pPlayer->SEND_GOSSIP_MENU(7765, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13); + player->SEND_GOSSIP_MENU(7765, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 13: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); - pPlayer->SEND_GOSSIP_MENU(7766, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14); + player->SEND_GOSSIP_MENU(7766, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 14: - pPlayer->SEND_GOSSIP_MENU(7767, creature->GetGUID()); + player->SEND_GOSSIP_MENU(7767, creature->GetGUID()); //'kill' our trigger to update quest status - pPlayer->KilledMonsterCredit(TRIGGER_FRANKAL, 0); + player->KilledMonsterCredit(TRIGGER_FRANKAL, 0); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE && + if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE && creature->GetEntry() == 15170 && - !pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + !player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - if (pPlayer->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE && + if (player->GetQuestStatus(8304) == QUEST_STATUS_INCOMPLETE && creature->GetEntry() == 15171 && - pPlayer->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); + player->GetReqKillOrCastCurrentCount(8304, TRIGGER_RUTGAR)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9); - pPlayer->SEND_GOSSIP_MENU(7754, creature->GetGUID()); + player->SEND_GOSSIP_MENU(7754, creature->GetGUID()); return true; } @@ -998,12 +998,12 @@ public: void CheckEventFail() { - Player* pPlayer = Unit::GetPlayer(*me, PlayerGUID); + Player* player = Unit::GetPlayer(*me, PlayerGUID); - if (!pPlayer) + if (!player) return; - if (Group *EventGroup = pPlayer->GetGroup()) + if (Group *EventGroup = player->GetGroup()) { Player* GroupMember; @@ -1029,7 +1029,7 @@ public: ++DeadMemberCount; } - if (GroupMemberCount == FailedMemberCount || !pPlayer->IsWithinDistInMap(me, EVENT_AREA_RADIUS)) + if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS)) Failed = true; //only so event can restart } } diff --git a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp index 794a4a73c0b..132144fce0e 100644 --- a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp +++ b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp @@ -46,40 +46,40 @@ class npc_braug_dimspirit : public CreatureScript public: npc_braug_dimspirit() : CreatureScript("npc_braug_dimspirit") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 6766, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 6766, false); } if (uiAction == GOSSIP_ACTION_INFO_DEF+2) { - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(6627); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(6627); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(6627) == QUEST_STATUS_INCOMPLETE) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HBD5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(5820, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5820, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(5819, creature->GetGUID()); + player->SEND_GOSSIP_MENU(5819, creature->GetGUID()); return true; } @@ -116,9 +116,9 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) @@ -129,10 +129,10 @@ public: me->SummonCreature(NPC_GRIMTOTEM_RUFFIAN, -38.85f, -503.77f, -45.90f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); me->SummonCreature(NPC_GRIMTOTEM_SORCERER, -36.37f, -496.23f, -45.71f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; - case 18: me->SetInFront(pPlayer); - DoScriptText(SAY_END, me, pPlayer); - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_PROTECT_KAYA, me); + case 18: me->SetInFront(player); + DoScriptText(SAY_END, me, player); + if (player) + player->GroupEventHappens(QUEST_PROTECT_KAYA, me); break; } } @@ -145,12 +145,12 @@ public: void Reset(){} }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_PROTECT_KAYA) { if (npc_escortAI* pEscortAI = CAST_AI(npc_kaya_flathoof::npc_kaya_flathoofAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); DoScriptText(SAY_START, creature); creature->setFaction(113); diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp index 534255672b1..68b62c229b6 100644 --- a/src/server/scripts/Kalimdor/tanaris.cpp +++ b/src/server/scripts/Kalimdor/tanaris.cpp @@ -174,34 +174,34 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); - if (!pPlayer) + Player* player = GetPlayerForEscort(); + if (!player) return; switch(i) { - case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, pPlayer); break; - case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, pPlayer); break; - case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, pPlayer); break; - case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break; - case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, pPlayer); break; - case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, pPlayer); break; - case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, pPlayer); break; - case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, pPlayer); break; - case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, pPlayer); break; - case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break; - case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, pPlayer); break; - case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break; - case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, pPlayer); break; - case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, pPlayer); break; - case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break; - case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, pPlayer); break; - case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, pPlayer); break; + case 0: DoScriptText(WHISPER_CUSTODIAN_1, me, player); break; + case 1: DoScriptText(WHISPER_CUSTODIAN_2, me, player); break; + case 2: DoScriptText(WHISPER_CUSTODIAN_3, me, player); break; + case 3: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break; + case 5: DoScriptText(WHISPER_CUSTODIAN_5, me, player); break; + case 6: DoScriptText(WHISPER_CUSTODIAN_6, me, player); break; + case 7: DoScriptText(WHISPER_CUSTODIAN_7, me, player); break; + case 8: DoScriptText(WHISPER_CUSTODIAN_8, me, player); break; + case 9: DoScriptText(WHISPER_CUSTODIAN_9, me, player); break; + case 10: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break; + case 13: DoScriptText(WHISPER_CUSTODIAN_10, me, player); break; + case 14: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break; + case 16: DoScriptText(WHISPER_CUSTODIAN_11, me, player); break; + case 17: DoScriptText(WHISPER_CUSTODIAN_12, me, player); break; + case 18: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break; + case 22: DoScriptText(WHISPER_CUSTODIAN_13, me, player); break; + case 23: DoScriptText(WHISPER_CUSTODIAN_4, me, player); break; case 24: - DoScriptText(WHISPER_CUSTODIAN_14, me, pPlayer); - DoCast(pPlayer, 34883); + DoScriptText(WHISPER_CUSTODIAN_14, me, player); + DoCast(player, 34883); // below here is temporary workaround, to be removed when spell works properly - pPlayer->AreaExploredOrEventHappens(10277); + player->AreaExploredOrEventHappens(10277); break; } } @@ -244,24 +244,24 @@ class npc_marin_noggenfogger : public CreatureScript public: npc_marin_noggenfogger() : CreatureScript("npc_marin_noggenfogger") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetQuestRewardStatus(2662)) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (creature->isVendor() && player->GetQuestRewardStatus(2662)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -279,35 +279,35 @@ class npc_steward_of_time : public CreatureScript public: npc_steward_of_time() : CreatureScript("npc_steward_of_time") { } - bool OnQuestAccept(Player* pPlayer, Creature* /*creature*/, Quest const *quest) + bool OnQuestAccept(Player* player, Creature* /*creature*/, Quest const *quest) { if (quest->GetQuestId() == 10279) //Quest: To The Master's Lair - pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns) + player->CastSpell(player, 34891, true); //(Flight through Caverns) return false; } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF + 1) - pPlayer->CastSpell(pPlayer, 34891, true); //(Flight through Caverns) + player->CastSpell(player, 34891, true); //(Flight through Caverns) return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestRewardStatus(10279)) + if (player->GetQuestStatus(10279) == QUEST_STATUS_INCOMPLETE || player->GetQuestRewardStatus(10279)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(9978, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(9978, creature->GetGUID()); } else - pPlayer->SEND_GOSSIP_MENU(9977, creature->GetGUID()); + player->SEND_GOSSIP_MENU(9977, creature->GetGUID()); return true; } @@ -330,48 +330,48 @@ class npc_stone_watcher_of_norgannon : public CreatureScript public: npc_stone_watcher_of_norgannon() : CreatureScript("npc_stone_watcher_of_norgannon") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(1675, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(1675, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); - pPlayer->SEND_GOSSIP_MENU(1676, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->SEND_GOSSIP_MENU(1676, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); - pPlayer->SEND_GOSSIP_MENU(1677, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + player->SEND_GOSSIP_MENU(1677, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); - pPlayer->SEND_GOSSIP_MENU(1678, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4); + player->SEND_GOSSIP_MENU(1678, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); - pPlayer->SEND_GOSSIP_MENU(1679, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5); + player->SEND_GOSSIP_MENU(1679, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(2954); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(2954); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(2954) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_NORGANNON_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(1674, creature->GetGUID()); + player->SEND_GOSSIP_MENU(1674, creature->GetGUID()); return true; } @@ -403,7 +403,7 @@ class npc_OOX17 : public CreatureScript public: npc_OOX17() : CreatureScript("npc_OOX17") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == Q_OOX17) { @@ -414,7 +414,7 @@ public: DoScriptText(SAY_OOX_START, creature); if (npc_escortAI* pEscortAI = CAST_AI(npc_OOX17::npc_OOX17AI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; } @@ -430,9 +430,9 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(i) { @@ -453,10 +453,10 @@ public: break; case 86: - if (pPlayer) + if (player) { DoScriptText(SAY_OOX_END, me); - pPlayer->GroupEventHappens(Q_OOX17, me); + player->GroupEventHappens(Q_OOX17, me); } break; } @@ -506,12 +506,12 @@ class npc_tooga : public CreatureScript public: npc_tooga() : CreatureScript("npc_tooga") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_TOOGA) { if (npc_toogaAI* pToogaAI = CAST_AI(npc_tooga::npc_toogaAI, creature->AI())) - pToogaAI->StartFollow(pPlayer, FACTION_TOOG_ESCORTEE, pQuest); + pToogaAI->StartFollow(player, FACTION_TOOG_ESCORTEE, pQuest); } return true; @@ -549,10 +549,10 @@ public: { if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) { - if (Player* pPlayer = GetLeaderForFollower()) + if (Player* player = GetLeaderForFollower()) { - if (pPlayer->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE) - pPlayer->GroupEventHappens(QUEST_TOOGA, me); + if (player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE) + player->GroupEventHappens(QUEST_TOOGA, me); } TortaGUID = pWho->GetGUID(); diff --git a/src/server/scripts/Kalimdor/teldrassil.cpp b/src/server/scripts/Kalimdor/teldrassil.cpp index f2356614aee..6844931e903 100644 --- a/src/server/scripts/Kalimdor/teldrassil.cpp +++ b/src/server/scripts/Kalimdor/teldrassil.cpp @@ -48,12 +48,12 @@ class npc_mist : public CreatureScript public: npc_mist() : CreatureScript("npc_mist") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest) { if (pQuest->GetQuestId() == QUEST_MIST) { if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI())) - pMistAI->StartFollow(pPlayer, FACTION_DARNASSUS, pQuest); + pMistAI->StartFollow(player, FACTION_DARNASSUS, pQuest); } return true; @@ -88,10 +88,10 @@ public: { DoScriptText(EMOTE_AT_HOME, me); - if (Player* pPlayer = GetLeaderForFollower()) + if (Player* player = GetLeaderForFollower()) { - if (pPlayer->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE) - pPlayer->GroupEventHappens(QUEST_MIST, me); + if (player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE) + player->GroupEventHappens(QUEST_MIST, me); } //The follow is over (and for later development, run off to the woods before really end) diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp index ed92eb7f59e..918cd7c7fb1 100644 --- a/src/server/scripts/Kalimdor/the_barrens.cpp +++ b/src/server/scripts/Kalimdor/the_barrens.cpp @@ -51,23 +51,23 @@ class npc_beaten_corpse : public CreatureScript public: npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF +1) { - pPlayer->SEND_GOSSIP_MENU(3558, creature->GetGUID()); - pPlayer->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); + player->SEND_GOSSIP_MENU(3558, creature->GetGUID()); + player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + if (player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(3557, creature->GetGUID()); + player->SEND_GOSSIP_MENU(3557, creature->GetGUID()); return true; } @@ -101,17 +101,17 @@ class npc_gilthares : public CreatureScript public: npc_gilthares() : CreatureScript("npc_gilthares") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_FREE_FROM_HOLD) { creature->setFaction(FACTION_ESCORTEE); creature->SetStandState(UNIT_STAND_STATE_STAND); - DoScriptText(SAY_GIL_START, creature, pPlayer); + DoScriptText(SAY_GIL_START, creature, player); if (npc_giltharesAI* pEscortAI = CAST_AI(npc_gilthares::npc_giltharesAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -129,31 +129,31 @@ public: void WaypointReached(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) { case 16: - DoScriptText(SAY_GIL_AT_LAST, me, pPlayer); + DoScriptText(SAY_GIL_AT_LAST, me, player); break; case 17: - DoScriptText(SAY_GIL_PROCEED, me, pPlayer); + DoScriptText(SAY_GIL_PROCEED, me, player); break; case 18: - DoScriptText(SAY_GIL_FREEBOOTERS, me, pPlayer); + DoScriptText(SAY_GIL_FREEBOOTERS, me, player); break; case 37: - DoScriptText(SAY_GIL_ALMOST, me, pPlayer); + DoScriptText(SAY_GIL_ALMOST, me, player); break; case 47: - DoScriptText(SAY_GIL_SWEET, me, pPlayer); + DoScriptText(SAY_GIL_SWEET, me, player); break; case 53: - DoScriptText(SAY_GIL_FREED, me, pPlayer); - pPlayer->GroupEventHappens(QUEST_FREE_FROM_HOLD, me); + DoScriptText(SAY_GIL_FREED, me, player); + player->GroupEventHappens(QUEST_FREE_FROM_HOLD, me); break; } } @@ -186,26 +186,26 @@ class npc_sputtervalve : public CreatureScript public: npc_sputtervalve() : CreatureScript("npc_sputtervalve") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF) { - pPlayer->SEND_GOSSIP_MENU(2013, creature->GetGUID()); - pPlayer->AreaExploredOrEventHappens(6981); + player->SEND_GOSSIP_MENU(2013, creature->GetGUID()); + player->AreaExploredOrEventHappens(6981); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(6981) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SPUTTERVALVE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -295,7 +295,7 @@ public: DoMeleeAttackIfReady(); } - void ReceiveEmote(Player* /*pPlayer*/, uint32 emote) + void ReceiveEmote(Player* /*player*/, uint32 emote) { if (emote == TEXT_EMOTE_SALUTE) { @@ -592,9 +592,9 @@ public: void WaypointReached(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) @@ -620,18 +620,18 @@ public: void WaypointStart(uint32 uiPointId) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch(uiPointId) { case 9: - DoScriptText(SAY_STARTUP2, me, pPlayer); + DoScriptText(SAY_STARTUP2, me, player); break; case 18: - DoScriptText(SAY_PROGRESS_1, me, pPlayer); + DoScriptText(SAY_PROGRESS_1, me, player); SetRun(); break; } @@ -666,9 +666,9 @@ public: DoScriptText(SAY_END, me); break; case 3: - if (Player* pPlayer = GetPlayerForEscort()) + if (Player* player = GetPlayerForEscort()) { - pPlayer->GroupEventHappens(QUEST_ESCAPE, me); + player->GroupEventHappens(QUEST_ESCAPE, me); me->SummonCreature(NPC_PILOT_WIZZ, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000); } break; @@ -688,13 +688,13 @@ public: } }; - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_ESCAPE) { creature->setFaction(FACTION_RATCHET); if (npc_escortAI* pEscortAI = CAST_AI(npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI, creature->AI())) - pEscortAI->Start(true, false, pPlayer->GetGUID()); + pEscortAI->Start(true, false, player->GetGUID()); } return true; } diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp index 295b1baee09..505a6d2597b 100644 --- a/src/server/scripts/Kalimdor/thousand_needles.cpp +++ b/src/server/scripts/Kalimdor/thousand_needles.cpp @@ -54,12 +54,12 @@ class npc_kanati : public CreatureScript public: npc_kanati() : CreatureScript("npc_kanati") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI) { if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest, true); + pEscortAI->Start(false, false, player->GetGUID(), pQuest, true); } return true; } @@ -84,8 +84,8 @@ public: DoSpawnGalak(); break; case 1: - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_PROTECT_KANATI, me); + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_PROTECT_KANATI, me); break; } } @@ -142,15 +142,15 @@ class npc_lakota_windsong : public CreatureScript public: npc_lakota_windsong() : CreatureScript("npc_lakota_windsong") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_FREE_AT_LAST) { - DoScriptText(SAY_LAKO_START, creature, pPlayer); + DoScriptText(SAY_LAKO_START, creature, player); creature->setFaction(FACTION_ESCORTEE_LAKO); if (npc_lakota_windsongAI* pEscortAI = CAST_AI(npc_lakota_windsong::npc_lakota_windsongAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -183,8 +183,8 @@ public: DoSpawnBandits(ID_AMBUSH_3); break; case 45: - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_FREE_AT_LAST, me); + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_FREE_AT_LAST, me); break; } } @@ -227,15 +227,15 @@ class npc_paoka_swiftmountain : public CreatureScript public: npc_paoka_swiftmountain() : CreatureScript("npc_paoka_swiftmountain") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_HOMEWARD) { - DoScriptText(SAY_START, creature, pPlayer); + DoScriptText(SAY_START, creature, player); creature->setFaction(FACTION_ESCORTEE); if (npc_paoka_swiftmountainAI* pEscortAI = CAST_AI(npc_paoka_swiftmountain::npc_paoka_swiftmountainAI, creature->AI())) - pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest); + pEscortAI->Start(false, false, player->GetGUID(), pQuest); } return true; } @@ -263,8 +263,8 @@ public: DoScriptText(SAY_COMPLETE, me); break; case 27: - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->GroupEventHappens(QUEST_HOMEWARD, me); + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_HOMEWARD, me); break; } } @@ -299,24 +299,24 @@ class npc_plucky : public CreatureScript public: npc_plucky() : CreatureScript("npc_plucky") { } - bool OnGossipSelect(Player* pPlayer, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch(uiAction) { case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->CompleteQuest(QUEST_SCOOP); + player->CLOSE_GOSSIP_MENU(); + player->CompleteQuest(QUEST_SCOOP); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { - if (pPlayer->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(738, creature->GetGUID()); + if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_P, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(738, creature->GetGUID()); return true; } @@ -346,9 +346,9 @@ public: DoCast(me, SPELL_PLUCKY_CHICKEN, false); } - void ReceiveEmote(Player* pPlayer, uint32 uiTextEmote) + void ReceiveEmote(Player* player, uint32 uiTextEmote) { - if (pPlayer->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) { if (uiTextEmote == TEXT_EMOTE_BECKON) { @@ -408,16 +408,16 @@ class go_panther_cage : public GameObjectScript public: go_panther_cage() : GameObjectScript("go_panther_cage") { } - bool OnGossipHello(Player* pPlayer, GameObject* pGo) + bool OnGossipHello(Player* player, GameObject* pGo) { - if (pPlayer->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE) { if (Creature* panther = pGo->FindNearestCreature(ENRAGED_PANTHER, 5, true)) { panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); panther->SetReactState(REACT_AGGRESSIVE); - panther->AI()->AttackStart(pPlayer); + panther->AI()->AttackStart(player); } } diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp index f671f450408..e9766280aa1 100644 --- a/src/server/scripts/Kalimdor/thunder_bluff.cpp +++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp @@ -42,26 +42,26 @@ class npc_cairne_bloodhoof : public CreatureScript public: npc_cairne_bloodhoof() : CreatureScript("npc_cairne_bloodhoof") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_SENDER_INFO) { - pPlayer->CastSpell(pPlayer, 23123, false); - pPlayer->SEND_GOSSIP_MENU(7014, creature->GetGUID()); + player->CastSpell(player, 23123, false); + player->SEND_GOSSIP_MENU(7014, creature->GetGUID()); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); + if (player->GetQuestStatus(925) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HCB, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO); - pPlayer->SEND_GOSSIP_MENU(7013, creature->GetGUID()); + player->SEND_GOSSIP_MENU(7013, creature->GetGUID()); return true; } diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp index 36e31d8e86e..14658eefabd 100644 --- a/src/server/scripts/Kalimdor/ungoro_crater.cpp +++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp @@ -54,12 +54,12 @@ class npc_ame : public CreatureScript public: npc_ame() : CreatureScript("npc_ame") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, Quest const* quest) + bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_CHASING_AME) { - CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, pPlayer->GetGUID()); - DoScriptText(SAY_READY, creature, pPlayer); + CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID()); + DoScriptText(SAY_READY, creature, player); creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); // Change faction so mobs attack creature->setFaction(113); @@ -80,32 +80,32 @@ public: void WaypointReached(uint32 i) { - Player* pPlayer = GetPlayerForEscort(); + Player* player = GetPlayerForEscort(); - if (!pPlayer) + if (!player) return; switch (i) { case 19: me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_AGGRO1, me, pPlayer); + DoScriptText(SAY_AGGRO1, me, player); break; case 28: - DoScriptText(SAY_SEARCH, me, pPlayer); + DoScriptText(SAY_SEARCH, me, player); break; case 38: me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_AGGRO2, me, pPlayer); + DoScriptText(SAY_AGGRO2, me, player); break; case 49: me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_AGGRO3, me, pPlayer); + DoScriptText(SAY_AGGRO3, me, player); break; case 55: - DoScriptText(SAY_FINISH, me, pPlayer); - if (pPlayer) - pPlayer->GroupEventHappens(QUEST_CHASING_AME, me); + DoScriptText(SAY_FINISH, me, player); + if (player) + player->GroupEventHappens(QUEST_CHASING_AME, me); break; } } @@ -122,8 +122,8 @@ public: void JustDied(Unit* /*killer*/) { - if (Player* pPlayer = GetPlayerForEscort()) - pPlayer->FailQuest(QUEST_CHASING_AME); + if (Player* player = GetPlayerForEscort()) + player->FailQuest(QUEST_CHASING_AME); } void UpdateAI(const uint32 diff) @@ -180,14 +180,14 @@ class npc_ringo : public CreatureScript public: npc_ringo() : CreatureScript("npc_ringo") { } - bool OnQuestAccept(Player* pPlayer, Creature* creature, const Quest* pQuest) + bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest) { if (pQuest->GetQuestId() == QUEST_A_LITTLE_HELP) { if (npc_ringoAI* pRingoAI = CAST_AI(npc_ringo::npc_ringoAI, creature->AI())) { creature->SetStandState(UNIT_STAND_STATE_STAND); - pRingoAI->StartFollow(pPlayer, FACTION_ESCORTEE, pQuest); + pRingoAI->StartFollow(player, FACTION_ESCORTEE, pQuest); } } @@ -225,10 +225,10 @@ public: { if (me->IsWithinDistInMap(pWho, INTERACTION_DISTANCE)) { - if (Player* pPlayer = GetLeaderForFollower()) + if (Player* player = GetLeaderForFollower()) { - if (pPlayer->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE) - pPlayer->GroupEventHappens(QUEST_A_LITTLE_HELP, me); + if (player->GetQuestStatus(QUEST_A_LITTLE_HELP) == QUEST_STATUS_INCOMPLETE) + player->GroupEventHappens(QUEST_A_LITTLE_HELP, me); } SpraggleGUID = pWho->GetGUID(); diff --git a/src/server/scripts/Kalimdor/winterspring.cpp b/src/server/scripts/Kalimdor/winterspring.cpp index 389f464e6c9..897be7bbfa7 100644 --- a/src/server/scripts/Kalimdor/winterspring.cpp +++ b/src/server/scripts/Kalimdor/winterspring.cpp @@ -48,48 +48,48 @@ class npc_lorax : public CreatureScript public: npc_lorax() : CreatureScript("npc_lorax") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); switch (uiAction) { case GOSSIP_ACTION_INFO_DEF: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - pPlayer->SEND_GOSSIP_MENU(3759, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(3759, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+1: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - pPlayer->SEND_GOSSIP_MENU(3760, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->SEND_GOSSIP_MENU(3760, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - pPlayer->SEND_GOSSIP_MENU(3761, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->SEND_GOSSIP_MENU(3761, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+3: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - pPlayer->SEND_GOSSIP_MENU(3762, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->SEND_GOSSIP_MENU(3762, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+4: - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - pPlayer->SEND_GOSSIP_MENU(3763, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(3763, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+5: - pPlayer->CLOSE_GOSSIP_MENU(); - pPlayer->AreaExploredOrEventHappens(5126); + player->CLOSE_GOSSIP_MENU(); + player->AreaExploredOrEventHappens(5126); break; } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); + if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -105,24 +105,24 @@ class npc_rivern_frostwind : public CreatureScript public: npc_rivern_frostwind() : CreatureScript("npc_rivern_frostwind") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_TRADE) - pPlayer->GetSession()->SendListInventory(creature->GetGUID()); + player->GetSession()->SendListInventory(creature->GetGUID()); return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (creature->isVendor() && pPlayer->GetReputationRank(589) == REP_EXALTED) - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); + if (creature->isVendor() && player->GetReputationRank(589) == REP_EXALTED) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE); - pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(creature), creature->GetGUID()); + player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } @@ -140,29 +140,29 @@ class npc_witch_doctor_mauari : public CreatureScript public: npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { } - bool OnGossipSelect(Player* pPlayer, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) { - pPlayer->PlayerTalkClass->ClearMenus(); + player->PlayerTalkClass->ClearMenus(); if (uiAction == GOSSIP_ACTION_INFO_DEF+1) { - pPlayer->CLOSE_GOSSIP_MENU(); - creature->CastSpell(pPlayer, 16351, false); + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, 16351, false); } return true; } - bool OnGossipHello(Player* pPlayer, Creature* creature) + bool OnGossipHello(Player* player, Creature* creature) { if (creature->isQuestGiver()) - pPlayer->PrepareQuestMenu(creature->GetGUID()); + player->PrepareQuestMenu(creature->GetGUID()); - if (pPlayer->GetQuestRewardStatus(975)) + if (player->GetQuestRewardStatus(975)) { - pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - pPlayer->SEND_GOSSIP_MENU(3377, creature->GetGUID()); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->SEND_GOSSIP_MENU(3377, creature->GetGUID()); }else - pPlayer->SEND_GOSSIP_MENU(3375, creature->GetGUID()); + player->SEND_GOSSIP_MENU(3375, creature->GetGUID()); return true; } |
