diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-09-20 20:19:15 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-02 20:47:29 +0100 |
| commit | 205ec4c3bf26d74fefa2452baae714c56d956956 (patch) | |
| tree | 0841a7c4bcf3e13bfa6df282520898960b9009f5 /src/server/scripts/Kalimdor | |
| parent | b94642fb49305192f44387e520d1410b1552094f (diff) | |
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
(cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c)
Code style follow-up, I blame Notepad++.
(cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f)
Diffstat (limited to 'src/server/scripts/Kalimdor')
| -rw-r--r-- | src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index 6996cfdb71c..bccaf0e5246 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -220,7 +220,7 @@ public: { case 4: SetEscortPaused(true); - me->SetFacingTo(1.775791f); + me->SetFacingTo(1.775791f, true); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); Talk(SAY_MORRIDUNE_2); break; diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp index d25585c6174..6f6660219b1 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp @@ -246,7 +246,7 @@ public: me->SetCanFly(true); me->SetDisableGravity(true); me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); - me->SetFacingTo(me->GetOrientation() + float(M_PI)); + me->SetFacingTo(me->GetOrientation() + float(M_PI), true); if (Creature * trigger = me->SummonCreature(NPC_TRIGGER, MiddleRoomLocation, TEMPSUMMON_CORPSE_DESPAWN)) triggerGUID = trigger->GetGUID(); me->GetMotionMaster()->MoveTakeoff(11, Phase2Floating); |
