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authorDDuarte <dnpd.dd@gmail.com>2014-08-26 13:36:50 +0100
committerDDuarte <dnpd.dd@gmail.com>2014-08-26 13:37:55 +0100
commit430b3adfe8ed23df453f906978731fcb83956335 (patch)
treef6a0cb076adcc3b7caf779fdcd633117d7a0046c /src/server/scripts/Kalimdor
parentdbfc52f6a22ad073f656ff5de44fc8efbd16ba6f (diff)
Scripts: Correct despawn time of multiple objects
WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
Diffstat (limited to 'src/server/scripts/Kalimdor')
-rw-r--r--src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
index ce9ed4f36c8..3e15a80fd74 100644
--- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
@@ -204,7 +204,7 @@ public:
case EVENT_COMPLETE:
{
DoCast(me, SPELL_IDOM_ROOM_CAMERA_SHAKE);
- me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600000);
+ me->SummonGameObject(GO_BELNISTRASZS_BRAZIER, 2577.196f, 947.0781f, 53.16757f, 2.356195f, 0, 0, 0.9238796f, 0.3826832f, 3600);
std::list<WorldObject*> ClusterList;
Trinity::AllWorldObjectsInRange objects(me, 50.0f);
Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(me, ClusterList, objects);