diff options
| author | Meji <alvaro.megias@outlook.com> | 2023-07-20 10:10:18 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-20 10:10:18 +0200 |
| commit | 889e88ab8033a78db837e0bb8619d8ce9d64967f (patch) | |
| tree | 4b3e48d62b72fd860cff29cb7b3a3f1bd8dcb0f8 /src/server/scripts/Kalimdor | |
| parent | 8b426af763a9d51524538cebbf615595f94a99a4 (diff) | |
Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)
Diffstat (limited to 'src/server/scripts/Kalimdor')
| -rw-r--r-- | src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp index b9fcfc779c4..a993f30c802 100644 --- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp +++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp @@ -545,7 +545,7 @@ public: /// TODO: Remove this once we find a general rule for WorldObject::MovePosition (this spell shouldn't take the Z change into consideration) Unit* caster = GetCaster(); float angle = float(rand_norm()) * static_cast<float>(2 * M_PI); - uint32 dist = caster->GetCombatReach() + GetSpellInfo()->GetEffect(EFFECT_0).CalcRadius(caster) * (float)rand_norm(); + uint32 dist = caster->GetCombatReach() + GetSpellInfo()->GetEffect(EFFECT_0).CalcRadius(caster, SpellTargetIndex::TargetB) * (float)rand_norm(); float x = caster->GetPositionX() + dist * std::cos(angle); float y = caster->GetPositionY() + dist * std::sin(angle); |
