diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-08-07 11:59:51 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-08-07 11:59:51 +0200 |
| commit | c0fc0f237f7e85ab3c5cc422fea7a1000fa72b23 (patch) | |
| tree | 8f9ba881f1e2eb5e58a712afbeb9bb0cb5753e35 /src/server/scripts/Kalimdor | |
| parent | 0c96062687475191685d07b014e888ffcfbf5534 (diff) | |
| parent | 33f8c3ead4da07ff024a94b5e8cf0d05c2ebc23a (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/shared/DataStores/DBCFileLoader.h
Diffstat (limited to 'src/server/scripts/Kalimdor')
| -rw-r--r-- | src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index f59dbb785a8..c8d83a54e1e 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -400,12 +400,12 @@ public: ## go_shallow_grave ######*/ -enum +enum ShallowGrave { - ZOMBIE = 7286, - DEAD_HERO = 7276, - ZOMBIE_CHANCE = 65, - DEAD_HERO_CHANCE = 10 + NPC_ZOMBIE = 7286, + NPC_DEAD_HERO = 7276, + CHANCE_ZOMBIE = 65, + CHANCE_DEAD_HERO = 10 }; class go_shallow_grave : public GameObjectScript @@ -419,11 +419,11 @@ public: if (go->GetUseCount() == 0) { uint32 randomchance = urand(0, 100); - if (randomchance < ZOMBIE_CHANCE) - go->SummonCreature(ZOMBIE, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + if (randomchance < CHANCE_ZOMBIE) + go->SummonCreature(NPC_ZOMBIE, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); else - if ((randomchance - ZOMBIE_CHANCE) < DEAD_HERO_CHANCE) - go->SummonCreature(DEAD_HERO, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); + if ((randomchance - CHANCE_ZOMBIE) < CHANCE_DEAD_HERO) + go->SummonCreature(NPC_DEAD_HERO, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000); } go->AddUse(); return false; |
