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authorVincent-Michael <Vincent_Michael@gmx.de>2013-08-07 11:59:51 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2013-08-07 11:59:51 +0200
commitc0fc0f237f7e85ab3c5cc422fea7a1000fa72b23 (patch)
tree8f9ba881f1e2eb5e58a712afbeb9bb0cb5753e35 /src/server/scripts/Kalimdor
parent0c96062687475191685d07b014e888ffcfbf5534 (diff)
parent33f8c3ead4da07ff024a94b5e8cf0d05c2ebc23a (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Battlegrounds/Battleground.cpp src/server/game/Handlers/QuestHandler.cpp src/server/shared/DataStores/DBCFileLoader.h
Diffstat (limited to 'src/server/scripts/Kalimdor')
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index f59dbb785a8..c8d83a54e1e 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -400,12 +400,12 @@ public:
## go_shallow_grave
######*/
-enum
+enum ShallowGrave
{
- ZOMBIE = 7286,
- DEAD_HERO = 7276,
- ZOMBIE_CHANCE = 65,
- DEAD_HERO_CHANCE = 10
+ NPC_ZOMBIE = 7286,
+ NPC_DEAD_HERO = 7276,
+ CHANCE_ZOMBIE = 65,
+ CHANCE_DEAD_HERO = 10
};
class go_shallow_grave : public GameObjectScript
@@ -419,11 +419,11 @@ public:
if (go->GetUseCount() == 0)
{
uint32 randomchance = urand(0, 100);
- if (randomchance < ZOMBIE_CHANCE)
- go->SummonCreature(ZOMBIE, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ if (randomchance < CHANCE_ZOMBIE)
+ go->SummonCreature(NPC_ZOMBIE, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
else
- if ((randomchance - ZOMBIE_CHANCE) < DEAD_HERO_CHANCE)
- go->SummonCreature(DEAD_HERO, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
+ if ((randomchance - CHANCE_ZOMBIE) < CHANCE_DEAD_HERO)
+ go->SummonCreature(NPC_DEAD_HERO, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
}
go->AddUse();
return false;