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authorTreeston <treeston.mmoc@gmail.com>2018-01-03 20:04:19 +0100
committerShauren <shauren.trinity@gmail.com>2021-05-16 21:56:01 +0200
commit34c7810fe507eca1b8b9389630db5d5d26d92e77 (patch)
treee05653a0adaf4c4f5c406649f1bfe6573cbb22ff /src/server/scripts/Maelstrom
parent5158136ee8a77046e37bafa192481b8b61d4a116 (diff)
Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with. - PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting. - By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers. - Threat and combat systems are no longer the same. - They still have an enforced relationship (threat implies combat - clearing combat clears threat)... - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list... - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress! - AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`. - Vehicle threat is now properly pooled on the main vehicle body (fixes #16542). - Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar). - Target re-selection is now significantly faster. - Fixed a ton of other smaller edge case bugs, probably. Closes #7951 and #19998. (cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7)
Diffstat (limited to 'src/server/scripts/Maelstrom')
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
index a491b553763..6824bc68385 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
@@ -267,13 +267,13 @@ class npc_rock_borer : public CreatureScript
{
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
- events.ScheduleEvent(EVENT_EMERGED, 1200);
- events.ScheduleEvent(EVENT_ROCK_BORE, urand(15000, 20000)); // Need sniffs for this timer
}
- void IsSummonedBy(Unit* summoner) override
+ void IsSummonedBy(Unit* /*summoner*/) override
{
- me->SetInCombatState(false, summoner);
+ events.ScheduleEvent(EVENT_EMERGED, 1200);
+ events.ScheduleEvent(EVENT_ROCK_BORE, urand(15000, 20000)); // Need sniffs for this timer
+ DoZoneInCombat();
DoCast(me, SPELL_ROCK_BORER_EMERGE);
}