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authorShauren <shauren.trinity@gmail.com>2022-10-21 22:11:00 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-21 22:11:00 +0200
commit879c0cccfcb9224f9e15cbed926c57a4e010a070 (patch)
treebb01bada60e1c943b6981919945b1a91b4da1c11 /src/server/scripts/Maelstrom
parent43ac108a527fc593b4d5fa1fb06ff98e843d0b84 (diff)
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
Diffstat (limited to 'src/server/scripts/Maelstrom')
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
index e6d56e6de51..8c0f1c056c3 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
@@ -537,7 +537,7 @@ class BehindObjectCheck
bool operator()(WorldObject* unit)
{
for (std::list<GameObject*>::const_iterator itr = objectList.begin(); itr != objectList.end(); ++itr)
- if (!(*itr)->IsInvisibleDueToDespawn() && (*itr)->IsInBetween(caster, unit, 1.5f))
+ if (!(*itr)->IsInvisibleDueToDespawn(unit) && (*itr)->IsInBetween(caster, unit, 1.5f))
return true;
return false;
}