aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Maelstrom
diff options
context:
space:
mode:
authorTeleqraph <nyrdeveloper@gmail.com>2023-07-20 19:09:27 +0200
committerGitHub <noreply@github.com>2023-07-20 19:09:27 +0200
commit88ff97c1f96381565c47f8ca1993bdc7fce19fd6 (patch)
treee2b89eb2da0a1a01e8f4eef0a37328e997cb344c /src/server/scripts/Maelstrom
parentd4112334142f85addcf784bf3b4fb3b04773f1cd (diff)
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/scripts/Maelstrom')
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp4
-rw-r--r--src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
index db16f1ad66d..98e2714df17 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
@@ -192,7 +192,7 @@ class boss_corborus : public CreatureScript
events.RescheduleEvent(EVENT_SUBMERGE, 100s);
me->SetReactState(REACT_PASSIVE);
- me->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(true);
DoCast(me, SPELL_CLEAR_ALL_DEBUFFS);
me->AttackStop();
@@ -217,7 +217,7 @@ class boss_corborus : public CreatureScript
break;
case EVENT_EMERGE:
me->RemoveAllAuras();
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
DoCast(me, SPELL_EMERGE);
events.ScheduleEvent(EVENT_ATTACK, 2500ms);
break;
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
index 8c0f1c056c3..807d4fc7da8 100644
--- a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
+++ b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
@@ -197,7 +197,7 @@ class boss_slabhide : public CreatureScript
me->SetHover(false);
me->SetHomePosition(SlabhideIntroLandPos);
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
- me->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE);
+ me->SetUninteractible(false);
me->SetReactState(REACT_AGGRESSIVE);
instance->SetData(DATA_SLABHIDE_INTRO, DONE);
break;