diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-12-30 20:28:41 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-04-16 15:22:42 +0200 |
commit | 9b141207d170e4b2b4e6d9290d5f921f76cbcea0 (patch) | |
tree | 47d65d966a66699f6de7e308047e408bdb255bff /src/server/scripts/Maelstrom | |
parent | 2ea8f5e6fced094f28c45ac84123c85477122567 (diff) |
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
Diffstat (limited to 'src/server/scripts/Maelstrom')
-rw-r--r-- | src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp index 7b4cc3a1f63..d162024e595 100644 --- a/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp +++ b/src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp @@ -697,8 +697,8 @@ public: return; target->ExitVehicle(); - DynamicObject* dynamicObject = GetCaster()->GetDynObject(SPELL_SEISMIC_SHARD_TARGETING); - target->CastSpell(dynamicObject->GetPositionX(), dynamicObject->GetPositionY(), dynamicObject->GetPositionZ(), SPELL_SEISMIC_SHARD_MISSLE, true); + if (DynamicObject* dynamicObject = GetCaster()->GetDynObject(SPELL_SEISMIC_SHARD_TARGETING)) + target->CastSpell(dynamicObject->GetPosition(), SPELL_SEISMIC_SHARD_MISSLE, true); } void Register() override |