diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-12-13 20:58:22 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-12-13 20:58:22 +0100 |
| commit | ac1dc758b98baab13dab66057c6d45e9295d8eb1 (patch) | |
| tree | ab94b716ee71c101725f3f1075ead3572602e544 /src/server/scripts/Maelstrom | |
| parent | 137b250857223c96e99873014340df0a1af32fc6 (diff) | |
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
Diffstat (limited to 'src/server/scripts/Maelstrom')
| -rw-r--r-- | src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp index 608c471295c..d041a303111 100644 --- a/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp +++ b/src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp @@ -113,7 +113,7 @@ class boss_slabhide : public CreatureScript me->setActive(true); me->SetCanFly(true); me->SetDisableGravity(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); me->SetReactState(REACT_PASSIVE); instance->SetData(DATA_SLABHIDE_INTRO, NOT_STARTED); _isFlying = false; @@ -129,7 +129,7 @@ class boss_slabhide : public CreatureScript me->SetCanFly(false); me->SetDisableGravity(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); me->SetReactState(REACT_AGGRESSIVE); _isFlying = false; } @@ -192,7 +192,7 @@ class boss_slabhide : public CreatureScript case POINT_SLABHIDE_INTRO_LAND: me->SetCanFly(false); me->SetDisableGravity(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); me->SetHover(false); me->SetHomePosition(SlabhideIntroLandPos); me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); @@ -256,7 +256,7 @@ class boss_slabhide : public CreatureScript case EVENT_STALACTITE: me->SetCanFly(true); me->SetDisableGravity(true); - me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + me->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); me->SetHover(true); DoCast(me, SPELL_STALACTITE_SUMMON); @@ -273,7 +273,7 @@ class boss_slabhide : public CreatureScript case EVENT_ATTACK: me->SetCanFly(false); me->SetDisableGravity(false); - me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); me->SetHover(false); events.ScheduleEvent(EVENT_LAVA_FISSURE, urand(6000, 8000)); |
