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author | Treeston <treeston.mmoc@gmail.com> | 2019-07-21 01:49:58 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-17 00:23:33 +0100 |
commit | c13d83796f7b2111c5dcf8546bdd84eccd232ae3 (patch) | |
tree | 03c4220a955113e46b3aa2f9cc270574ba3a79c4 /src/server/scripts/Maelstrom | |
parent | f9fe00bf8c4c913bcfedd8df7d8e1001129962a0 (diff) |
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
(cherry picked from commit 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24)
Diffstat (limited to 'src/server/scripts/Maelstrom')
-rw-r--r-- | src/server/scripts/Maelstrom/Stonecore/stonecore.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp b/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp index 962ce4bda86..ed9ee7f953e 100644 --- a/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp +++ b/src/server/scripts/Maelstrom/Stonecore/stonecore.cpp @@ -173,7 +173,7 @@ class npc_sc_millhouse_manastorm : public CreatureScript me->RemoveAllAuras(); me->CombatStop(true); - me->GetThreatManager().NotifyDisengaged(); + EngagementOver(); switch (pointId) { |