diff options
| author | ariel- <ariel.silva305@gmail.com> | 2016-07-30 11:34:02 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-11 19:10:43 +0100 |
| commit | 02cef6f034804eb7291f7539936226c0552cad7f (patch) | |
| tree | 6fb33c17902d8fd6e7435a6199c21eefc989fd82 /src/server/scripts/OutdoorPvP | |
| parent | 07f2f37329dc62944a9c22df7c76f5e0e85e7886 (diff) | |
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35dfb: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table
Closes #14146
(cherry picked from commit 2967bf59b4a47837b85c995b732a6761c9c35f7e)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/GameObject/GameObject.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_gobject.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
# src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
Diffstat (limited to 'src/server/scripts/OutdoorPvP')
| -rw-r--r-- | src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index ca1aa095fb1..8e9b00cd3d9 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -163,7 +163,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) + if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) { delete go; return true; @@ -194,7 +194,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) GameObject* go = new GameObject; Map* map = player->GetMap(); - if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY)) + if (!go->Create(SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), G3D::Quat(), 100, GO_STATE_READY)) { delete go; return true; |
