diff options
| author | Subv <subv2112@gmail.com> | 2014-06-01 22:27:29 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2014-06-01 22:27:29 -0500 |
| commit | 48ec2df81fa8f88cd32d7a79b587603aedbd89e0 (patch) | |
| tree | 1a6404c63979ee20a39f8b577db21541b37739c5 /src/server/scripts/OutdoorPvP | |
| parent | 6bc62d730ed08e6e12d9b57d4914e98019298781 (diff) | |
Core/Phases: Preliminary work with correctly implementing the phase system in 4.3.4
Put here for peer review.
Diffstat (limited to 'src/server/scripts/OutdoorPvP')
| -rw-r--r-- | src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index a3ef9ce7b5c..b43904f2223 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -170,6 +170,9 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) return true; } + for (auto phase : player->GetPhases()) + go->SetInPhase(phase, false, true); + go->SetRespawnTime(0); if (!map->AddToMap(go)) @@ -204,6 +207,9 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) return true; } + for (auto phase : player->GetPhases()) + go->SetInPhase(phase, false, true); + go->SetRespawnTime(0); if (!map->AddToMap(go)) |
