diff options
| author | linencloth <none@none> | 2010-11-16 01:13:04 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-11-16 01:13:04 +0100 |
| commit | 8fae0c176d73a1606f26a5b0d7fc44f7a23ba49c (patch) | |
| tree | 5504659fc056351c6ed350368afc7ea0a9d1a5db /src/server/scripts/Outland/TempestKeep | |
| parent | 57c76407b05a919bad20008ffbfc1590a044d2ad (diff) | |
Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
--HG--
branch : trunk
Diffstat (limited to 'src/server/scripts/Outland/TempestKeep')
| -rw-r--r-- | src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 71e0f82fff7..287466b78e6 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -136,7 +136,7 @@ class boss_high_astromancer_solarian : public CreatureScript me->SetArmor(defaultarmor); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetVisibility(VISIBILITY_ON); + me->SetVisible(true); me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); me->SetDisplayId(MODEL_HUMAN); @@ -207,7 +207,7 @@ class boss_high_astromancer_solarian : public CreatureScript if (Phase == 2) { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetVisibility(VISIBILITY_OFF); + me->SetVisible(false); } AppearDelay_Timer = 2000; } @@ -354,7 +354,7 @@ class boss_high_astromancer_solarian : public CreatureScript SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetVisibility(VISIBILITY_ON); + me->SetVisible(true); DoScriptText(SAY_SUMMON2, me); AppearDelay = true; @@ -389,7 +389,7 @@ class boss_high_astromancer_solarian : public CreatureScript Phase = 4; //To make sure she wont be invisible or not selecatble me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetVisibility(VISIBILITY_ON); + me->SetVisible(true); DoScriptText(SAY_VOIDA, me); DoScriptText(SAY_VOIDB, me); me->SetArmor(WV_ARMOR); |
