diff options
| author | click <none@none> | 2010-06-07 00:54:06 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-07 00:54:06 +0200 |
| commit | dc510c9a143de1977daedea0aefb9589c01adde2 (patch) | |
| tree | 6691fda7c0985077aeb6ff3a93e829447dddd736 /src/server/scripts/Outland/TempestKeep | |
| parent | ded01bb23c3af75482d206f6ec52eec87009b238 (diff) | |
Some more consistency-renaming of script-zones
--HG--
branch : trunk
rename : src/server/scripts/EasternKingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp
rename : src/server/scripts/EasternKingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.h
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/EasternKingdoms/BlackrockDepths/instance_blackrock_depths.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp
rename : src/server/scripts/EasternKingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp
rename : src/server/scripts/EasternKingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
rename : src/server/scripts/EasternKingdoms/deadmines/deadmines.h => src/server/scripts/EasternKingdoms/Deadmines/deadmines.h
rename : src/server/scripts/EasternKingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/gnomeregan/gnomeregan.h => src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.h
rename : src/server/scripts/EasternKingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/EasternKingdoms/Gnomeregan/instance_gnomeregan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_curator.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_midnight.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_moroes.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/bosses_opera.cpp => src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.cpp => src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
rename : src/server/scripts/EasternKingdoms/karazhan/karazhan.h => src/server/scripts/EasternKingdoms/Karazhan/karazhan.h
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
rename : src/server/scripts/EasternKingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.h
rename : src/server/scripts/EasternKingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_garr.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/instance_molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.cpp => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.cpp
rename : src/server/scripts/EasternKingdoms/molten_core/molten_core.h => src/server/scripts/EasternKingdoms/MoltenCore/molten_core.h
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/EasternKingdoms/ScarletEnclave/the_scarlet_enclave.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
rename : src/server/scripts/EasternKingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h
rename : src/server/scripts/EasternKingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_death_knight_darkreaver.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_kormok.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/boss_vectus.cpp => src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp
rename : src/server/scripts/EasternKingdoms/scholomance/scholomance.h => src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp
rename : src/server/scripts/EasternKingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.h
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.cpp => src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
rename : src/server/scripts/EasternKingdoms/stratholme/stratholme.h => src/server/scripts/EasternKingdoms/Stratholme/stratholme.h
rename : src/server/scripts/EasternKingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
rename : src/server/scripts/EasternKingdoms/sunken_temple/sunken_temple.h => src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.h
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.cpp
rename : src/server/scripts/EasternKingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h
rename : src/server/scripts/EasternKingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
rename : src/server/scripts/EasternKingdoms/uldaman/uldaman.cpp => src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_janalai.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.cpp => src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
rename : src/server/scripts/EasternKingdoms/zulaman/zulaman.h => src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_marli.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
rename : src/server/scripts/EasternKingdoms/zulgurub/zulgurub.h => src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.h
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp
rename : src/server/scripts/Kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_epoch.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_infinite.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_meathook.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/boss_salramm.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/culling_of_stratholme.h
rename : src/server/scripts/Kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/Kalimdor/CavernsOfTime/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_aeonus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_chrono_lord_deja.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/boss_temporus.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/dark_portal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/dark_portal/instance_dark_portal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_anetheron.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_archimonde.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_azgalor.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_kazrogal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/boss_rage_winterchill.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjalAI.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/hyjal_trash.h
rename : src/server/scripts/Kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/Kalimdor/CavernsOfTime/hyjal/instance_hyjal.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.cpp
rename : src/server/scripts/Kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/Kalimdor/CavernsOfTime/old_hillsbrad/old_hillsbrad.h
rename : src/server/scripts/Kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp
rename : src/server/scripts/Kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
rename : src/server/scripts/Kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/Kalimdor/OnyxiasLair/onyxias_lair.h
rename : src/server/scripts/Kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/instance_razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp
rename : src/server/scripts/Kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.h
rename : src/server/scripts/Kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
rename : src/server/scripts/Kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.h
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/instance_temple_of_ahnqiraj.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
rename : src/server/scripts/Kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/Kalimdor/TempleOfAhnQiraj/temple_of_ahnqiraj.h
rename : src/server/scripts/Kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/instance_wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
rename : src/server/scripts/Kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.h
rename : src/server/scripts/Kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
rename : src/server/scripts/Kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/Northrend/AzjolNerub/ahnkahet/ahnkahet.h
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_amanitar.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_elder_nadox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_herald_volazj.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/server/scripts/Northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/Northrend/AzjolNerub/ahnkahet/instance_ahnkahet.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/azjol_nerub.h
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_anubarak.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_hadronox.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/server/scripts/Northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/Northrend/AzjolNerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/server/scripts/Northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/Northrend/CrusadersColiseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/server/scripts/Northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp
rename : src/server/scripts/Northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp
rename : src/server/scripts/Northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/Northrend/DraktharonKeep/drak_tharon_keep.h
rename : src/server/scripts/Northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/Northrend/DraktharonKeep/instance_drak_tharon_keep.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_bronjahm.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/forge_of_souls.h
rename : src/server/scripts/Northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/Northrend/FrozenHalls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_falric.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/boss_marwyn.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/halls_of_reflection.h
rename : src/server/scripts/Northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/Northrend/FrozenHalls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_krickandick.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.cpp
rename : src/server/scripts/Northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/Northrend/FrozenHalls/pit_of_saron/pit_of_saron.h
rename : src/server/scripts/Northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp
rename : src/server/scripts/Northrend/gundrak/boss_eck.cpp => src/server/scripts/Northrend/Gundrak/boss_eck.cpp
rename : src/server/scripts/Northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp
rename : src/server/scripts/Northrend/gundrak/boss_moorabi.cpp => src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp
rename : src/server/scripts/Northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp
rename : src/server/scripts/Northrend/gundrak/gundrak.h => src/server/scripts/Northrend/Gundrak/gundrak.h
rename : src/server/scripts/Northrend/gundrak/instance_gundrak.cpp => src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gluth.cpp => src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_gothik.cpp => src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_heigan.cpp => src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/Northrend/Naxxramas/boss_highlord_mograine.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_noth.cpp => src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
rename : src/server/scripts/Northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
rename : src/server/scripts/Northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
rename : src/server/scripts/Northrend/naxxramas/naxxramas.h => src/server/scripts/Northrend/Naxxramas/naxxramas.h
rename : src/server/scripts/Northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/Northrend/ObsidianSanctum/boss_sartharion.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/Northrend/ObsidianSanctum/instance_obsidian_sanctum.cpp
rename : src/server/scripts/Northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/Northrend/ObsidianSanctum/obsidian_sanctum.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/boss_malygos.cpp
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/Northrend/TheNexus/eye_of_eternity/eye_of_eternity.h
rename : src/server/scripts/Northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/Northrend/TheNexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_anomalus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_keristrasza.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_magus_telestra.cpp
rename : src/server/scripts/Northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/Northrend/TheNexus/nexus/boss_ormorok.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_kolurg.cpp
rename : src/server/scripts/Northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/Northrend/TheNexus/nexus/commander_stoutbeard.cpp
rename : src/server/scripts/Northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/Northrend/TheNexus/nexus/instance_nexus.cpp
rename : src/server/scripts/Northrend/nexus/nexus/nexus.h => src/server/scripts/Northrend/TheNexus/nexus/nexus.h
rename : src/server/scripts/Northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_drakos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_eregos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_urom.cpp
rename : src/server/scripts/Northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/Northrend/TheNexus/oculus/boss_varos.cpp
rename : src/server/scripts/Northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/instance_oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.cpp => src/server/scripts/Northrend/TheNexus/oculus/oculus.cpp
rename : src/server/scripts/Northrend/nexus/oculus/oculus.h => src/server/scripts/Northrend/TheNexus/oculus/oculus.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_loken.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/Northrend/Ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/server/scripts/Northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/Northrend/Ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/Northrend/Ulduar/halls_of_stone/halls_of_stone.h
rename : src/server/scripts/Northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/Northrend/Ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_algalon.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_auriaya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_freya.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_general_vezax.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_hodir.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_ignis.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_kologarn.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_mimiron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_razorscale.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_thorim.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/Northrend/Ulduar/ulduar/boss_yoggsaron.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/Northrend/Ulduar/ulduar/instance_ulduar.cpp
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar.h => src/server/scripts/Northrend/Ulduar/ulduar/ulduar.h
rename : src/server/scripts/Northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/Northrend/Ulduar/ulduar/ulduar_teleporter.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_keleseth.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_keep/utgarde_keep.h
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_skadi.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_svala.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/server/scripts/Northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/Northrend/UtgardeKeep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/server/scripts/Northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
rename : src/server/scripts/Northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/Northrend/VaultOfArchavon/vault_of_archavon.h
rename : src/server/scripts/Northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_erekem.cpp => src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_moragg.cpp => src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
rename : src/server/scripts/Northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
rename : src/server/scripts/Northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.cpp => src/server/scripts/Northrend/VioletHold/violet_hold.cpp
rename : src/server/scripts/Northrend/violet_hold/violet_hold.h => src/server/scripts/Northrend/VioletHold/violet_hold.h
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/server/scripts/Outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/Outland/Auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/server/scripts/Outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/Outland/Auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/Outland/Auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/server/scripts/Outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/Outland/Auchindoun/sethekk_halls/sethekk_halls.h
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/server/scripts/Outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/Outland/Auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/server/scripts/Outland/black_temple/black_temple.cpp => src/server/scripts/Outland/BlackTemple/black_temple.cpp
rename : src/server/scripts/Outland/black_temple/black_temple.h => src/server/scripts/Outland/BlackTemple/black_temple.h
rename : src/server/scripts/Outland/black_temple/boss_bloodboil.cpp => src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp
rename : src/server/scripts/Outland/black_temple/boss_illidan.cpp => src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
rename : src/server/scripts/Outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp
rename : src/server/scripts/Outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
rename : src/server/scripts/Outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
rename : src/server/scripts/Outland/black_temple/boss_supremus.cpp => src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
rename : src/server/scripts/Outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
rename : src/server/scripts/Outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
rename : src/server/scripts/Outland/black_temple/illidari_council.cpp => src/server/scripts/Outland/BlackTemple/illidari_council.cpp
rename : src/server/scripts/Outland/black_temple/instance_black_temple.cpp => src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_lurker_below.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/Outland/CoilfangReservoir/serpent_shrine/serpent_shrine.h
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/Outland/CoilfangReservoir/steam_vault/instance_steam_vault.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/Outland/CoilfangReservoir/steam_vault/steam_vault.h
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp
rename : src/server/scripts/Outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
rename : src/server/scripts/Outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp
rename : src/server/scripts/Outland/gruuls_lair/gruuls_lair.h => src/server/scripts/Outland/GruulsLair/gruuls_lair.h
rename : src/server/scripts/Outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/Outland/GruulsLair/instance_gruuls_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/Outland/HellfireCitadel/blood_furnace/blood_furnace.h
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_broggok.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/boss_the_maker.cpp
rename : src/server/scripts/Outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/Outland/HellfireCitadel/blood_furnace/instance_blood_furnace.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/server/scripts/Outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/Outland/HellfireCitadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/server/scripts/Outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/Outland/HellfireCitadel/magtheridons_lair/magtheridons_lair.h
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_nethekurse.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/Outland/HellfireCitadel/shattered_halls/instance_shattered_halls.cpp
rename : src/server/scripts/Outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/Outland/HellfireCitadel/shattered_halls/shattered_halls.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h
rename : src/server/scripts/Outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/server/scripts/Outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp
rename : src/server/scripts/Outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp
rename : src/server/scripts/Outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp
rename : src/server/scripts/Outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h
Diffstat (limited to 'src/server/scripts/Outland/TempestKeep')
20 files changed, 5398 insertions, 0 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp new file mode 100644 index 00000000000..69dbc877d89 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp @@ -0,0 +1,520 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Arcatraz +SD%Complete: 60 +SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. TODO: make better combatAI for Millhouse. +SDCategory: Tempest Keep, The Arcatraz +EndScriptData */ + +/* ContentData +npc_millhouse_manastorm +npc_warden_mellichar +mob_zerekethvoidzone +EndContentData */ + +#include "ScriptedPch.h" +#include "arcatraz.h" + +/*##### +# npc_millhouse_manastorm +#####*/ + +#define SAY_INTRO_1 -1552010 +#define SAY_INTRO_2 -1552011 +#define SAY_WATER -1552012 +#define SAY_BUFFS -1552013 +#define SAY_DRINK -1552014 +#define SAY_READY -1552015 +#define SAY_KILL_1 -1552016 +#define SAY_KILL_2 -1552017 +#define SAY_PYRO -1552018 +#define SAY_ICEBLOCK -1552019 +#define SAY_LOWHP -1552020 +#define SAY_DEATH -1552021 +#define SAY_COMPLETE -1552022 + +#define SPELL_CONJURE_WATER 36879 +#define SPELL_ARCANE_INTELLECT 36880 +#define SPELL_ICE_ARMOR 36881 + +#define SPELL_ARCANE_MISSILES 33833 +#define SPELL_CONE_OF_COLD 12611 +#define SPELL_FIRE_BLAST 13341 +#define SPELL_FIREBALL 14034 +#define SPELL_FROSTBOLT 15497 +#define SPELL_PYROBLAST 33975 + +struct npc_millhouse_manastormAI : public ScriptedAI +{ + npc_millhouse_manastormAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance* pInstance; + + uint32 EventProgress_Timer; + uint32 Phase; + bool Init; + bool LowHp; + + uint32 Pyroblast_Timer; + uint32 Fireball_Timer; + + void Reset() + { + EventProgress_Timer = 2000; + LowHp = false; + Init = false; + Phase = 1; + + Pyroblast_Timer = 1000; + Fireball_Timer = 2500; + + if (pInstance) + { + if (pInstance->GetData(TYPE_WARDEN_2) == DONE) + Init = true; + + if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == DONE) + { + DoScriptText(SAY_COMPLETE, me); + } + } + } + + void AttackStart(Unit* pWho) + { + if (me->Attack(pWho, true)) + { + me->AddThreat(pWho, 0.0f); + me->SetInCombatWith(pWho); + pWho->SetInCombatWith(me); + + me->GetMotionMaster()->MoveChase(pWho, 25.0f); + } + } + + void EnterCombat(Unit * /*who*/) + { + } + + void KilledUnit(Unit * /*victim*/) + { + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me); + } + + void JustDied(Unit * /*victim*/) + { + DoScriptText(SAY_DEATH, me); + + /*for questId 10886 (heroic mode only) + if (pInstance && pInstance->GetData(TYPE_HARBINGERSKYRISS) != DONE) + ->FailQuest();*/ + } + + void UpdateAI(const uint32 diff) + { + if (!Init) + { + if (EventProgress_Timer <= diff) + { + if (Phase < 8) + { + switch(Phase) + { + case 1: + DoScriptText(SAY_INTRO_1, me); + EventProgress_Timer = 18000; + break; + case 2: + DoScriptText(SAY_INTRO_2, me); + EventProgress_Timer = 18000; + break; + case 3: + DoScriptText(SAY_WATER, me); + DoCast(me, SPELL_CONJURE_WATER); + EventProgress_Timer = 7000; + break; + case 4: + DoScriptText(SAY_BUFFS, me); + DoCast(me, SPELL_ICE_ARMOR); + EventProgress_Timer = 7000; + break; + case 5: + DoScriptText(SAY_DRINK, me); + DoCast(me, SPELL_ARCANE_INTELLECT); + EventProgress_Timer = 7000; + break; + case 6: + DoScriptText(SAY_READY, me); + EventProgress_Timer = 6000; + break; + case 7: + if (pInstance) + pInstance->SetData(TYPE_WARDEN_2,DONE); + Init = true; + break; + } + ++Phase; + } + } else EventProgress_Timer -= diff; + } + + if (!UpdateVictim()) + return; + + if (!LowHp && ((me->GetHealth()*100 / me->GetMaxHealth()) < 20)) + { + DoScriptText(SAY_LOWHP, me); + LowHp = true; + } + + if (Pyroblast_Timer <= diff) + { + if (me->IsNonMeleeSpellCasted(false)) + return; + + DoScriptText(SAY_PYRO, me); + + DoCast(me->getVictim(), SPELL_PYROBLAST); + Pyroblast_Timer = 40000; + } else Pyroblast_Timer -=diff; + + if (Fireball_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_FIREBALL); + Fireball_Timer = 4000; + } else Fireball_Timer -=diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_millhouse_manastorm(Creature* pCreature) +{ + return new npc_millhouse_manastormAI (pCreature); +} + +/*##### +# npc_warden_mellichar +#####*/ + +#define YELL_INTRO1 -1552023 +#define YELL_INTRO2 -1552024 +#define YELL_RELEASE1 -1552025 +#define YELL_RELEASE2A -1552026 +#define YELL_RELEASE2B -1552027 +#define YELL_RELEASE3 -1552028 +#define YELL_RELEASE4 -1552029 +#define YELL_WELCOME -1552030 + +//phase 2(acid mobs) +#define ENTRY_TRICKSTER 20905 +#define ENTRY_PH_HUNTER 20906 +//phase 3 +#define ENTRY_MILLHOUSE 20977 +//phase 4(acid mobs) +#define ENTRY_AKKIRIS 20908 +#define ENTRY_SULFURON 20909 +//phase 5(acid mobs) +#define ENTRY_TW_DRAK 20910 +#define ENTRY_BL_DRAK 20911 +//phase 6 +#define ENTRY_SKYRISS 20912 + +//TARGET_SCRIPT +#define SPELL_TARGET_ALPHA 36856 +#define SPELL_TARGET_BETA 36854 +#define SPELL_TARGET_DELTA 36857 +#define SPELL_TARGET_GAMMA 36858 +#define SPELL_TARGET_OMEGA 36852 +#define SPELL_BUBBLE_VISUAL 36849 + +struct npc_warden_mellicharAI : public ScriptedAI +{ + npc_warden_mellicharAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance* pInstance; + + bool IsRunning; + bool CanSpawn; + + uint32 EventProgress_Timer; + uint32 Phase; + + void Reset() + { + IsRunning = false; + CanSpawn = false; + + EventProgress_Timer = 22000; + Phase = 1; + + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_NON_ATTACKABLE); + DoCast(me, SPELL_TARGET_OMEGA); + + if (pInstance) + pInstance->SetData(TYPE_HARBINGERSKYRISS,NOT_STARTED); + } + + void AttackStart(Unit* /*who*/) {} + + void MoveInLineOfSight(Unit *who) + { + if (IsRunning) + return; + + if (!me->getVictim() && who->isTargetableForAttack() && (me->IsHostileTo(who)) && who->isInAccessiblePlaceFor(me)) + { + if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + return; + if (who->GetTypeId() != TYPEID_PLAYER) + return; + + float attackRadius = me->GetAttackDistance(who)/10; + if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who)) + EnterCombat(who); + } + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(YELL_INTRO1, me); + DoCast(me, SPELL_BUBBLE_VISUAL); + + if (pInstance) + { + pInstance->SetData(TYPE_HARBINGERSKYRISS,IN_PROGRESS); + pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false); + IsRunning = true; + } + } + + bool CanProgress() + { + if (pInstance) + { + if (Phase == 7 && pInstance->GetData(TYPE_WARDEN_4) == DONE) + return true; + if (Phase == 6 && pInstance->GetData(TYPE_WARDEN_3) == DONE) + return true; + if (Phase == 5 && pInstance->GetData(TYPE_WARDEN_2) == DONE) + return true; + if (Phase == 4) + return true; + if (Phase == 3 && pInstance->GetData(TYPE_WARDEN_1) == DONE) + return true; + if (Phase == 2 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS) + return true; + if (Phase == 1 && pInstance->GetData(TYPE_HARBINGERSKYRISS) == IN_PROGRESS) + return true; + return false; + } + return false; + } + + void DoPrepareForPhase() + { + if (pInstance) + { + me->InterruptNonMeleeSpells(true); + me->RemoveAurasByType(SPELL_AURA_DUMMY); + + switch(Phase) + { + case 2: + DoCast(me, SPELL_TARGET_ALPHA); + pInstance->SetData(TYPE_WARDEN_1,IN_PROGRESS); + pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), false); + break; + case 3: + DoCast(me, SPELL_TARGET_BETA); + pInstance->SetData(TYPE_WARDEN_2,IN_PROGRESS); + break; + case 5: + DoCast(me, SPELL_TARGET_DELTA); + pInstance->SetData(TYPE_WARDEN_3,IN_PROGRESS); + break; + case 6: + DoCast(me, SPELL_TARGET_GAMMA); + pInstance->SetData(TYPE_WARDEN_4,IN_PROGRESS); + break; + case 7: + pInstance->SetData(TYPE_WARDEN_5,IN_PROGRESS); + break; + } + CanSpawn = true; + } + } + + void UpdateAI(const uint32 diff) + { + if (!IsRunning) + return; + + if (EventProgress_Timer <= diff) + { + if (pInstance) + { + if (pInstance->GetData(TYPE_HARBINGERSKYRISS) == FAIL) + { + Reset(); + return; + } + } + + if (CanSpawn) + { + //continue beam omega pod, unless we are about to summon skyriss + if (Phase != 7) + DoCast(me, SPELL_TARGET_OMEGA); + + switch(Phase) + { + case 2: + switch (urand(0,1)) + { + case 0: me->SummonCreature(ENTRY_TRICKSTER,478.326,-148.505,42.56,3.19,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break; + case 1: me->SummonCreature(ENTRY_PH_HUNTER,478.326,-148.505,42.56,3.19,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break; + } + break; + case 3: + me->SummonCreature(ENTRY_MILLHOUSE,413.292,-148.378,42.56,6.27,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); + break; + case 4: + DoScriptText(YELL_RELEASE2B, me); + break; + case 5: + switch (urand(0,1)) + { + case 0: me->SummonCreature(ENTRY_AKKIRIS,420.179,-174.396,42.58,0.02,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break; + case 1: me->SummonCreature(ENTRY_SULFURON,420.179,-174.396,42.58,0.02,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break; + } + break; + case 6: + switch (urand(0,1)) + { + case 0: me->SummonCreature(ENTRY_TW_DRAK,471.795,-174.58,42.58,3.06,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break; + case 1: me->SummonCreature(ENTRY_BL_DRAK,471.795,-174.58,42.58,3.06,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); break; + } + break; + case 7: + me->SummonCreature(ENTRY_SKYRISS,445.763,-191.639,44.64,1.60,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); + DoScriptText(YELL_WELCOME, me); + break; + } + CanSpawn = false; + ++Phase; + } + if (CanProgress()) + { + switch(Phase) + { + case 1: + DoScriptText(YELL_INTRO2, me); + EventProgress_Timer = 10000; + ++Phase; + break; + case 2: + DoScriptText(YELL_RELEASE1, me); + DoPrepareForPhase(); + EventProgress_Timer = 7000; + break; + case 3: + DoScriptText(YELL_RELEASE2A, me); + DoPrepareForPhase(); + EventProgress_Timer = 10000; + break; + case 4: + DoPrepareForPhase(); + EventProgress_Timer = 15000; + break; + case 5: + DoScriptText(YELL_RELEASE3, me); + DoPrepareForPhase(); + EventProgress_Timer = 15000; + break; + case 6: + DoScriptText(YELL_RELEASE4, me); + DoPrepareForPhase(); + EventProgress_Timer = 15000; + break; + case 7: + DoPrepareForPhase(); + EventProgress_Timer = 15000; + break; + } + } + } else EventProgress_Timer -= diff; + } +}; +CreatureAI* GetAI_npc_warden_mellichar(Creature* pCreature) +{ + return new npc_warden_mellicharAI (pCreature); +} + +/*##### +# mob_zerekethvoidzone (this script probably not needed in future -> `creature_template_addon`.`auras`='36120 0') +#####*/ + +#define SPELL_VOID_ZONE_DAMAGE 36120 + +struct mob_zerekethvoidzoneAI : public ScriptedAI +{ + mob_zerekethvoidzoneAI(Creature *c) : ScriptedAI(c) {} + + void Reset() + { + me->SetUInt32Value(UNIT_NPC_FLAGS,0); + me->setFaction(16); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + DoCast(me, SPELL_VOID_ZONE_DAMAGE); + } + + void EnterCombat(Unit* /*who*/) {} +}; +CreatureAI* GetAI_mob_zerekethvoidzoneAI(Creature* pCreature) +{ + return new mob_zerekethvoidzoneAI (pCreature); +} + +void AddSC_arcatraz() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_millhouse_manastorm"; + newscript->GetAI = &GetAI_npc_millhouse_manastorm; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_warden_mellichar"; + newscript->GetAI = &GetAI_npc_warden_mellichar; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_zerekethvoidzone"; + newscript->GetAI = &GetAI_mob_zerekethvoidzoneAI; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h new file mode 100644 index 00000000000..3f8dee8bbd0 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.h @@ -0,0 +1,21 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef DEF_ARCATRAZ_H +#define DEF_ARCATRAZ_H + +#define TYPE_ZEREKETH 1 +#define TYPE_DALLIAH 2 +#define TYPE_SOCCOTHRATES 3 +#define TYPE_HARBINGERSKYRISS 4 +#define TYPE_WARDEN_1 5 +#define TYPE_WARDEN_2 6 +#define TYPE_WARDEN_3 7 +#define TYPE_WARDEN_4 8 +#define TYPE_WARDEN_5 9 +#define DATA_MELLICHAR 10 +#define TYPE_SHIELD_OPEN 11 +#define DATA_SPHERE_SHIELD 12 +#endif + diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp new file mode 100644 index 00000000000..6576974f3ff --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp @@ -0,0 +1,293 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Harbinger_Skyriss +SD%Complete: 45 +SDComment: CombatAI not fully implemented. Timers will need adjustments. Need more docs on how event fully work. Reset all event and force start over if fail at one point? +SDCategory: Tempest Keep, The Arcatraz +EndScriptData */ + +/* ContentData +boss_harbinger_skyriss +boss_harbinger_skyriss_illusion +EndContentData */ + +#include "ScriptedPch.h" +#include "arcatraz.h" + +#define SAY_INTRO -1552000 +#define SAY_AGGRO -1552001 +#define SAY_KILL_1 -1552002 +#define SAY_KILL_2 -1552003 +#define SAY_MIND_1 -1552004 +#define SAY_MIND_2 -1552005 +#define SAY_FEAR_1 -1552006 +#define SAY_FEAR_2 -1552007 +#define SAY_IMAGE -1552008 +#define SAY_DEATH -1552009 + +#define SPELL_FEAR 39415 + +#define SPELL_MIND_REND 36924 +#define H_SPELL_MIND_REND 39017 + +#define SPELL_DOMINATION 37162 +#define H_SPELL_DOMINATION 39019 + +#define H_SPELL_MANA_BURN 39020 + +#define SPELL_66_ILLUSION 36931 //entry 21466 +#define SPELL_33_ILLUSION 36932 //entry 21467 + +struct boss_harbinger_skyrissAI : public ScriptedAI +{ + boss_harbinger_skyrissAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + Intro = false; + } + + ScriptedInstance *pInstance; + + bool Intro; + bool IsImage33; + bool IsImage66; + + uint32 Intro_Phase; + uint32 Intro_Timer; + uint32 MindRend_Timer; + uint32 Fear_Timer; + uint32 Domination_Timer; + uint32 ManaBurn_Timer; + + void Reset() + { + if (!Intro) + me->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE); + + IsImage33 = false; + IsImage66 = false; + + Intro_Phase = 1; + Intro_Timer = 5000; + MindRend_Timer = 3000; + Fear_Timer = 15000; + Domination_Timer = 30000; + ManaBurn_Timer = 25000; + } + + void MoveInLineOfSight(Unit *who) + { + if (!Intro) + { + return; + } + ScriptedAI::MoveInLineOfSight(who); + } + + void EnterCombat(Unit * /*who*/) {} + + void JustDied(Unit* /*Killer*/) + { + DoScriptText(SAY_DEATH, me); + if (pInstance) + pInstance->SetData(TYPE_HARBINGERSKYRISS,DONE); + } + + void JustSummoned(Creature *summon) + { + if (!summon) + return; + if (IsImage66) + summon->SetHealth((summon->GetMaxHealth()*33)/100); + else + summon->SetHealth((summon->GetMaxHealth()*66)/100); + if (me->getVictim()) + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + summon->AI()->AttackStart(pTarget); + } + + void KilledUnit(Unit* victim) + { + //won't yell killing pet/other unit + if (victim->GetEntry() == 21436) + return; + + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me); + } + + void DoSplit(uint32 val) + { + if (me->IsNonMeleeSpellCasted(false)) + me->InterruptNonMeleeSpells(false); + + DoScriptText(SAY_IMAGE, me); + + if (val == 66) + DoCast(me, SPELL_66_ILLUSION); + else + DoCast(me, SPELL_33_ILLUSION); + } + + void UpdateAI(const uint32 diff) + { + if (!Intro) + { + if (!pInstance) + return; + + if (Intro_Timer <= diff) + { + switch(Intro_Phase) + { + case 1: + DoScriptText(SAY_INTRO, me); + pInstance->HandleGameObject(pInstance->GetData64(DATA_SPHERE_SHIELD), true); + ++Intro_Phase; + Intro_Timer = 25000; + break; + case 2: + DoScriptText(SAY_AGGRO, me); + if (Unit *mellic = Unit::GetUnit(*me,pInstance->GetData64(DATA_MELLICHAR))) + { + //should have a better way to do this. possibly spell exist. + mellic->setDeathState(JUST_DIED); + mellic->SetHealth(0); + pInstance->SetData(TYPE_SHIELD_OPEN,IN_PROGRESS); + } + ++Intro_Phase; + Intro_Timer = 3000; + break; + case 3: + me->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_OOC_NOT_ATTACKABLE); + Intro = true; + break; + } + } else Intro_Timer -=diff; + } + + if (!UpdateVictim()) + return; + + if (!IsImage66 && ((me->GetHealth()*100) / me->GetMaxHealth() <= 66)) + { + DoSplit(66); + IsImage66 = true; + } + if (!IsImage33 && ((me->GetHealth()*100) / me->GetMaxHealth() <= 33)) + { + DoSplit(33); + IsImage33 = true; + } + + if (MindRend_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(pTarget, SPELL_MIND_REND); + else + DoCast(me->getVictim(), SPELL_MIND_REND); + + MindRend_Timer = 8000; + } else MindRend_Timer -=diff; + + if (Fear_Timer <= diff) + { + if (me->IsNonMeleeSpellCasted(false)) + return; + + DoScriptText(RAND(SAY_FEAR_1,SAY_FEAR_2), me); + + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(pTarget, SPELL_FEAR); + else + DoCast(me->getVictim(), SPELL_FEAR); + + Fear_Timer = 25000; + } else Fear_Timer -=diff; + + if (Domination_Timer <= diff) + { + if (me->IsNonMeleeSpellCasted(false)) + return; + + DoScriptText(RAND(SAY_MIND_1,SAY_MIND_2), me); + + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(pTarget, SPELL_DOMINATION); + else + DoCast(me->getVictim(), SPELL_DOMINATION); + + Domination_Timer = 16000+rand()%16000; + } else Domination_Timer -=diff; + + if (IsHeroic()) + { + if (ManaBurn_Timer <= diff) + { + if (me->IsNonMeleeSpellCasted(false)) + return; + + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(pTarget, H_SPELL_MANA_BURN); + + ManaBurn_Timer = 16000+rand()%16000; + } else ManaBurn_Timer -=diff; + } + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_harbinger_skyriss(Creature* pCreature) +{ + return new boss_harbinger_skyrissAI (pCreature); +} + +#define SPELL_MIND_REND_IMAGE 36929 +#define H_SPELL_MIND_REND_IMAGE 39021 + +struct boss_harbinger_skyriss_illusionAI : public ScriptedAI +{ + boss_harbinger_skyriss_illusionAI(Creature *c) : ScriptedAI(c) + { + } + + void Reset() { } + + void EnterCombat(Unit * /*who*/) { } +}; + +CreatureAI* GetAI_boss_harbinger_skyriss_illusion(Creature* pCreature) +{ + return new boss_harbinger_skyriss_illusionAI (pCreature); +} + +void AddSC_boss_harbinger_skyriss() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_harbinger_skyriss"; + newscript->GetAI = &GetAI_boss_harbinger_skyriss; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_harbinger_skyriss_illusion"; + newscript->GetAI = &GetAI_boss_harbinger_skyriss_illusion; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp new file mode 100644 index 00000000000..d16975e2af6 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/instance_arcatraz.cpp @@ -0,0 +1,240 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_Arcatraz +SD%Complete: 80 +SDComment: Mainly Harbringer Skyriss event +SDCategory: Tempest Keep, The Arcatraz +EndScriptData */ + +#include "ScriptedPch.h" +#include "arcatraz.h" + +#define MAX_ENCOUNTER 9 + +#define CONTAINMENT_CORE_SECURITY_FIELD_ALPHA 184318 //door opened when Wrath-Scryer Soccothrates dies +#define CONTAINMENT_CORE_SECURITY_FIELD_BETA 184319 //door opened when Dalliah the Doomsayer dies +#define POD_ALPHA 183961 //pod first boss wave +#define POD_BETA 183963 //pod second boss wave +#define POD_DELTA 183964 //pod third boss wave +#define POD_GAMMA 183962 //pod fourth boss wave +#define POD_OMEGA 183965 //pod fifth boss wave +#define WARDENS_SHIELD 184802 // warden shield +#define SEAL_SPHERE 184802 //shield 'protecting' mellichar + +#define MELLICHAR 20904 //skyriss will kill this unit + +/* Arcatraz encounters: +1 - Zereketh the Unbound event +2 - Dalliah the Doomsayer event +3 - Wrath-Scryer Soccothrates event +4 - Harbinger Skyriss event, 5 sub-events +*/ + +struct instance_arcatraz : public ScriptedInstance +{ + instance_arcatraz(Map* pMap) : ScriptedInstance(pMap) {Initialize();}; + + uint32 m_auiEncounter[MAX_ENCOUNTER]; + + uint64 Containment_Core_Security_Field_AlphaGUID; + uint64 Containment_Core_Security_Field_BetaGUID; + uint64 Pod_AlphaGUID; + uint64 Pod_GammaGUID; + uint64 Pod_BetaGUID; + uint64 Pod_DeltaGUID; + uint64 Pod_OmegaGUID; + uint64 Wardens_ShieldGUID; + uint64 GoSphereGUID; + uint64 MellicharGUID; + + void Initialize() + { + memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + + Containment_Core_Security_Field_AlphaGUID = 0; + Containment_Core_Security_Field_BetaGUID = 0; + Pod_AlphaGUID = 0; + Pod_GammaGUID = 0; + Pod_BetaGUID = 0; + Pod_DeltaGUID = 0; + Pod_OmegaGUID = 0; + Wardens_ShieldGUID = 0; + GoSphereGUID = 0; + MellicharGUID = 0; + } + + bool IsEncounterInProgress() const + { + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) return true; + + return false; + } + + void OnGameObjectCreate(GameObject* pGo, bool /*add*/) + { + switch(pGo->GetEntry()) + { + case CONTAINMENT_CORE_SECURITY_FIELD_ALPHA: Containment_Core_Security_Field_AlphaGUID = pGo->GetGUID(); break; + case CONTAINMENT_CORE_SECURITY_FIELD_BETA: Containment_Core_Security_Field_BetaGUID = pGo->GetGUID(); break; + case POD_ALPHA: Pod_AlphaGUID = pGo->GetGUID(); break; + case POD_GAMMA: Pod_GammaGUID = pGo->GetGUID(); break; + case POD_BETA: Pod_BetaGUID = pGo->GetGUID(); break; + case POD_DELTA: Pod_DeltaGUID = pGo->GetGUID(); break; + case POD_OMEGA: Pod_OmegaGUID = pGo->GetGUID(); break; + case SEAL_SPHERE: GoSphereGUID = pGo->GetGUID(); break; + //case WARDENS_SHIELD: Wardens_ShieldGUID = pGo->GetGUID(); break; + } + } + + void OnCreatureCreate(Creature* pCreature, bool /*add*/) + { + if (pCreature->GetEntry() == MELLICHAR) + MellicharGUID = pCreature->GetGUID(); + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case TYPE_ZEREKETH: + m_auiEncounter[0] = data; + break; + + case TYPE_DALLIAH: + if (data == DONE) + { + if (GameObject *pGo = instance->GetGameObject(Containment_Core_Security_Field_BetaGUID)) + pGo->UseDoorOrButton(); + } + m_auiEncounter[1] = data; + break; + + case TYPE_SOCCOTHRATES: + if (data == DONE) + { + if (GameObject *pGo = instance->GetGameObject(Containment_Core_Security_Field_AlphaGUID)) + pGo->UseDoorOrButton(); + } + m_auiEncounter[2] = data; + break; + + case TYPE_HARBINGERSKYRISS: + if (data == NOT_STARTED || data == FAIL) + { + m_auiEncounter[4] = NOT_STARTED; + m_auiEncounter[5] = NOT_STARTED; + m_auiEncounter[6] = NOT_STARTED; + m_auiEncounter[7] = NOT_STARTED; + m_auiEncounter[8] = NOT_STARTED; + } + m_auiEncounter[3] = data; + break; + + case TYPE_WARDEN_1: + if (data == IN_PROGRESS) + if (GameObject *pGo = instance->GetGameObject(Pod_AlphaGUID)) + pGo->UseDoorOrButton(); + m_auiEncounter[4] = data; + break; + + case TYPE_WARDEN_2: + if (data == IN_PROGRESS) + { + if (GameObject *pGo = instance->GetGameObject(Pod_BetaGUID)) + pGo->UseDoorOrButton(); + } + m_auiEncounter[5] = data; + break; + + case TYPE_WARDEN_3: + if (data == IN_PROGRESS) + { + if (GameObject *pGo = instance->GetGameObject(Pod_DeltaGUID)) + pGo->UseDoorOrButton(); + } + m_auiEncounter[6] = data; + break; + + case TYPE_WARDEN_4: + if (data == IN_PROGRESS) + { + if (GameObject *pGo = instance->GetGameObject(Pod_GammaGUID)) + pGo->UseDoorOrButton(); + } + m_auiEncounter[7] = data; + break; + + case TYPE_WARDEN_5: + if (data == IN_PROGRESS) + { + if (GameObject *pGo = instance->GetGameObject(Pod_OmegaGUID)) + pGo->UseDoorOrButton(); + } + m_auiEncounter[8] = data; + break; + + case TYPE_SHIELD_OPEN: + if (data == IN_PROGRESS) + { + if (GameObject *pGo = instance->GetGameObject(Wardens_ShieldGUID)) + pGo->UseDoorOrButton(); + } + break; + } + } + + uint32 GetData(uint32 type) + { + switch(type) + { + case TYPE_HARBINGERSKYRISS: return m_auiEncounter[3]; + case TYPE_WARDEN_1: return m_auiEncounter[4]; + case TYPE_WARDEN_2: return m_auiEncounter[5]; + case TYPE_WARDEN_3: return m_auiEncounter[6]; + case TYPE_WARDEN_4: return m_auiEncounter[7]; + case TYPE_WARDEN_5: return m_auiEncounter[8]; + } + return 0; + } + + uint64 GetData64(uint32 data) + { + switch(data) + { + case DATA_MELLICHAR: return MellicharGUID; + case DATA_SPHERE_SHIELD: return GoSphereGUID; + } + return 0; + } +}; + +InstanceData* GetInstanceData_instance_arcatraz(Map* pMap) +{ + return new instance_arcatraz(pMap); +} + +void AddSC_instance_arcatraz() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_arcatraz"; + newscript->GetInstanceData = &GetInstanceData_instance_arcatraz; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp new file mode 100644 index 00000000000..1a077036298 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp @@ -0,0 +1,191 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_High_Botanist_Freywinn +SD%Complete: 90 +SDComment: some strange visual related to tree form(if aura lost before normal duration end). possible make summon&transform -process smoother(transform after delay) +SDCategory: Tempest Keep, The Botanica +EndScriptData */ + +#include "ScriptedPch.h" + +#define SAY_AGGRO -1553000 +#define SAY_KILL_1 -1553001 +#define SAY_KILL_2 -1553002 +#define SAY_TREE_1 -1553003 +#define SAY_TREE_2 -1553004 +#define SAY_DEATH -1553005 + +#define SPELL_TRANQUILITY 34550 +#define SPELL_TREE_FORM 34551 + +#define SPELL_SUMMON_FRAYER 34557 +#define ENTRY_FRAYER 19953 + +#define SPELL_PLANT_WHITE 34759 +#define SPELL_PLANT_GREEN 34761 +#define SPELL_PLANT_BLUE 34762 +#define SPELL_PLANT_RED 34763 + +struct boss_high_botanist_freywinnAI : public ScriptedAI +{ + boss_high_botanist_freywinnAI(Creature *c) : ScriptedAI(c) {} + + std::list<uint64> Adds_List; + + uint32 SummonSeedling_Timer; + uint32 TreeForm_Timer; + uint32 MoveCheck_Timer; + uint32 DeadAddsCount; + bool MoveFree; + + void Reset() + { + Adds_List.clear(); + + SummonSeedling_Timer = 6000; + TreeForm_Timer = 30000; + MoveCheck_Timer = 1000; + DeadAddsCount = 0; + MoveFree = true; + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO, me); + } + + void JustSummoned(Creature *summoned) + { + if (summoned->GetEntry() == ENTRY_FRAYER) + Adds_List.push_back(summoned->GetGUID()); + } + + void DoSummonSeedling() + { + switch(rand()%4) + { + case 0: DoCast(me, SPELL_PLANT_WHITE); break; + case 1: DoCast(me, SPELL_PLANT_GREEN); break; + case 2: DoCast(me, SPELL_PLANT_BLUE); break; + case 3: DoCast(me, SPELL_PLANT_RED); break; + } + } + + void KilledUnit(Unit* /*victim*/) + { + DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me); + } + + void JustDied(Unit* /*Killer*/) + { + DoScriptText(SAY_DEATH, me); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (TreeForm_Timer <= diff) + { + DoScriptText(RAND(SAY_TREE_1,SAY_TREE_2), me); + + if (me->IsNonMeleeSpellCasted(false)) + me->InterruptNonMeleeSpells(true); + + me->RemoveAllAuras(); + + DoCast(me, SPELL_SUMMON_FRAYER, true); + DoCast(me, SPELL_TRANQUILITY, true); + DoCast(me, SPELL_TREE_FORM, true); + + me->GetMotionMaster()->MoveIdle(); + MoveFree = false; + + TreeForm_Timer = 75000; + } else TreeForm_Timer -= diff; + + if (!MoveFree) + { + if (MoveCheck_Timer <= diff) + { + if (!Adds_List.empty()) + { + for (std::list<uint64>::iterator itr = Adds_List.begin(); itr != Adds_List.end(); ++itr) + { + if (Unit *temp = Unit::GetUnit(*me,*itr)) + { + if (!temp->isAlive()) + { + Adds_List.erase(itr); + ++DeadAddsCount; + break; + } + } + } + } + + if (DeadAddsCount < 3 && TreeForm_Timer-30000 <= diff) + DeadAddsCount = 3; + + if (DeadAddsCount >= 3) + { + Adds_List.clear(); + DeadAddsCount = 0; + + me->InterruptNonMeleeSpells(true); + me->RemoveAllAuras(); + me->GetMotionMaster()->MoveChase(me->getVictim()); + MoveFree = true; + } + MoveCheck_Timer = 500; + } + else MoveCheck_Timer -= diff; + + return; + } + + /*if (me->HasAura(SPELL_TREE_FORM,0) || me->HasAura(SPELL_TRANQUILITY,0)) + return;*/ + + //one random seedling every 5 secs, but not in tree form + if (SummonSeedling_Timer <= diff) + { + DoSummonSeedling(); + SummonSeedling_Timer = 6000; + } else SummonSeedling_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_high_botanist_freywinn(Creature* pCreature) +{ + return new boss_high_botanist_freywinnAI (pCreature); +} + +void AddSC_boss_high_botanist_freywinn() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_high_botanist_freywinn"; + newscript->GetAI = &GetAI_boss_high_botanist_freywinn; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp new file mode 100644 index 00000000000..cbf21c2f992 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp @@ -0,0 +1,205 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Laj +SD%Complete: 90 +SDComment: Immunities are wrong, must be adjusted to use resistance from creature_templates. Most spells require database support. +SDCategory: Tempest Keep, The Botanica +EndScriptData */ + +#include "ScriptedPch.h" + +#define EMOTE_SUMMON -1553006 + +#define SPELL_ALLERGIC_REACTION 34697 +#define SPELL_TELEPORT_SELF 34673 + +#define SPELL_SUMMON_LASHER_1 34681 +#define SPELL_SUMMON_FLAYER_1 34682 +#define SPELL_SUMMON_LASHER_2 34684 +#define SPELL_SUMMON_FLAYER_2 34685 +#define SPELL_SUMMON_LASHER_3 34686 +#define SPELL_SUMMON_FLAYER_4 34687 +#define SPELL_SUMMON_LASHER_4 34688 +#define SPELL_SUMMON_FLAYER_3 34690 + +#define MODEL_DEFAULT 13109 +#define MODEL_ARCANE 14213 +#define MODEL_FIRE 13110 +#define MODEL_FROST 14112 +#define MODEL_NATURE 14214 + +struct boss_lajAI : public ScriptedAI +{ + boss_lajAI(Creature *c) : ScriptedAI(c) {} + + bool CanSummon; + uint32 Teleport_Timer; + uint32 Summon_Timer; + uint32 Transform_Timer; + uint32 Allergic_Timer; + + void Reset() + { + me->SetDisplayId(MODEL_DEFAULT); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false); + + CanSummon = false; + Teleport_Timer = 20000; + Summon_Timer = 2500; + Transform_Timer = 30000; + Allergic_Timer = 5000; + } + + void DoTransform() + { + switch(rand()%5) + { + case 0: + me->SetDisplayId(MODEL_DEFAULT); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false); + break; + case 1: + me->SetDisplayId(MODEL_ARCANE); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, true); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false); + break; + case 2: + me->SetDisplayId(MODEL_FIRE); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false); + break; + case 3: + me->SetDisplayId(MODEL_FROST); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false); + break; + case 4: + me->SetDisplayId(MODEL_NATURE); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, false); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); + break; + } + } + + void DoSummons() + { + switch(rand()%4) + { + case 0: + DoCast(me, SPELL_SUMMON_LASHER_1, true); + DoCast(me, SPELL_SUMMON_FLAYER_1, true); + break; + case 1: + DoCast(me, SPELL_SUMMON_LASHER_2, true); + DoCast(me, SPELL_SUMMON_FLAYER_2, true); + break; + case 2: + DoCast(me, SPELL_SUMMON_LASHER_3, true); + DoCast(me, SPELL_SUMMON_FLAYER_3, true); + break; + case 3: + DoCast(me, SPELL_SUMMON_LASHER_4, true); + DoCast(me, SPELL_SUMMON_FLAYER_4, true); + break; + } + CanSummon = false; + } + + void EnterCombat(Unit * /*who*/) + { + } + + void JustSummoned(Creature *summon) + { + if (summon && me->getVictim()) + summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0)); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (CanSummon) + { + if (Summon_Timer <= diff) + { + DoScriptText(EMOTE_SUMMON, me); + DoSummons(); + Summon_Timer = 2500; + } else Summon_Timer -= diff; + } + + if (Allergic_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_ALLERGIC_REACTION); + Allergic_Timer = 25000+rand()%15000; + } else Allergic_Timer -= diff; + + if (Teleport_Timer <= diff) + { + DoCast(me, SPELL_TELEPORT_SELF); + Teleport_Timer = 30000+rand()%10000; + CanSummon = true; + } else Teleport_Timer -= diff; + + if (Transform_Timer <= diff) + { + DoTransform(); + Transform_Timer = 25000+rand()%15000; + } else Transform_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_laj(Creature* pCreature) +{ + return new boss_lajAI (pCreature); +} + +void AddSC_boss_laj() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_laj"; + newscript->GetAI = &GetAI_boss_laj; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp new file mode 100644 index 00000000000..48eb03c16d3 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp @@ -0,0 +1,216 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: Boss_Warp_Splinter +SD%Complete: 80 +SDComment: Includes Sapling (need some better control with these). +SDCategory: Tempest Keep, The Botanica +EndScriptData */ + +#include "ScriptedPch.h" + +/*##### +# mob_treant (Sapling) +#####*/ + +#define SPELL_HEAL_FATHER 6262 + +struct mob_treantAI : public ScriptedAI +{ + mob_treantAI (Creature *c) : ScriptedAI(c) + { + WarpGuid = 0; + } + + uint64 WarpGuid; + uint32 check_Timer; + + void Reset() + { + check_Timer = 0; + } + + void EnterCombat(Unit * /*who*/) {} + + void MoveInLineOfSight(Unit* /*who*/) {} + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + { + if (WarpGuid && check_Timer <= diff) + { + if (Unit *Warp = Unit::GetUnit(*me, WarpGuid)) + { + if (me->IsWithinMeleeRange(Warp,2.5f)) + { + int32 CurrentHP_Treant = (int32)me->GetHealth(); + Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, me->GetGUID()); + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + return; + } + me->GetMotionMaster()->MoveFollow(Warp,0,0); + } + check_Timer = 1000; + } else check_Timer -= diff; + return; + } + + if (me->getVictim()->GetGUID() != WarpGuid) + DoMeleeAttackIfReady(); + } +}; + +/*##### +# boss_warp_splinter +#####*/ + +#define SAY_AGGRO -1553007 +#define SAY_SLAY_1 -1553008 +#define SAY_SLAY_2 -1553009 +#define SAY_SUMMON_1 -1553010 +#define SAY_SUMMON_2 -1553011 +#define SAY_DEATH -1553012 + +#define WAR_STOMP 34716 +#define SUMMON_TREANTS 34727 // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742) // won't work (guardian summon) +#define ARCANE_VOLLEY DUNGEON_MODE(36705, 39133) + +#define CREATURE_TREANT 19949 + +#define TREANT_SPAWN_DIST 50 //50 yards from Warp Splinter's spawn point + +float treant_pos[6][3] = +{ + {24.301233, 427.221100, -27.060635}, + {16.795492, 359.678802, -27.355425}, + {53.493484, 345.381470, -26.196192}, + {61.867096, 439.362732, -25.921030}, + {109.861877, 423.201630, -27.356019}, + {106.780159, 355.582581, -27.593357} +}; + +struct boss_warp_splinterAI : public ScriptedAI +{ + boss_warp_splinterAI(Creature *c) : ScriptedAI(c) + { + Treant_Spawn_Pos_X = c->GetPositionX(); + Treant_Spawn_Pos_Y = c->GetPositionY(); + } + + uint32 War_Stomp_Timer; + uint32 Summon_Treants_Timer; + uint32 Arcane_Volley_Timer; + + float Treant_Spawn_Pos_X; + float Treant_Spawn_Pos_Y; + + void Reset() + { + War_Stomp_Timer = 25000 + rand()%15000; + Summon_Treants_Timer = 45000; + Arcane_Volley_Timer = 8000 + rand()%12000; + + me->SetSpeed(MOVE_RUN, 0.7f, true); + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO, me); + } + + void KilledUnit(Unit* /*victim*/) + { + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); + } + + void JustDied(Unit* /*Killer*/) + { + DoScriptText(SAY_DEATH, me); + } + + void SummonTreants() + { + for (uint8 i = 0; i < 6; ++i) + { + float angle = (M_PI / 3) * i; + + float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle); + float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle); + float O = - me->GetAngle(X,Y); + + if (Creature *pTreant = me->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000)) + CAST_AI(mob_treantAI, pTreant->AI())->WarpGuid = me->GetGUID(); + } + DoScriptText(RAND(SAY_SUMMON_1,SAY_SUMMON_2), me); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + //Check for War Stomp + if (War_Stomp_Timer <= diff) + { + DoCast(me->getVictim(), WAR_STOMP); + War_Stomp_Timer = 25000 + rand()%15000; + } else War_Stomp_Timer -= diff; + + //Check for Arcane Volley + if (Arcane_Volley_Timer <= diff) + { + DoCast(me->getVictim(), ARCANE_VOLLEY); + Arcane_Volley_Timer = 20000 + rand()%15000; + } else Arcane_Volley_Timer -= diff; + + //Check for Summon Treants + if (Summon_Treants_Timer <= diff) + { + SummonTreants(); + Summon_Treants_Timer = 45000; + } else Summon_Treants_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_warp_splinter(Creature* pCreature) +{ + return new boss_warp_splinterAI (pCreature); +} + +CreatureAI* GetAI_mob_treant(Creature* pCreature) +{ + return new mob_treantAI (pCreature); +} + +void AddSC_boss_warp_splinter() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_warp_splinter"; + newscript->GetAI = &GetAI_boss_warp_splinter; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_warp_splinter_treant"; + newscript->GetAI = &GetAI_mob_treant; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp new file mode 100644 index 00000000000..af5f1bd95c1 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/boss_alar.cpp @@ -0,0 +1,523 @@ +/* Copyright(C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +*(at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: boss_alar +SD%Complete: 95 +SDComment: +SDCategory: Tempest Keep, The Eye +EndScriptData */ + +#include "ScriptedPch.h" +#include "the_eye.h" + +#define SPELL_FLAME_BUFFET 34121 // Flame Buffet - every 1,5 secs in phase 1 if there is no victim in melee range and after Dive Bomb in phase 2 with same conditions +#define SPELL_FLAME_QUILLS 34229 // Randomly after changing position in phase after watching tonns of movies, set probability 20% +#define SPELL_REBIRTH 34342 // Rebirth - beginning of second phase(after loose all health in phase 1) +#define SPELL_REBIRTH_2 35369 // Rebirth(another, without healing to full HP) - after Dive Bomb in phase 2 +#define SPELL_MELT_ARMOR 35410 // Melt Armor - every 60 sec in phase 2 +#define SPELL_CHARGE 35412 // Charge - 30 sec cooldown +#define SPELL_DIVE_BOMB_VISUAL 35367 // Bosskillers says 30 sec cooldown, wowwiki says 30 sec colldown, DBM and BigWigs addons says ~47 sec +#define SPELL_DIVE_BOMB 35181 // after watching tonns of movies, set cooldown to 40+rand()%5. +#define SPELL_BERSERK 45078 // 10 minutes after phase 2 starts(id is wrong, but proper id is unknown) + +#define CREATURE_EMBER_OF_ALAR 19551 // Al'ar summons one Ember of Al'ar every position change in phase 1 and two after Dive Bomb. Also in phase 2 when Ember of Al'ar dies, boss loose 3% health. +#define SPELL_EMBER_BLAST 34133 // When Ember of Al'ar dies, it casts Ember Blast + +#define CREATURE_FLAME_PATCH_ALAR 20602 // Flame Patch - every 30 sec in phase 2 +#define SPELL_FLAME_PATCH 35380 // + +static float waypoint[6][3] = +{ + {340.15, 58.65, 17.71}, + {388.09, 31.54, 20.18}, + {388.18, -32.85, 20.18}, + {340.29, -60.19, 17.72}, + {332, 0.01, 39}, // better not use the same xy coord + {331, 0.01, -2.39} +}; + +enum WaitEventType +{ + WE_NONE = 0, + WE_DUMMY = 1, + WE_PLATFORM = 2, + WE_QUILL = 3, + WE_DIE = 4, + WE_REVIVE = 5, + WE_CHARGE = 6, + WE_METEOR = 7, + WE_DIVE = 8, + WE_LAND = 9, + WE_SUMMON = 10 +}; + +struct boss_alarAI : public ScriptedAI +{ + boss_alarAI(Creature *c) : ScriptedAI(c) + { + pInstance =c->GetInstanceData(); + DefaultMoveSpeedRate = c->GetSpeedRate(MOVE_RUN); + } + + ScriptedInstance *pInstance; + + WaitEventType WaitEvent; + uint32 WaitTimer; + + bool AfterMoving; + + uint32 Platforms_Move_Timer; + uint32 DiveBomb_Timer; + uint32 MeltArmor_Timer; + uint32 Charge_Timer; + uint32 FlamePatch_Timer; + uint32 Berserk_Timer; + + float DefaultMoveSpeedRate; + + bool Phase1; + bool ForceMove; + uint32 ForceTimer; + + int8 cur_wp; + + void Reset() + { + if (pInstance) + pInstance->SetData(DATA_ALAREVENT, NOT_STARTED); + + Berserk_Timer = 1200000; + Platforms_Move_Timer = 0; + + Phase1 = true; + WaitEvent = WE_NONE; + WaitTimer = 0; + AfterMoving = false; + ForceMove = false; + ForceTimer = 5000; + + cur_wp = 4; + + me->SetDisplayId(me->GetNativeDisplayId()); + me->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate); + //me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); + //me->SetFloatValue(UNIT_FIELD_COMBATREACH, 10); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); + me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->setActive(false); + } + + void EnterCombat(Unit * /*who*/) + { + if (pInstance) + pInstance->SetData(DATA_ALAREVENT, IN_PROGRESS); + + me->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); // after enterevademode will be set walk movement + DoZoneInCombat(); + me->setActive(true); + } + + void JustDied(Unit * /*victim*/) + { + if (pInstance) + pInstance->SetData(DATA_ALAREVENT, DONE); + } + + void JustSummoned(Creature *summon) + { + if (summon->GetEntry() == CREATURE_EMBER_OF_ALAR) + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + summon->AI()->AttackStart(pTarget); + } + + void MoveInLineOfSight(Unit * /*who*/) {} + + void AttackStart(Unit* who) + { + if (Phase1) + AttackStartNoMove(who); + else + ScriptedAI::AttackStart(who); + } + + void DamageTaken(Unit* /*pKiller*/, uint32 &damage) + { + if (damage >= me->GetHealth() && Phase1) + { + damage = 0; + if (!WaitEvent) + { + WaitEvent = WE_DIE; + WaitTimer = 0; + me->SetHealth(0); + me->InterruptNonMeleeSpells(true); + me->RemoveAllAuras(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->AttackStop(); + me->SetUInt64Value(UNIT_FIELD_TARGET, 0); + me->SetSpeed(MOVE_RUN, 5.0f); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MovePoint(0, waypoint[5][0], waypoint[5][1], waypoint[5][2]); + } + } + } + + void SpellHit(Unit*, const SpellEntry *spell) + { + if (spell->Id == SPELL_DIVE_BOMB_VISUAL) + { + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); + me->SetDisplayId(11686); + //me->SendUpdateObjectToAllExcept(NULL); + } + } + + void MovementInform(uint32 type, uint32 /*id*/) + { + if (type == POINT_MOTION_TYPE) + { + WaitTimer = 1; + AfterMoving = true; + ForceMove = false; + } + } + + void UpdateAI(const uint32 diff) + { + if (!me->isInCombat()) // sometimes isincombat but !incombat, faction bug? + return; + + if (Berserk_Timer <= diff) + { + DoCast(me, SPELL_BERSERK, true); + Berserk_Timer = 60000; + } else Berserk_Timer -= diff; + + if (ForceMove) + { + if (ForceTimer <= diff) + { + me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]); + ForceTimer = 5000; + } else ForceTimer -= diff; + + } + if (WaitEvent) + { + if (WaitTimer) + { + if (WaitTimer <= diff) + { + if (AfterMoving) + { + me->GetMotionMaster()->MoveIdle(); + AfterMoving = false; + } + + switch(WaitEvent) + { + case WE_PLATFORM: + Platforms_Move_Timer = 30000+rand()%5000; + break; + case WE_QUILL: + DoCast(me, SPELL_FLAME_QUILLS, true); + Platforms_Move_Timer = 1; + WaitTimer = 10000; + WaitEvent = WE_DUMMY; + return; + case WE_DIE: + ForceMove = false; + me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); + WaitTimer = 5000; + WaitEvent = WE_REVIVE; + return; + case WE_REVIVE: + me->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); + me->SetHealth(me->GetMaxHealth()); + me->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + DoZoneInCombat(); + DoCast(me, SPELL_REBIRTH, true); + MeltArmor_Timer = 60000; + Charge_Timer = 7000; + DiveBomb_Timer = 40000+rand()%5000; + FlamePatch_Timer = 30000; + Phase1 = false; + break; + case WE_METEOR: + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, false); + DoCast(me, SPELL_DIVE_BOMB_VISUAL, false); + WaitEvent = WE_DIVE; + WaitTimer = 4000; + return; + case WE_DIVE: + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + { + me->RemoveAurasDueToSpell(SPELL_DIVE_BOMB_VISUAL); + DoCast(pTarget, SPELL_DIVE_BOMB, true); + float dist = 3.0f; + if (me->IsWithinDist3d(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 5.0f)) + dist = 5.0f; + WaitTimer = 1000 + floor(dist / 80 * 1000.0f); + me->GetMap()->CreatureRelocation(me, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(),0.0f); + me->StopMoving(); + WaitEvent = WE_LAND; + } + else + { + EnterEvadeMode(); + return; + } + case WE_LAND: + WaitEvent = WE_SUMMON; + WaitTimer = 2000; + return; + case WE_SUMMON: + for (uint8 i = 0; i < 2; ++i) + DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 10); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetDisplayId(me->GetNativeDisplayId()); + DoCast(me, SPELL_REBIRTH_2, true); + break; + case WE_DUMMY: + default: + break; + } + + WaitEvent = WE_NONE; + WaitTimer = 0; + } else WaitTimer -= diff; + } + return; + } + + if (Phase1) + { + if (me->getThreatManager().getThreatList().empty()) + { + EnterEvadeMode(); + return; + } + + if (Platforms_Move_Timer <= diff) + { + if (cur_wp == 4) + { + cur_wp = 0; + WaitEvent = WE_PLATFORM; + } + else + { + if (urand(0,4)) // next platform + { + DoSpawnCreature(CREATURE_EMBER_OF_ALAR, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + if (cur_wp == 3) + cur_wp = 0; + else + ++cur_wp; + WaitEvent = WE_PLATFORM; + } + else // flame quill + { + cur_wp = 4; + WaitEvent = WE_QUILL; + } + } + ForceMove = true; + ForceTimer = 5000; + me->GetMotionMaster()->MovePoint(0, waypoint[cur_wp][0], waypoint[cur_wp][1], waypoint[cur_wp][2]); + WaitTimer = 0; + return; + } else Platforms_Move_Timer -= diff; + } + else + { + if (Charge_Timer <= diff) + { + Unit *pTarget= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); + if (pTarget) + DoCast(pTarget, SPELL_CHARGE); + Charge_Timer = 30000; + } else Charge_Timer -= diff; + + if (MeltArmor_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_MELT_ARMOR); + MeltArmor_Timer = 60000; + } else MeltArmor_Timer -= diff; + + if (DiveBomb_Timer <= diff) + { + me->AttackStop(); + me->GetMotionMaster()->MovePoint(6, waypoint[4][0], waypoint[4][1], waypoint[4][2]); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, 50); + WaitEvent = WE_METEOR; + WaitTimer = 0; + DiveBomb_Timer = 40000+rand()%5000; + return; + } else DiveBomb_Timer -= diff; + + if (FlamePatch_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + { + Creature* Summoned = me->SummonCreature(CREATURE_FLAME_PATCH_ALAR, pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 120000); + if (Summoned) + { + Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Summoned->SetFloatValue(OBJECT_FIELD_SCALE_X, Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f); + Summoned->SetDisplayId(11686); + Summoned->setFaction(me->getFaction()); + Summoned->SetLevel(me->getLevel()); + Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false); + } + } + FlamePatch_Timer = 30000; + } else FlamePatch_Timer -= diff; + } + + DoMeleeAttackIfReady(); + } + + void DoMeleeAttackIfReady() + { + if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false)) + { + if (me->IsWithinMeleeRange(me->getVictim())) + { + me->AttackerStateUpdate(me->getVictim()); + me->resetAttackTimer(); + } + else + { + Unit *pTarget = NULL; + pTarget = me->SelectNearestTargetInAttackDistance(5); + if (pTarget) + me->AI()->AttackStart(pTarget); + else + { + DoCast(me, SPELL_FLAME_BUFFET, true); + me->setAttackTimer(BASE_ATTACK, 1500); + } + } + } + } +}; + +CreatureAI* GetAI_boss_alar(Creature* pCreature) +{ + return new boss_alarAI(pCreature); +} + +struct mob_ember_of_alarAI : public ScriptedAI +{ + mob_ember_of_alarAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + c->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); + c->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); + } + + ScriptedInstance *pInstance; + bool toDie; + + void Reset() {toDie = false;} + void EnterCombat(Unit * /*who*/) {DoZoneInCombat();} + void EnterEvadeMode() {me->setDeathState(JUST_DIED);} + + void DamageTaken(Unit* pKiller, uint32 &damage) + { + if (damage >= me->GetHealth() && pKiller != me && !toDie) + { + damage = 0; + DoCast(me, SPELL_EMBER_BLAST, true); + me->SetDisplayId(11686); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (pInstance && pInstance->GetData(DATA_ALAREVENT) == 2) + { + if (Unit* Alar = Unit::GetUnit((*me), pInstance->GetData64(DATA_ALAR))) + { + int AlarHealth = Alar->GetHealth() - Alar->GetMaxHealth()*0.03; + if (AlarHealth > 0) + Alar->SetHealth(AlarHealth); + else + Alar->SetHealth(1); + } + } + toDie = true; + } + } + + void UpdateAI(const uint32 /*diff*/) + { + if (!UpdateVictim()) + return; + + if (toDie) + { + me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + //me->SetVisibility(VISIBILITY_OFF); + } + + DoMeleeAttackIfReady(); + } + +}; + +CreatureAI* GetAI_mob_ember_of_alar(Creature* pCreature) +{ + return new mob_ember_of_alarAI(pCreature); +} + +struct mob_flame_patch_alarAI : public ScriptedAI +{ + mob_flame_patch_alarAI(Creature *c) : ScriptedAI(c) {} + void Reset() {} + void EnterCombat(Unit * /*who*/) {} + void AttackStart(Unit* /*who*/) {} + void MoveInLineOfSight(Unit* /*who*/) {} + void UpdateAI(const uint32 /*diff*/) {} +}; + +CreatureAI* GetAI_mob_flame_patch_alar(Creature* pCreature) +{ + return new mob_flame_patch_alarAI(pCreature); +} + +void AddSC_boss_alar() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "boss_alar"; + newscript->GetAI = &GetAI_boss_alar; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_ember_of_alar"; + newscript->GetAI = &GetAI_mob_ember_of_alar; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_flame_patch_alar"; + newscript->GetAI = &GetAI_mob_flame_patch_alar; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp new file mode 100644 index 00000000000..e9e217a5c62 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/boss_astromancer.cpp @@ -0,0 +1,466 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Astromancer +SD%Complete: 80 +SDComment: +SDCategory: Tempest Keep, The Eye +EndScriptData */ + +#include "ScriptedPch.h" +#include "the_eye.h" + +enum eEnums +{ + SAY_AGGRO = -1550007, + SAY_SUMMON1 = -1550008, + SAY_SUMMON2 = -1550009, + SAY_KILL1 = -1550010, + SAY_KILL2 = -1550011, + SAY_KILL3 = -1550012, + SAY_DEATH = -1550013, + SAY_VOIDA = -1550014, + SAY_VOIDB = -1550015, + + SPELL_ARCANE_MISSILES = 33031, + SPELL_WRATH_OF_THE_ASTROMANCER = 42783, + SPELL_BLINDING_LIGHT = 33009, + SPELL_FEAR = 34322, + SPELL_VOID_BOLT = 39329, + + SPELL_SPOTLIGHT = 25824, + NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT = 18928, + + NPC_SOLARIUM_AGENT = 18925, + NPC_SOLARIUM_PRIEST = 18806, + + MODEL_HUMAN = 18239, + MODEL_VOIDWALKER = 18988, + + SPELL_SOLARIUM_GREAT_HEAL = 33387, + SPELL_SOLARIUM_HOLY_SMITE = 25054, + SPELL_SOLARIUM_ARCANE_TORRENT = 33390, + + WV_ARMOR = 31000 +}; + +const float CENTER_X = 432.909f; +const float CENTER_Y = -373.424f; +const float CENTER_Z = 17.9608f; +const float CENTER_O = 1.06421f; +const float SMALL_PORTAL_RADIUS = 12.6f; +const float LARGE_PORTAL_RADIUS = 26.0f; +const float PORTAL_Z = 17.005f; + + // x, y, z, o +static float SolarianPos[4] = {432.909, -373.424, 17.9608, 1.06421}; + +struct boss_high_astromancer_solarianAI : public ScriptedAI +{ + boss_high_astromancer_solarianAI(Creature *c) : ScriptedAI(c), Summons(me) + { + pInstance = c->GetInstanceData(); + + defaultarmor = c->GetArmor(); + defaultsize = c->GetFloatValue(OBJECT_FIELD_SCALE_X); + } + + ScriptedInstance *pInstance; + SummonList Summons; + + uint8 Phase; + + uint32 ArcaneMissiles_Timer; + uint32 m_uiWrathOfTheAstromancer_Timer; + uint32 BlindingLight_Timer; + uint32 Fear_Timer; + uint32 VoidBolt_Timer; + uint32 Phase1_Timer; + uint32 Phase2_Timer; + uint32 Phase3_Timer; + uint32 AppearDelay_Timer; + uint32 defaultarmor; + uint32 Wrath_Timer; + + float defaultsize; + float Portals[3][3]; + + bool AppearDelay; + bool BlindingLight; + + void Reset() + { + ArcaneMissiles_Timer = 2000; + m_uiWrathOfTheAstromancer_Timer = 15000; + BlindingLight_Timer = 41000; + Fear_Timer = 20000; + VoidBolt_Timer = 10000; + Phase1_Timer = 50000; + Phase2_Timer = 10000; + Phase3_Timer = 15000; + AppearDelay_Timer = 2000; + BlindingLight = false; + AppearDelay = false; + Wrath_Timer = 20000+rand()%5000;//twice in phase one + Phase = 1; + Wrath_Timer = 20000+rand()%5000;//twice in phase one + + if (pInstance) + pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED); + + me->SetArmor(defaultarmor); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisibility(VISIBILITY_ON); + me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); + me->SetDisplayId(MODEL_HUMAN); + + Summons.DespawnAll(); + } + + void KilledUnit(Unit * /*victim*/) + { + DoScriptText(RAND(SAY_KILL1,SAY_KILL2,SAY_KILL3), me); + } + + void JustDied(Unit * /*victim*/) + { + me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); + me->SetDisplayId(MODEL_HUMAN); + DoScriptText(SAY_DEATH, me); + + if (pInstance) + pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, DONE); + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO, me); + DoZoneInCombat(); + + if (pInstance) + pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, IN_PROGRESS); + } + + void SummonMinion(uint32 entry, float x, float y, float z) + { + Creature* Summoned = me->SummonCreature(entry, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + if (Summoned) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + Summoned->AI()->AttackStart(pTarget); + + Summons.Summon(Summoned); + } + } + + float Portal_X(float radius) + { + if (urand(0,1)) + radius = -radius; + + return radius * (float)(rand()%100)/100.0f + CENTER_X; + } + + float Portal_Y(float x, float radius) + { + float z = RAND(1, -1); + + return (z*sqrt(radius*radius - (x - CENTER_X)*(x - CENTER_X)) + CENTER_Y); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (AppearDelay) + { + me->StopMoving(); + me->AttackStop(); + if (AppearDelay_Timer <= diff) + { + AppearDelay = false; + if (Phase == 2) + { + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisibility(VISIBILITY_OFF); + } + AppearDelay_Timer = 2000; + } else AppearDelay_Timer -= diff; + } + + if (Phase == 1) + { + if (BlindingLight_Timer <= diff) + { + BlindingLight = true; + BlindingLight_Timer = 45000; + } else BlindingLight_Timer -= diff; + + if (Wrath_Timer <= diff) + { + me->InterruptNonMeleeSpells(false); + if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) + DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true); + Wrath_Timer = 20000+rand()%5000; + } else Wrath_Timer -= diff; + + if (ArcaneMissiles_Timer <= diff) + { + if (BlindingLight) + { + DoCast(me->getVictim(), SPELL_BLINDING_LIGHT); + BlindingLight = false; + }else{ + Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + + if (!me->HasInArc(2.5f, pTarget)) + pTarget = me->getVictim(); + + if (pTarget) + DoCast(pTarget, SPELL_ARCANE_MISSILES); + } + ArcaneMissiles_Timer = 3000; + } else ArcaneMissiles_Timer -= diff; + + if (m_uiWrathOfTheAstromancer_Timer <= diff) + { + me->InterruptNonMeleeSpells(false); + + //Target the tank ? + if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 1)) + if (pTarget->GetTypeId() == TYPEID_PLAYER) + { + DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER); + m_uiWrathOfTheAstromancer_Timer = 25000; + } + else + m_uiWrathOfTheAstromancer_Timer = 1000; + } else m_uiWrathOfTheAstromancer_Timer -= diff; + + //Phase1_Timer + if (Phase1_Timer <= diff) + { + Phase = 2; + Phase1_Timer = 50000; + //After these 50 seconds she portals to the middle of the room and disappears, leaving 3 light portals behind. + me->GetMotionMaster()->Clear(); + me->GetMap()->CreatureRelocation(me, CENTER_X, CENTER_Y, CENTER_Z, CENTER_O); + for (uint8 i=0; i <= 2; ++i) + { + if (!i) + { + Portals[i][0] = Portal_X(SMALL_PORTAL_RADIUS); + Portals[i][1] = Portal_Y(Portals[i][0], SMALL_PORTAL_RADIUS); + Portals[i][2] = CENTER_Z; + } + else + { + Portals[i][0] = Portal_X(LARGE_PORTAL_RADIUS); + Portals[i][1] = Portal_Y(Portals[i][0], LARGE_PORTAL_RADIUS); + Portals[i][2] = PORTAL_Z; + } + } + if ((abs(Portals[2][0] - Portals[1][0]) < 7) && (abs(Portals[2][1] - Portals[1][1]) < 7)) + { + int i=1; + if (abs(CENTER_X + 26.0f - Portals[2][0]) < 7) + i = -1; + Portals[2][0] = Portals[2][0]+7*i; + Portals[2][1] = Portal_Y(Portals[2][0], LARGE_PORTAL_RADIUS); + } + for (int i=0; i <= 2; ++i) + { + if (Creature* Summoned = me->SummonCreature(NPC_ASTROMANCER_SOLARIAN_SPOTLIGHT, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O, TEMPSUMMON_TIMED_DESPAWN, Phase2_Timer+Phase3_Timer+AppearDelay_Timer+1700)) + { + Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Summoned->CastSpell(Summoned, SPELL_SPOTLIGHT, false); + } + } + AppearDelay = true; + } else Phase1_Timer-=diff; + } + else if (Phase == 2) + { + //10 seconds after Solarian disappears, 12 mobs spawn out of the three portals. + me->AttackStop(); + me->StopMoving(); + if (Phase2_Timer <= diff) + { + Phase = 3; + for (int i=0; i <= 2; ++i) + for (int j=1; j <= 4; j++) + SummonMinion(NPC_SOLARIUM_AGENT, Portals[i][0], Portals[i][1], Portals[i][2]); + + DoScriptText(SAY_SUMMON1, me); + Phase2_Timer = 10000; + } else Phase2_Timer -= diff; + } + else if (Phase == 3) + { + me->AttackStop(); + me->StopMoving(); + + //Check Phase3_Timer + if (Phase3_Timer <= diff) + { + Phase = 1; + + //15 seconds later Solarian reappears out of one of the 3 portals. Simultaneously, 2 healers appear in the two other portals. + int i = rand()%3; + me->GetMotionMaster()->Clear(); + me->GetMap()->CreatureRelocation(me, Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O); + + for (int j=0; j <= 2; j++) + if (j != i) + SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisibility(VISIBILITY_ON); + + DoScriptText(SAY_SUMMON2, me); + AppearDelay = true; + Phase3_Timer = 15000; + } else Phase3_Timer -= diff; + } + else if (Phase == 4) + { + //Fear_Timer + if (Fear_Timer <= diff) + { + DoCast(me, SPELL_FEAR); + Fear_Timer = 20000; + } else Fear_Timer -= diff; + + //VoidBolt_Timer + if (VoidBolt_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_VOID_BOLT); + VoidBolt_Timer = 10000; + } else VoidBolt_Timer -= diff; + } + + //When Solarian reaches 20% she will transform into a huge void walker. + if (Phase != 4 && ((me->GetHealth()*100 / me->GetMaxHealth())<20)) + { + Phase = 4; + + //To make sure she wont be invisible or not selecatble + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisibility(VISIBILITY_ON); + DoScriptText(SAY_VOIDA, me); + DoScriptText(SAY_VOIDB, me); + me->SetArmor(WV_ARMOR); + me->SetDisplayId(MODEL_VOIDWALKER); + me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f); + } + + DoMeleeAttackIfReady(); + } +}; + +struct mob_solarium_priestAI : public ScriptedAI +{ + mob_solarium_priestAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance *pInstance; + + uint32 healTimer; + uint32 holysmiteTimer; + uint32 aoesilenceTimer; + + void Reset() + { + healTimer = 9000; + holysmiteTimer = 1; + aoesilenceTimer = 15000; + } + + void EnterCombat(Unit * /*who*/) + { + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (healTimer <= diff) + { + Unit *pTarget = NULL; + + switch (urand(0,1)) + { + case 0: + if (pInstance) + pTarget = Unit::GetUnit((*me), pInstance->GetData64(DATA_ASTROMANCER)); + break; + case 1: + pTarget = me; + break; + } + + if (pTarget) + { + DoCast(pTarget, SPELL_SOLARIUM_GREAT_HEAL); + healTimer = 9000; + } + } else healTimer -= diff; + + if (holysmiteTimer <= diff) + { + DoCast(me->getVictim(), SPELL_SOLARIUM_HOLY_SMITE); + holysmiteTimer = 4000; + } else holysmiteTimer -= diff; + + if (aoesilenceTimer <= diff) + { + DoCast(me->getVictim(), SPELL_SOLARIUM_ARCANE_TORRENT); + aoesilenceTimer = 13000; + } else aoesilenceTimer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_solarium_priest(Creature* pCreature) +{ + return new mob_solarium_priestAI (pCreature); +} + +CreatureAI* GetAI_boss_high_astromancer_solarian(Creature* pCreature) +{ + return new boss_high_astromancer_solarianAI (pCreature); +} + +void AddSC_boss_high_astromancer_solarian() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "boss_high_astromancer_solarian"; + newscript->GetAI = &GetAI_boss_high_astromancer_solarian; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_solarium_priest"; + newscript->GetAI = &GetAI_mob_solarium_priest; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp new file mode 100644 index 00000000000..05681fb7539 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/boss_kaelthas.cpp @@ -0,0 +1,1498 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Kaelthas +SD%Complete: 60 +SDComment: SQL, weapon scripts, mind control, need correct spells(interruptible/uninterruptible), phoenix spawn location & animation, phoenix behaviour & spawn during gravity lapse +SDCategory: Tempest Keep, The Eye +EndScriptData */ + +#include "ScriptedPch.h" +#include "the_eye.h" +#include "WorldPacket.h" + +enum eEnums +{ + //kael'thas Speech + SAY_INTRO = -1550016, + SAY_INTRO_CAPERNIAN = -1550017, + SAY_INTRO_TELONICUS = -1550018, + SAY_INTRO_THALADRED = -1550019, + SAY_INTRO_SANGUINAR = -1550020, + SAY_PHASE2_WEAPON = -1550021, + SAY_PHASE3_ADVANCE = -1550022, + SAY_PHASE4_INTRO2 = -1550023, + SAY_PHASE5_NUTS = -1550024, + SAY_SLAY1 = -1550025, + SAY_SLAY2 = -1550026, + SAY_SLAY3 = -1550027, + SAY_MINDCONTROL1 = -1550028, + SAY_MINDCONTROL2 = -1550029, + SAY_GRAVITYLAPSE1 = -1550030, + SAY_GRAVITYLAPSE2 = -1550031, + SAY_SUMMON_PHOENIX1 = -1550032, + SAY_SUMMON_PHOENIX2 = -1550033, + SAY_DEATH = -1550034, + + //Thaladred the Darkener speech + SAY_THALADRED_AGGRO = -1550035, + SAY_THALADRED_DEATH = -1550036, + EMOTE_THALADRED_GAZE = -1550037, + + //Lord Sanguinar speech + SAY_SANGUINAR_AGGRO = -1550038, + SAY_SANGUINAR_DEATH = -1550039, + + //Grand Astromancer Capernian speech + SAY_CAPERNIAN_AGGRO = -1550040, + SAY_CAPERNIAN_DEATH = -1550041, + + //Master Engineer Telonicus speech + SAY_TELONICUS_AGGRO = -1550042, + SAY_TELONICUS_DEATH = -1550043, + + //Phase 2 spells + SPELL_SUMMON_WEAPONS = 36976, + SPELL_SUMMON_WEAPONA = 36958, + SPELL_SUMMON_WEAPONB = 36959, + SPELL_SUMMON_WEAPONC = 36960, + SPELL_SUMMON_WEAPOND = 36961, + SPELL_SUMMON_WEAPONE = 36962, + SPELL_SUMMON_WEAPONF = 36963, + SPELL_SUMMON_WEAPONG = 36964, + SPELL_RES_VISUAL = 24171, + + //Phase 4 spells + SPELL_FIREBALL = 22088, //wrong but works with CastCustomSpell + SPELL_PYROBLAST = 36819, + SPELL_FLAME_STRIKE = 36735, + SPELL_FLAME_STRIKE_VIS = 36730, + SPELL_FLAME_STRIKE_DMG = 36731, + SPELL_ARCANE_DISRUPTION = 36834, + SPELL_SHOCK_BARRIER = 36815, + SPELL_PHOENIX_ANIMATION = 36723, + SPELL_MIND_CONTROL = 32830, + + //Phase 5 spells + SPELL_EXPLODE = 36092, + SPELL_FULLPOWER = 36187, + SPELL_KNOCKBACK = 11027, + SPELL_GRAVITY_LAPSE = 34480, + SPELL_GRAVITY_LAPSE_AURA = 39432, + SPELL_NETHER_BEAM = 35873, + + //Thaladred the Darkener spells + SPELL_PSYCHIC_BLOW = 10689, + SPELL_SILENCE = 30225, + //Lord Sanguinar spells + SPELL_BELLOWING_ROAR = 40636, + //Grand Astromancer Capernian spells + + SPELL_CAPERNIAN_FIREBALL = 36971, + SPELL_CONFLAGRATION = 37018, + SPELL_ARCANE_EXPLOSION = 36970, + //Master Engineer Telonicus spells + SPELL_BOMB = 37036, + SPELL_REMOTE_TOY = 37027, + //Nether Vapor spell + SPELL_NETHER_VAPOR = 35859, + //Phoenix spell + SPELL_BURN = 36720, + SPELL_EMBER_BLAST = 34341, + SPELL_REBIRTH = 41587, + + //Creature IDs + NPC_PHOENIX = 21362, + NPC_PHOENIX_EGG = 21364, + + //Phoenix egg and phoenix model + MODEL_ID_PHOENIX = 19682, + MODEL_ID_PHOENIX_EGG = 20245, + + MAX_ADVISORS = 4 +}; + +uint32 m_auiSpellSummonWeapon[]= +{ + SPELL_SUMMON_WEAPONA, SPELL_SUMMON_WEAPONB, SPELL_SUMMON_WEAPONC, SPELL_SUMMON_WEAPOND, + SPELL_SUMMON_WEAPONE, SPELL_SUMMON_WEAPONF, SPELL_SUMMON_WEAPONG +}; + +const float CAPERNIAN_DISTANCE = 20.0f; //she casts away from the target +const float KAEL_VISIBLE_RANGE = 50.0f; + +const float afGravityPos[3] = {795.0f, 0.0f, 70.0f}; + +#define TIME_PHASE_2_3 120000 +#define TIME_PHASE_3_4 180000 + +//Base AI for Advisors +struct advisorbase_ai : public ScriptedAI +{ + advisorbase_ai(Creature* pCreature) : ScriptedAI(pCreature) + { + m_pInstance = pCreature->GetInstanceData(); + m_bDoubled_Health = false; + } + + ScriptedInstance* m_pInstance; + bool FakeDeath; + bool m_bDoubled_Health; + uint32 DelayRes_Timer; + uint64 DelayRes_Target; + + void Reset() + { + if (m_bDoubled_Health) + { + me->SetMaxHealth(me->GetMaxHealth() / 2); + m_bDoubled_Health = false; + } + + FakeDeath = false; + DelayRes_Timer = 0; + DelayRes_Target = 0; + + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + //reset encounter + if (m_pInstance && (m_pInstance->GetData(DATA_KAELTHASEVENT) == 1 || m_pInstance->GetData(DATA_KAELTHASEVENT) == 3)) + if (Creature *Kaelthas = Unit::GetCreature((*me), m_pInstance->GetData64(DATA_KAELTHAS))) + Kaelthas->AI()->EnterEvadeMode(); + } + + void MoveInLineOfSight(Unit *who) + { + if (!who || FakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + ScriptedAI::MoveInLineOfSight(who); + } + + void AttackStart(Unit* who) + { + if (!who || FakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + ScriptedAI::AttackStart(who); + } + + void Revive(Unit* /*Target*/) + { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + // double health for phase 3 + me->SetMaxHealth(me->GetMaxHealth() * 2); + m_bDoubled_Health = true; + me->SetHealth(me->GetMaxHealth()); + me->SetStandState(UNIT_STAND_STATE_STAND); + + DoCast(me, SPELL_RES_VISUAL, false); + DelayRes_Timer = 2000; + } + + void DamageTaken(Unit* pKiller, uint32 &damage) + { + if (damage < me->GetHealth()) + return; + + //Prevent glitch if in fake death + if (FakeDeath && m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) != 0) + { + damage = 0; + return; + } + + //Don't really die in phase 1 & 3, only die after that + if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) != 0) + { + //prevent death + damage = 0; + FakeDeath = true; + + me->InterruptNonMeleeSpells(false); + me->SetHealth(0); + me->StopMoving(); + me->ClearComboPointHolders(); + me->RemoveAllAurasOnDeath(); + me->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->ClearAllReactives(); + me->SetUInt64Value(UNIT_FIELD_TARGET,0); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveIdle(); + me->SetStandState(UNIT_STAND_STATE_DEAD); + JustDied(pKiller); + } + } + + void UpdateAI(const uint32 diff) + { + if (DelayRes_Timer) + { + if (DelayRes_Timer <= diff) + { + DelayRes_Timer = 0; + FakeDeath = false; + + Unit* Target = Unit::GetUnit((*me), DelayRes_Target); + if (!Target) + Target = me->getVictim(); + + DoResetThreat(); + AttackStart(Target); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveChase(Target); + me->AddThreat(Target, 0.0f); + } else DelayRes_Timer -= diff; + } + } + +}; + +//Kael'thas AI +struct boss_kaelthasAI : public ScriptedAI +{ + boss_kaelthasAI(Creature* pCreature) : ScriptedAI(pCreature), summons(me) + { + m_pInstance = pCreature->GetInstanceData(); + memset(&m_auiAdvisorGuid, 0, sizeof(m_auiAdvisorGuid)); + } + + ScriptedInstance* m_pInstance; + + uint32 Fireball_Timer; + uint32 ArcaneDisruption_Timer; + uint32 Phoenix_Timer; + uint32 ShockBarrier_Timer; + uint32 GravityLapse_Timer; + uint32 GravityLapse_Phase; + uint32 NetherBeam_Timer; + uint32 NetherVapor_Timer; + uint32 FlameStrike_Timer; + uint32 MindControl_Timer; + uint32 Phase; + uint32 PhaseSubphase; //generic + uint32 Phase_Timer; //generic timer + uint32 PyrosCasted; + + bool InGravityLapse; + bool IsCastingFireball; + bool ChainPyros; + + SummonList summons; + + uint64 m_auiAdvisorGuid[MAX_ADVISORS]; + + void Reset() + { + Fireball_Timer = 5000+rand()%10000; + ArcaneDisruption_Timer = 45000; + MindControl_Timer = 40000; + Phoenix_Timer = 50000; + ShockBarrier_Timer = 60000; + FlameStrike_Timer = 30000; + GravityLapse_Timer = 20000; + GravityLapse_Phase = 0; + NetherBeam_Timer = 8000; + NetherVapor_Timer = 10000; + PyrosCasted = 0; + Phase = 0; + InGravityLapse = false; + IsCastingFireball = false; + ChainPyros = false; + + if (me->isInCombat()) + PrepareAdvisors(); + + summons.DespawnAll(); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + if (m_pInstance) + m_pInstance->SetData(DATA_KAELTHASEVENT, 0); + } + + void PrepareAdvisors() + { + for (uint8 i = 0; i < MAX_ADVISORS; ++i) + { + if (Creature *pCreature = Unit::GetCreature((*me), m_auiAdvisorGuid[i])) + { + pCreature->Respawn(); + pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + pCreature->setFaction(me->getFaction()); + pCreature->AI()->EnterEvadeMode(); + } + } + } + + void StartEvent() + { + if (!m_pInstance) + return; + + m_auiAdvisorGuid[0] = m_pInstance->GetData64(DATA_THALADREDTHEDARKENER); + m_auiAdvisorGuid[1] = m_pInstance->GetData64(DATA_LORDSANGUINAR); + m_auiAdvisorGuid[2] = m_pInstance->GetData64(DATA_GRANDASTROMANCERCAPERNIAN); + m_auiAdvisorGuid[3] = m_pInstance->GetData64(DATA_MASTERENGINEERTELONICUS); + + if (!m_auiAdvisorGuid[0] || !m_auiAdvisorGuid[1] || !m_auiAdvisorGuid[2] || !m_auiAdvisorGuid[3]) + { + error_log("TSCR: Kael'Thas One or more advisors missing, Skipping Phases 1-3"); + + DoScriptText(SAY_PHASE4_INTRO2, me); + + Phase = 4; + + m_pInstance->SetData(DATA_KAELTHASEVENT, 4); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + AttackStart(pTarget); + + } + else + { + PrepareAdvisors(); + + DoScriptText(SAY_INTRO, me); + + m_pInstance->SetData(DATA_KAELTHASEVENT, 1); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + PhaseSubphase = 0; + Phase_Timer = 23000; + Phase = 1; + } + } + + void MoveInLineOfSight(Unit *who) + { + if (!me->hasUnitState(UNIT_STAT_STUNNED) && who->isTargetableForAttack() && + me->IsHostileTo(who) && who->isInAccessiblePlaceFor(me)) + { + if (!me->canFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + return; + + float attackRadius = me->GetAttackDistance(who); + if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who)) + { + if (!me->getVictim() && Phase >= 4) + { + who->RemoveAurasDueToSpell(SPELL_AURA_MOD_STEALTH); + AttackStart(who); + } + else if (me->GetMap()->IsDungeon()) + { + if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase) + StartEvent(); + + who->SetInCombatWith(me); + me->AddThreat(who, 0.0f); + } + } + } + } + + void Aggro(Unit * /*who*/) + { + if (m_pInstance && !m_pInstance->GetData(DATA_KAELTHASEVENT) && !Phase) + StartEvent(); + } + + void KilledUnit() + { + DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me); + } + + void JustSummoned(Creature* pSummoned) + { + // if not phoenix, then it's one of the 7 weapons + if (pSummoned->GetEntry() != NPC_PHOENIX) + { + if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + pSummoned->AI()->AttackStart(pTarget); + + summons.Summon(pSummoned); + } + } + + void SummonedCreatureDespawn(Creature *summon) {summons.Despawn(summon);} + + void JustDied(Unit* /*Killer*/) + { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + DoScriptText(SAY_DEATH, me); + + summons.DespawnAll(); + + if (m_pInstance) + m_pInstance->SetData(DATA_KAELTHASEVENT, 0); + + for (uint8 i = 0; i < MAX_ADVISORS; ++i) + { + if (Unit* pAdvisor = Unit::GetUnit((*me), m_auiAdvisorGuid[i])) + pAdvisor->Kill(pAdvisor); + } + } + + void UpdateAI(const uint32 diff) + { + //Phase 1 + switch (Phase) + { + case 1: + { + Unit *pTarget = NULL; + Creature* Advisor = NULL; + + //Subphase switch + switch(PhaseSubphase) + { + //Subphase 1 - Start + case 0: + if (Phase_Timer <= diff) + { + DoScriptText(SAY_INTRO_THALADRED, me); + + //start advisor within 7 seconds + Phase_Timer = 7000; + ++PhaseSubphase; + } else Phase_Timer -= diff; + break; + + //Subphase 1 - Unlock advisor + case 1: + if (Phase_Timer <= diff) + { + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[0])); + + if (Advisor) + { + Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + Advisor->setFaction(me->getFaction()); + + pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + if (pTarget) + Advisor->AI()->AttackStart(pTarget); + } + + ++PhaseSubphase; + } else Phase_Timer -= diff; + break; + + //Subphase 2 - Start + case 2: + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[0])); + + if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD)) + { + DoScriptText(SAY_INTRO_SANGUINAR, me); + + //start advisor within 12.5 seconds + Phase_Timer = 12500; + ++PhaseSubphase; + } + break; + + //Subphase 2 - Unlock advisor + case 3: + if (Phase_Timer <= diff) + { + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[1])); + + if (Advisor) + { + Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + Advisor->setFaction(me->getFaction()); + + pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + if (pTarget) + Advisor->AI()->AttackStart(pTarget); + } + + ++PhaseSubphase; + } else Phase_Timer -= diff; + break; + + //Subphase 3 - Start + case 4: + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[1])); + + if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD)) + { + DoScriptText(SAY_INTRO_CAPERNIAN, me); + + //start advisor within 7 seconds + Phase_Timer = 7000; + ++PhaseSubphase; + } + break; + + //Subphase 3 - Unlock advisor + case 5: + if (Phase_Timer <= diff) + { + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[2])); + + if (Advisor) + { + Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + Advisor->setFaction(me->getFaction()); + + pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + if (pTarget) + Advisor->AI()->AttackStart(pTarget); + } + + ++PhaseSubphase; + } else Phase_Timer -= diff; + break; + + //Subphase 4 - Start + case 6: + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[2])); + + if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD)) + { + DoScriptText(SAY_INTRO_TELONICUS, me); + + //start advisor within 8.4 seconds + Phase_Timer = 8400; + ++PhaseSubphase; + } + break; + + //Subphase 4 - Unlock advisor + case 7: + if (Phase_Timer <= diff) + { + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[3])); + + if (Advisor) + { + Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + Advisor->setFaction(me->getFaction()); + + pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + if (pTarget) + Advisor->AI()->AttackStart(pTarget); + } + + Phase_Timer = 3000; + ++PhaseSubphase; + } else Phase_Timer -= diff; + break; + + //End of phase 1 + case 8: + Advisor = (Unit::GetCreature((*me), m_auiAdvisorGuid[3])); + + if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD)) + { + Phase = 2; + if (m_pInstance) + m_pInstance->SetData(DATA_KAELTHASEVENT, 2); + + DoScriptText(SAY_PHASE2_WEAPON, me); + + PhaseSubphase = 0; + Phase_Timer = 3500; + DoCast(me, SPELL_SUMMON_WEAPONS); + } + break; + } + } + break; + + case 2: + { + if (PhaseSubphase == 0) + { + if (Phase_Timer <= diff) + { + PhaseSubphase = 1; + } else Phase_Timer -= diff; + } + + //Spawn weapons + if (PhaseSubphase == 1) + { + DoCast(me, SPELL_SUMMON_WEAPONS, false); + + uint8 uiMaxWeapon = sizeof(m_auiSpellSummonWeapon)/sizeof(uint32); + + for (uint32 i = 0; i < uiMaxWeapon; ++i) + DoCast(me, m_auiSpellSummonWeapon[i], true); + + PhaseSubphase = 2; + Phase_Timer = TIME_PHASE_2_3; + } + + if (PhaseSubphase == 2) + { + if (Phase_Timer <= diff) + { + DoScriptText(SAY_PHASE3_ADVANCE, me); + if (m_pInstance) + m_pInstance->SetData(DATA_KAELTHASEVENT, 3); + Phase = 3; + PhaseSubphase = 0; + } else Phase_Timer -= diff; + } + } + break; + + case 3: + { + if (PhaseSubphase == 0) + { + //Respawn advisors + Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + + Creature *Advisor; + for (uint8 i = 0; i < MAX_ADVISORS; ++i) + { + Advisor = Unit::GetCreature((*me), m_auiAdvisorGuid[i]); + + if (!Advisor) + error_log("SD2: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i); + else + CAST_AI(advisorbase_ai, Advisor->AI())->Revive(pTarget); + } + + PhaseSubphase = 1; + Phase_Timer = TIME_PHASE_3_4; + } + + if (Phase_Timer <= diff) + { + DoScriptText(SAY_PHASE4_INTRO2, me); + Phase = 4; + + if (m_pInstance) + m_pInstance->SetData(DATA_KAELTHASEVENT, 4); + + // Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael. + DoResetThreat(); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + AttackStart(pTarget); + + Phase_Timer = 30000; + } else Phase_Timer -= diff; + } + break; + + case 4: + case 5: + case 6: + { + //Return since we have no target + if (!UpdateVictim()) + return; + + //Fireball_Timer + if (!InGravityLapse && !ChainPyros && Phase != 5) + { + if (Fireball_Timer <= diff) + { + if (!IsCastingFireball) + { + if (!me->IsNonMeleeSpellCasted(false)) + { + //interruptable + me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false); + int32 dmg = 20000+rand()%5000; + me->CastCustomSpell(me->getVictim(), SPELL_FIREBALL, &dmg, 0, 0, false); + IsCastingFireball = true; + Fireball_Timer = 2500; + } + } + else + { + //apply resistance + me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true); + IsCastingFireball = false; + Fireball_Timer = 5000+rand()%10000; + } + } else Fireball_Timer -= diff; + + //ArcaneDisruption_Timer + if (ArcaneDisruption_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_ARCANE_DISRUPTION, true); + ArcaneDisruption_Timer = 60000; + } else ArcaneDisruption_Timer -= diff; + + if (FlameStrike_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_FLAME_STRIKE); + + FlameStrike_Timer = 30000; + } else FlameStrike_Timer -= diff; + + if (MindControl_Timer <= diff) + { + if (me->getThreatManager().getThreatList().size() >= 2) + for (uint32 i = 0; i < 3; ++i) + { + debug_log("SD2: Kael'Thas mind control not supported."); + //DoCast(pUnit, SPELL_MIND_CONTROL); + } + + MindControl_Timer = 60000; + } else MindControl_Timer -= diff; + } + + //Phoenix_Timer + if (Phoenix_Timer <= diff) + { + DoCast(me, SPELL_PHOENIX_ANIMATION); + DoScriptText(RAND(SAY_SUMMON_PHOENIX1,SAY_SUMMON_PHOENIX2), me); + + Phoenix_Timer = 60000; + } else Phoenix_Timer -= diff; + + //Phase 4 specific spells + if (Phase == 4) + { + if (me->GetHealth()*100 / me->GetMaxHealth() < 50) + { + if (m_pInstance) + m_pInstance->SetData(DATA_KAELTHASEVENT, 4); + Phase = 5; + Phase_Timer = 10000; + + DoScriptText(SAY_PHASE5_NUTS, me); + + me->StopMoving(); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveIdle(); + me->GetMap()->CreatureRelocation(me, afGravityPos[0], afGravityPos[1], afGravityPos[2], 0); + me->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, 0, 0); + + me->InterruptNonMeleeSpells(false); + DoCast(me, SPELL_FULLPOWER); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + } + + //ShockBarrier_Timer + if (ShockBarrier_Timer <= diff) + { + DoCast(me, SPELL_SHOCK_BARRIER); + ChainPyros = true; + PyrosCasted = 0; + ShockBarrier_Timer = 60000; + } else ShockBarrier_Timer -= diff; + + //Chain Pyros (3 of them max) + if (ChainPyros && !me->IsNonMeleeSpellCasted(false)) + { + if (PyrosCasted < 3) + { + DoCast(me->getVictim(), SPELL_PYROBLAST); + ++PyrosCasted; + } + else + { + ChainPyros = false; + Fireball_Timer = 2500; + ArcaneDisruption_Timer = 60000; + } + } + } + + if (Phase == 5) + { + if (Phase_Timer <= diff) + { + me->InterruptNonMeleeSpells(false); + me->RemoveAurasDueToSpell(SPELL_FULLPOWER); + + DoCast(me, SPELL_EXPLODE); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + Phase = 6; + AttackStart(me->getVictim()); + } else Phase_Timer -= diff; + } + + //Phase 5 + if (Phase == 6) + { + + //GravityLapse_Timer + if (GravityLapse_Timer <= diff) + { + std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); + switch (GravityLapse_Phase) + { + case 0: + me->StopMoving(); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MoveIdle(); + me->GetMap()->CreatureRelocation(me, afGravityPos[0], afGravityPos[1], afGravityPos[2], 0); + me->SendMonsterMove(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0, MOVEMENTFLAG_NONE, 0); + + // 1) Kael'thas will portal the whole raid right into his body + for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + { + //Use work around packet to prevent player from being dropped from combat + DoTeleportPlayer(pUnit, afGravityPos[0], afGravityPos[1], afGravityPos[2], pUnit->GetOrientation()); + } + } + + GravityLapse_Timer = 500; + ++GravityLapse_Phase; + InGravityLapse = true; + ShockBarrier_Timer = 1000; + NetherBeam_Timer = 5000; + break; + + case 1: + DoScriptText(RAND(SAY_GRAVITYLAPSE1,SAY_GRAVITYLAPSE2), me); + + // 2) At that point he will put a Gravity Lapse debuff on everyone + for (i = me->getThreatManager().getThreatList().begin(); i != me->getThreatManager().getThreatList().end(); ++i) + { + if (Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid())) + { + DoCast(pUnit, SPELL_KNOCKBACK, true); + //Gravity lapse - needs an exception in Spell system to work + + pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE, true, 0, 0, me->GetGUID()); + pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_AURA, true, 0, 0, me->GetGUID()); + + //Using packet workaround + WorldPacket data(12); + data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); + data.append(pUnit->GetPackGUID()); + data << uint32(0); + pUnit->SendMessageToSet(&data, true); + } + } + GravityLapse_Timer = 10000; + ++GravityLapse_Phase; + break; + + case 2: + //Cast nether vapor aura on self + me->InterruptNonMeleeSpells(false); + DoCast(me, SPELL_NETHER_VAPOR); + + GravityLapse_Timer = 20000; + ++GravityLapse_Phase; + break; + + case 3: + //Remove flight + for (i = me->getThreatManager().getThreatList().begin(); i!= me->getThreatManager().getThreatList().end(); ++i) + { + if (Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid())) + { + //Using packet workaround + WorldPacket data(12); + data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); + data.append(pUnit->GetPackGUID()); + data << uint32(0); + pUnit->SendMessageToSet(&data, true); + } + } + + me->RemoveAurasDueToSpell(SPELL_NETHER_VAPOR); + InGravityLapse = false; + GravityLapse_Timer = 60000; + GravityLapse_Phase = 0; + AttackStart(me->getVictim()); + break; + } + } else GravityLapse_Timer -= diff; + + if (InGravityLapse) + { + //ShockBarrier_Timer + if (ShockBarrier_Timer <= diff) + { + DoCast(me, SPELL_SHOCK_BARRIER); + ShockBarrier_Timer = 20000; + } else ShockBarrier_Timer -= diff; + + //NetherBeam_Timer + if (NetherBeam_Timer <= diff) + { + if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pUnit, SPELL_NETHER_BEAM); + + NetherBeam_Timer = 4000; + } else NetherBeam_Timer -= diff; + } + } + + if (!InGravityLapse) + DoMeleeAttackIfReady(); + } + } + } +}; + +//Thaladred the Darkener AI +struct boss_thaladred_the_darkenerAI : public advisorbase_ai +{ + boss_thaladred_the_darkenerAI(Creature* pCreature) : advisorbase_ai(pCreature) {} + + uint32 Gaze_Timer; + uint32 Silence_Timer; + uint32 PsychicBlow_Timer; + + void Reset() + { + Gaze_Timer = 100; + Silence_Timer = 20000; + PsychicBlow_Timer = 10000; + + advisorbase_ai::Reset(); + } + + void Aggro(Unit *who) + { + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + if (!who || FakeDeath) + return; + + DoScriptText(SAY_THALADRED_AGGRO, me); + me->AddThreat(who, 5000000.0f); + } + + void JustDied(Unit* /*pKiller*/) + { + if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + DoScriptText(SAY_THALADRED_DEATH, me); + } + + void UpdateAI(const uint32 diff) + { + advisorbase_ai::UpdateAI(diff); + + //Faking death, don't do anything + if (FakeDeath) + return; + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Gaze_Timer + if (Gaze_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + { + DoResetThreat(); + me->AddThreat(pTarget, 5000000.0f); + DoScriptText(EMOTE_THALADRED_GAZE, me, pTarget); + Gaze_Timer = 8500; + } + } else Gaze_Timer -= diff; + + //Silence_Timer + if (Silence_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_SILENCE); + Silence_Timer = 20000; + } else Silence_Timer -= diff; + + //PsychicBlow_Timer + if (PsychicBlow_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_PSYCHIC_BLOW); + PsychicBlow_Timer = 20000+rand()%5000; + } else PsychicBlow_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +//Lord Sanguinar AI +struct boss_lord_sanguinarAI : public advisorbase_ai +{ + boss_lord_sanguinarAI(Creature* pCreature) : advisorbase_ai(pCreature) {} + + uint32 Fear_Timer; + + void Reset() + { + Fear_Timer = 20000; + advisorbase_ai::Reset(); + } + + void Aggro(Unit *who) + { + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + if (!who || FakeDeath) + return; + + DoScriptText(SAY_SANGUINAR_AGGRO, me); + } + + void JustDied(Unit* /*Killer*/) + { + if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + DoScriptText(SAY_SANGUINAR_DEATH, me); + } + + void UpdateAI(const uint32 diff) + { + advisorbase_ai::UpdateAI(diff); + + //Faking death, don't do anything + if (FakeDeath) + return; + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Fear_Timer + if (Fear_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_BELLOWING_ROAR); + Fear_Timer = 25000+rand()%10000; //approximately every 30 seconds + } else Fear_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +//Grand Astromancer Capernian AI +struct boss_grand_astromancer_capernianAI : public advisorbase_ai +{ + boss_grand_astromancer_capernianAI(Creature* pCreature) : advisorbase_ai(pCreature) {} + + uint32 Fireball_Timer; + uint32 Conflagration_Timer; + uint32 ArcaneExplosion_Timer; + uint32 Yell_Timer; + bool Yell; + + void Reset() + { + Fireball_Timer = 2000; + Conflagration_Timer = 20000; + ArcaneExplosion_Timer = 5000; + Yell_Timer = 2000; + Yell = false; + + advisorbase_ai::Reset(); + } + + void JustDied(Unit* /*pKiller*/) + { + if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + DoScriptText(SAY_CAPERNIAN_DEATH, me); + } + + void AttackStart(Unit* who) + { + if (!who || FakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + if (me->Attack(who, true)) + { + me->AddThreat(who, 0.0f); + me->SetInCombatWith(who); + who->SetInCombatWith(me); + + me->GetMotionMaster()->MoveChase(who, CAPERNIAN_DISTANCE); + } + } + + void Aggro(Unit *who) + { + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + if (!who || FakeDeath) + return; + } + + void UpdateAI(const uint32 diff) + { + advisorbase_ai::UpdateAI(diff); + + //Faking Death, don't do anything + if (FakeDeath) + return; + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Yell_Timer + if (!Yell) + { + if (Yell_Timer <= diff) + { + DoScriptText(SAY_CAPERNIAN_AGGRO, me); + Yell = true; + } else Yell_Timer -= diff; + } + + //Fireball_Timer + if (Fireball_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_CAPERNIAN_FIREBALL); + Fireball_Timer = 4000; + } else Fireball_Timer -= diff; + + //Conflagration_Timer + if (Conflagration_Timer <= diff) + { + Unit *pTarget = NULL; + pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0); + + if (pTarget && me->IsWithinDistInMap(pTarget, 30)) + DoCast(pTarget, SPELL_CONFLAGRATION); + else + DoCast(me->getVictim(), SPELL_CONFLAGRATION); + + Conflagration_Timer = 10000+rand()%5000; + } else Conflagration_Timer -= diff; + + //ArcaneExplosion_Timer + if (ArcaneExplosion_Timer <= diff) + { + bool InMeleeRange = false; + Unit *pTarget = NULL; + std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList(); + for (std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); i!= m_threatlist.end(); ++i) + { + Unit* pUnit = Unit::GetUnit((*me), (*i)->getUnitGuid()); + //if in melee range + if (pUnit && pUnit->IsWithinDistInMap(me, 5)) + { + InMeleeRange = true; + pTarget = pUnit; + break; + } + } + + if (InMeleeRange) + DoCast(pTarget, SPELL_ARCANE_EXPLOSION); + + ArcaneExplosion_Timer = 4000+rand()%2000; + } else ArcaneExplosion_Timer -= diff; + + //Do NOT deal any melee damage. + } +}; + +//Master Engineer Telonicus AI +struct boss_master_engineer_telonicusAI : public advisorbase_ai +{ + boss_master_engineer_telonicusAI(Creature* pCreature) : advisorbase_ai(pCreature) {} + + uint32 Bomb_Timer; + uint32 RemoteToy_Timer; + + void Reset() + { + Bomb_Timer = 10000; + RemoteToy_Timer = 5000; + + advisorbase_ai::Reset(); + } + + void JustDied(Unit* /*pKiller*/) + { + if (m_pInstance && m_pInstance->GetData(DATA_KAELTHASEVENT) == 3) + DoScriptText(SAY_TELONICUS_DEATH, me); + } + + void Aggro(Unit *who) + { + if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + if (!who || FakeDeath) + return; + + DoScriptText(SAY_TELONICUS_AGGRO, me); + } + + void UpdateAI(const uint32 diff) + { + advisorbase_ai::UpdateAI(diff); + + //Faking Death, do nothing + if (FakeDeath) + return; + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Bomb_Timer + if (Bomb_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_BOMB); + Bomb_Timer = 25000; + } else Bomb_Timer -= diff; + + //RemoteToy_Timer + if (RemoteToy_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(pTarget, SPELL_REMOTE_TOY); + + RemoteToy_Timer = 10000+rand()%5000; + } else RemoteToy_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +//Flame Strike AI +struct mob_kael_flamestrikeAI : public Scripted_NoMovementAI +{ + mob_kael_flamestrikeAI(Creature* pCreature) : Scripted_NoMovementAI(pCreature) {} + + uint32 Timer; + bool Casting; + bool KillSelf; + + void Reset() + { + Timer = 5000; + Casting = false; + KillSelf = false; + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->setFaction(14); + } + + void MoveInLineOfSight(Unit * /*who*/) {} + + void EnterCombat(Unit * /*who*/) {} + + void UpdateAI(const uint32 diff) + { + if (!Casting) + { + DoCast(me, SPELL_FLAME_STRIKE_VIS); + Casting = true; + } + + //Timer + if (Timer <= diff) + { + if (!KillSelf) + { + me->InterruptNonMeleeSpells(false); + DoCast(me, SPELL_FLAME_STRIKE_DMG); + } else me->Kill(me); + + KillSelf = true; + Timer = 1000; + } else Timer -= diff; + } +}; + +//Phoenix AI +struct mob_phoenix_tkAI : public ScriptedAI +{ + mob_phoenix_tkAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + uint32 Cycle_Timer; + + void Reset() + { + Cycle_Timer = 2000; + DoCast(me, SPELL_BURN, true); + } + + void JustDied(Unit* /*killer*/) + { + //is this spell in use anylonger? + //DoCast(me, SPELL_EMBER_BLAST, true); + me->SummonCreature(NPC_PHOENIX_EGG,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,16000); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (Cycle_Timer <= diff) + { + //spell Burn should possible do this, but it doesn't, so do this for now. + uint32 dmg = urand(4500,5500); + if (me->GetHealth() > dmg) + me->SetHealth(uint32(me->GetHealth()-dmg)); + Cycle_Timer = 2000; + } else Cycle_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +//Phoenix Egg AI +struct mob_phoenix_egg_tkAI : public ScriptedAI +{ + mob_phoenix_egg_tkAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + uint32 Rebirth_Timer; + + void Reset() + { + Rebirth_Timer = 15000; + } + + //ignore any + void MoveInLineOfSight(Unit* /*who*/) {} + + void AttackStart(Unit* who) + { + if (me->Attack(who, false)) + { + me->SetInCombatWith(who); + who->SetInCombatWith(me); + + DoStartNoMovement(who); + } + } + + void JustSummoned(Creature* summoned) + { + summoned->AddThreat(me->getVictim(), 0.0f); + summoned->CastSpell(summoned,SPELL_REBIRTH,false); + } + + void UpdateAI(const uint32 diff) + { + if (!Rebirth_Timer) + return; + + if (Rebirth_Timer <= diff) + { + me->SummonCreature(NPC_PHOENIX,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation(),TEMPSUMMON_CORPSE_DESPAWN,5000); + Rebirth_Timer = 0; + } else Rebirth_Timer -= diff; + } +}; + +CreatureAI* GetAI_boss_kaelthas(Creature* pCreature) +{ + return new boss_kaelthasAI(pCreature); +} + +CreatureAI* GetAI_boss_thaladred_the_darkener(Creature* pCreature) +{ + return new boss_thaladred_the_darkenerAI(pCreature); +} + +CreatureAI* GetAI_boss_lord_sanguinar(Creature* pCreature) +{ + return new boss_lord_sanguinarAI(pCreature); +} + +CreatureAI* GetAI_boss_grand_astromancer_capernian(Creature* pCreature) +{ + return new boss_grand_astromancer_capernianAI(pCreature); +} + +CreatureAI* GetAI_boss_master_engineer_telonicus(Creature* pCreature) +{ + return new boss_master_engineer_telonicusAI(pCreature); +} + +CreatureAI* GetAI_mob_kael_flamestrike(Creature* pCreature) +{ + return new mob_kael_flamestrikeAI(pCreature); +} + +CreatureAI* GetAI_mob_phoenix_tk(Creature* pCreature) +{ + return new mob_phoenix_tkAI(pCreature); +} + +CreatureAI* GetAI_mob_phoenix_egg_tk(Creature* pCreature) +{ + return new mob_phoenix_egg_tkAI(pCreature); +} + +void AddSC_boss_kaelthas() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "boss_kaelthas"; + newscript->GetAI = &GetAI_boss_kaelthas; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_thaladred_the_darkener"; + newscript->GetAI = &GetAI_boss_thaladred_the_darkener; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_lord_sanguinar"; + newscript->GetAI = &GetAI_boss_lord_sanguinar; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_grand_astromancer_capernian"; + newscript->GetAI = &GetAI_boss_grand_astromancer_capernian; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "boss_master_engineer_telonicus"; + newscript->GetAI = &GetAI_boss_master_engineer_telonicus; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_kael_flamestrike"; + newscript->GetAI = &GetAI_mob_kael_flamestrike; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_phoenix_tk"; + newscript->GetAI = &GetAI_mob_phoenix_tk; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_phoenix_egg_tk"; + newscript->GetAI = &GetAI_mob_phoenix_egg_tk; + newscript->RegisterSelf(); +} diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp new file mode 100644 index 00000000000..e1b60b20948 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/boss_void_reaver.cpp @@ -0,0 +1,179 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Void_Reaver +SD%Complete: 90 +SDComment: Should reset if raid are out of room. +SDCategory: Tempest Keep, The Eye +EndScriptData */ + +#include "ScriptedPch.h" +#include "the_eye.h" + +enum eEnums +{ + SAY_AGGRO = -1550000, + SAY_SLAY1 = -1550001, + SAY_SLAY2 = -1550002, + SAY_SLAY3 = -1550003, + SAY_DEATH = -1550004, + SAY_POUNDING1 = -1550005, + SAY_POUNDING2 = -1550006, + + SPELL_POUNDING = 34162, + SPELL_ARCANE_ORB = 34172, + SPELL_KNOCK_AWAY = 25778, + SPELL_BERSERK = 27680 +}; + +struct boss_void_reaverAI : public ScriptedAI +{ + boss_void_reaverAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance* pInstance; + + uint32 Pounding_Timer; + uint32 ArcaneOrb_Timer; + uint32 KnockAway_Timer; + uint32 Berserk_Timer; + + bool Enraged; + + void Reset() + { + Pounding_Timer = 15000; + ArcaneOrb_Timer = 3000; + KnockAway_Timer = 30000; + Berserk_Timer = 600000; + + Enraged = false; + + if (pInstance && me->isAlive()) + pInstance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED); + } + + void KilledUnit(Unit * /*victim*/) + { + DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me); + } + + void JustDied(Unit * /*victim*/) + { + DoScriptText(SAY_DEATH, me); + DoZoneInCombat(); + + if (pInstance) + pInstance->SetData(DATA_VOIDREAVEREVENT, DONE); + } + + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO, me); + + if (pInstance) + pInstance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS); + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + // Pounding + if (Pounding_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_POUNDING); + + DoScriptText(RAND(SAY_POUNDING1,SAY_POUNDING2), me); + Pounding_Timer = 15000; //cast time(3000) + cooldown time(12000) + } else Pounding_Timer -= diff; + + // Arcane Orb + if (ArcaneOrb_Timer <= diff) + { + Unit *pTarget = NULL; + std::list<HostileReference *> t_list = me->getThreatManager().getThreatList(); + std::vector<Unit *> target_list; + for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + { + pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid()); + if (!pTarget) + continue; + + // exclude pets & totems + if (pTarget->GetTypeId() != TYPEID_PLAYER) + continue; + + //18 yard radius minimum + if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->isAlive() && !pTarget->IsWithinDist(me, 18, false)) + target_list.push_back(pTarget); + pTarget = NULL; + } + + if (target_list.size()) + pTarget = *(target_list.begin()+rand()%target_list.size()); + else + pTarget = me->getVictim(); + + if (pTarget) + me->CastSpell(pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, NULL, pTarget); + + ArcaneOrb_Timer = 3000; + } else ArcaneOrb_Timer -= diff; + + // Single Target knock back, reduces aggro + if (KnockAway_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_KNOCK_AWAY); + + //Drop 25% aggro + if (DoGetThreat(me->getVictim())) + DoModifyThreatPercent(me->getVictim(),-25); + + KnockAway_Timer = 30000; + } else KnockAway_Timer -= diff; + + //Berserk + if (Berserk_Timer < diff && !Enraged) + { + DoCast(me, SPELL_BERSERK); + Enraged = true; + } else Berserk_Timer -= diff; + + DoMeleeAttackIfReady(); + + EnterEvadeIfOutOfCombatArea(diff); + } +}; + +CreatureAI* GetAI_boss_void_reaver(Creature* pCreature) +{ + return new boss_void_reaverAI (pCreature); +} + +void AddSC_boss_void_reaver() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "boss_void_reaver"; + newscript->GetAI = &GetAI_boss_void_reaver; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp new file mode 100644 index 00000000000..59c72071238 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/instance_the_eye.cpp @@ -0,0 +1,176 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_The_Eye +SD%Complete: 100 +SDComment: +SDCategory: Tempest Keep, The Eye +EndScriptData */ + +#include "ScriptedPch.h" +#include "the_eye.h" + +#define MAX_ENCOUNTER 5 + +/* The Eye encounters: +0 - Kael'thas event +1 - Al' ar event +2 - Solarian Event +3 - Void Reaver event +*/ + +struct instance_the_eye : public ScriptedInstance +{ + instance_the_eye(Map* pMap) : ScriptedInstance(pMap) {Initialize();}; + + uint64 ThaladredTheDarkener; + uint64 LordSanguinar; + uint64 GrandAstromancerCapernian; + uint64 MasterEngineerTelonicus; + uint64 Kaelthas; + uint64 Astromancer; + uint64 Alar; + + uint8 KaelthasEventPhase; + uint8 AlarEventPhase; + + uint32 m_auiEncounter[MAX_ENCOUNTER]; + + void Initialize() + { + memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + + ThaladredTheDarkener = 0; + LordSanguinar = 0; + GrandAstromancerCapernian = 0; + MasterEngineerTelonicus = 0; + Kaelthas = 0; + Astromancer = 0; + Alar = 0; + + KaelthasEventPhase = 0; + AlarEventPhase = 0; + } + + bool IsEncounterInProgress() const + { + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) return true; + + return false; + } + + void OnCreatureCreate(Creature* pCreature, bool /*add*/) + { + switch(pCreature->GetEntry()) + { + case 20064: ThaladredTheDarkener = pCreature->GetGUID(); break; + case 20063: MasterEngineerTelonicus = pCreature->GetGUID(); break; + case 20062: GrandAstromancerCapernian = pCreature->GetGUID(); break; + case 20060: LordSanguinar = pCreature->GetGUID(); break; + case 19622: Kaelthas = pCreature->GetGUID(); break; + case 18805: Astromancer = pCreature->GetGUID(); break; + case 19514: Alar = pCreature->GetGUID(); break; + } + } + + uint64 GetData64(uint32 identifier) + { + switch(identifier) + { + case DATA_THALADREDTHEDARKENER: return ThaladredTheDarkener; + case DATA_LORDSANGUINAR: return LordSanguinar; + case DATA_GRANDASTROMANCERCAPERNIAN: return GrandAstromancerCapernian; + case DATA_MASTERENGINEERTELONICUS: return MasterEngineerTelonicus; + case DATA_KAELTHAS: return Kaelthas; + case DATA_ASTROMANCER: return Astromancer; + case DATA_ALAR: return Alar; + } + return 0; + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case DATA_ALAREVENT: AlarEventPhase = data; m_auiEncounter[0] = data; break; + case DATA_HIGHASTROMANCERSOLARIANEVENT: m_auiEncounter[1] = data; break; + case DATA_VOIDREAVEREVENT: m_auiEncounter[2] = data; break; + case DATA_KAELTHASEVENT: KaelthasEventPhase = data; m_auiEncounter[3] = data; break; + } + if (data == DONE) + SaveToDB(); + } + + uint32 GetData(uint32 type) + { + switch(type) + { + case DATA_ALAREVENT: return AlarEventPhase; + case DATA_HIGHASTROMANCERSOLARIANEVENT: return m_auiEncounter[1]; + case DATA_VOIDREAVEREVENT: return m_auiEncounter[2]; + case DATA_KAELTHASEVENT: return KaelthasEventPhase; + } + return 0; + } + + std::string GetSaveData() + { + OUT_SAVE_INST_DATA; + std::ostringstream stream; + stream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3]; + char* out = new char[stream.str().length() + 1]; + strcpy(out, stream.str().c_str()); + if (out) + { + OUT_SAVE_INST_DATA_COMPLETE; + return out; + } + return NULL; + } + + void Load(const char* in) + { + if (!in) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + OUT_LOAD_INST_DATA(in); + std::istringstream stream(in); + stream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]; + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead. + m_auiEncounter[i] = NOT_STARTED; + OUT_LOAD_INST_DATA_COMPLETE; + } +}; + +InstanceData* GetInstanceData_instance_the_eye(Map* pMap) +{ + return new instance_the_eye(pMap); +} + +void AddSC_instance_the_eye() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_the_eye"; + newscript->GetInstanceData = &GetInstanceData_instance_the_eye; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp new file mode 100644 index 00000000000..97021fdc031 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/the_eye.cpp @@ -0,0 +1,98 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: The_Eye +SD%Complete: 100 +SDComment: +SDCategory: Tempest Keep, The Eye +EndScriptData */ + +/* ContentData +mob_crystalcore_devastator +EndContentData */ + +#include "ScriptedPch.h" +#include "the_eye.h" + +#define SPELL_COUNTERCHARGE 35035 +#define SPELL_KNOCKAWAY 22893 + +struct mob_crystalcore_devastatorAI : public ScriptedAI +{ + mob_crystalcore_devastatorAI(Creature *c) : ScriptedAI(c) {} + + uint32 Knockaway_Timer; + uint32 Countercharge_Timer; + + void Reset() + { + Countercharge_Timer = 9000; + Knockaway_Timer = 25000; + } + + void EnterCombat(Unit * /*who*/) + { + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + //Check if we have a current target + //Knockaway_Timer + if (Knockaway_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_KNOCKAWAY, true); + + // current aggro target is knocked away pick new target + Unit* pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 0); + + if (!pTarget || pTarget == me->getVictim()) + pTarget = SelectUnit(SELECT_TARGET_TOPAGGRO, 1); + + if (pTarget) + me->TauntApply(pTarget); + + Knockaway_Timer = 23000; + } else Knockaway_Timer -= diff; + + //Countercharge_Timer + if (Countercharge_Timer <= diff) + { + DoCast(me, SPELL_COUNTERCHARGE); + Countercharge_Timer = 45000; + } else Countercharge_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_crystalcore_devastator(Creature* pCreature) +{ + return new mob_crystalcore_devastatorAI (pCreature); +} + +void AddSC_the_eye() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "mob_crystalcore_devastator"; + newscript->GetAI = &GetAI_mob_crystalcore_devastator; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h b/src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h new file mode 100644 index 00000000000..d0d3ea09061 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_eye/the_eye.h @@ -0,0 +1,20 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software licensed under GPL version 2 + * Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef DEF_THE_EYE_H +#define DEF_THE_EYE_H + +#define DATA_ALAREVENT 1 +#define DATA_ASTROMANCER 2 +#define DATA_GRANDASTROMANCERCAPERNIAN 3 +#define DATA_HIGHASTROMANCERSOLARIANEVENT 4 +#define DATA_KAELTHAS 5 +#define DATA_KAELTHASEVENT 6 +#define DATA_LORDSANGUINAR 7 +#define DATA_MASTERENGINEERTELONICUS 8 +#define DATA_THALADREDTHEDARKENER 10 +#define DATA_VOIDREAVEREVENT 11 +#define DATA_ALAR 12 +#endif + diff --git a/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp new file mode 100644 index 00000000000..b9c365eda65 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_gyrokill.cpp @@ -0,0 +1,39 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Gatewatcher_Gyrokill +SD%Complete: 0 +SDComment: Place Holder +SDCategory: Tempest Keep, The Mechanar +EndScriptData */ + +#include "ScriptedPch.h" + +//not used +#define SAY_AGGRO -1554000 +#define SAY_SAW_ATTACK1 -1554001 +#define SAY_SAW_ATTACK2 -1554002 +#define SAY_SLAY1 -1554003 +#define SAY_SLAY2 -1554004 +#define SAY_DEATH -1554005 + +#define SPELL_STREAM_OF_MACHINE_FLUID 35311 +#define SPELL_SAW_BLADE 35318 +#define H_SPELL_SAW_BLADE 39192 +#define SPELL_SHADOW_POWER 35322 +#define H_SPELL_SHADOW_POWER 39193 + diff --git a/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp new file mode 100644 index 00000000000..50c3a6171ce --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_gatewatcher_ironhand.cpp @@ -0,0 +1,130 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: Boss_Gatewatcher_Ironhand +SD%Complete: 75 +SDComment: +SDCategory: Tempest Keep, The Mechanar +EndScriptData */ + +#include "ScriptedPch.h" + +#define SAY_AGGRO_1 -1554006 +#define SAY_HAMMER_1 -1554007 +#define SAY_HAMMER_2 -1554008 +#define SAY_SLAY_1 -1554009 +#define SAY_SLAY_2 -1554010 +#define SAY_DEATH_1 -1554011 +#define EMOTE_HAMMER -1554012 + +// Spells to be casted +#define SPELL_SHADOW_POWER 35322 +#define H_SPELL_SHADOW_POWER 39193 +#define SPELL_HAMMER_PUNCH 35326 +#define SPELL_JACKHAMMER 35327 +#define H_SPELL_JACKHAMMER 39194 +#define SPELL_STREAM_OF_MACHINE_FLUID 35311 + +// Gatewatcher Iron-Hand AI +struct boss_gatewatcher_iron_handAI : public ScriptedAI +{ + boss_gatewatcher_iron_handAI(Creature *c) : ScriptedAI(c) + { + } + + uint32 Shadow_Power_Timer; + uint32 Jackhammer_Timer; + uint32 Stream_of_Machine_Fluid_Timer; + + void Reset() + { + Shadow_Power_Timer = 25000; + Jackhammer_Timer = 45000; + Stream_of_Machine_Fluid_Timer = 55000; + + } + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO_1, me); + } + + void KilledUnit(Unit* /*victim*/) + { + if (rand()%2) + return; + + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); + } + + void JustDied(Unit* /*Killer*/) + { + DoScriptText(SAY_DEATH_1, me); + //TODO: Add door check/open code + } + + void UpdateAI(const uint32 diff) + { + //Return since we have no target + if (!UpdateVictim()) + return; + + //Shadow Power + if (Shadow_Power_Timer <= diff) + { + DoCast(me, SPELL_SHADOW_POWER); + Shadow_Power_Timer = 20000 + rand()%8000; + } else Shadow_Power_Timer -= diff; + + //Jack Hammer + if (Jackhammer_Timer <= diff) + { + //TODO: expect cast this about 5 times in a row (?), announce it by emote only once + DoScriptText(EMOTE_HAMMER, me); + DoCast(me->getVictim(), SPELL_JACKHAMMER); + + //chance to yell, but not same time as emote (after spell in fact casted) + if (rand()%2) + return; + + DoScriptText(RAND(SAY_HAMMER_1,SAY_HAMMER_2), me); + Jackhammer_Timer = 30000; + } else Jackhammer_Timer -= diff; + + //Stream of Machine Fluid + if (Stream_of_Machine_Fluid_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_STREAM_OF_MACHINE_FLUID); + Stream_of_Machine_Fluid_Timer = 35000 + rand()%15000; + } else Stream_of_Machine_Fluid_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; +CreatureAI* GetAI_boss_gatewatcher_iron_hand(Creature* pCreature) +{ + return new boss_gatewatcher_iron_handAI (pCreature); +} + +void AddSC_boss_gatewatcher_iron_hand() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "boss_gatewatcher_iron_hand"; + newscript->GetAI = &GetAI_boss_gatewatcher_iron_hand; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp new file mode 100644 index 00000000000..ededec0196d --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_nethermancer_sepethrea.cpp @@ -0,0 +1,245 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: Boss_Nethermancer_Sepethrea +SD%Complete: 90 +SDComment: Need adjustments to initial summons +SDCategory: Tempest Keep, The Mechanar +EndScriptData */ + +#include "ScriptedPch.h" +#include "mechanar.h" + +#define SAY_AGGRO -1554013 +#define SAY_SUMMON -1554014 +#define SAY_DRAGONS_BREATH_1 -1554015 +#define SAY_DRAGONS_BREATH_2 -1554016 +#define SAY_SLAY1 -1554017 +#define SAY_SLAY2 -1554018 +#define SAY_DEATH -1554019 + +#define SPELL_SUMMON_RAGIN_FLAMES 35275 +#define H_SPELL_SUMMON_RAGIN_FLAMES 39084 + +#define SPELL_FROST_ATTACK 35263 +#define SPELL_ARCANE_BLAST 35314 +#define SPELL_DRAGONS_BREATH 35250 +#define SPELL_KNOCKBACK 37317 +#define SPELL_SOLARBURN 35267 + +struct boss_nethermancer_sepethreaAI : public ScriptedAI +{ + boss_nethermancer_sepethreaAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance *pInstance; + + uint32 frost_attack_Timer; + uint32 arcane_blast_Timer; + uint32 dragons_breath_Timer; + uint32 knockback_Timer; + uint32 solarburn_Timer; + + void Reset() + { + frost_attack_Timer = 7000 + rand()%3000; + arcane_blast_Timer = 12000 + rand()%6000; + dragons_breath_Timer = 18000 + rand()%4000; + knockback_Timer = 22000 + rand()%6000; + solarburn_Timer = 30000; + + if (pInstance) + pInstance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED); + } + + void EnterCombat(Unit* who) + { + if (pInstance) + pInstance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS); + + DoScriptText(SAY_AGGRO, me); + DoCast(who, SPELL_SUMMON_RAGIN_FLAMES); + DoScriptText(SAY_SUMMON, me); + } + + void KilledUnit(Unit* /*victim*/) + { + DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2), me); + } + + void JustDied(Unit* /*Killer*/) + { + DoScriptText(SAY_DEATH, me); + + if (pInstance) + pInstance->SetData(DATA_NETHERMANCER_EVENT, DONE); + } + + void UpdateAI(const uint32 diff) + { + //Return since we have no target + if (!UpdateVictim()) + return; + + //Frost Attack + if (frost_attack_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_FROST_ATTACK); + frost_attack_Timer = 7000 + rand()%3000; + } else frost_attack_Timer -= diff; + + //Arcane Blast + if (arcane_blast_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_ARCANE_BLAST); + arcane_blast_Timer = 15000; + } else arcane_blast_Timer -= diff; + + //Dragons Breath + if (dragons_breath_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_DRAGONS_BREATH); + { + if (rand()%2) + return; + + DoScriptText(RAND(SAY_DRAGONS_BREATH_1,SAY_DRAGONS_BREATH_2), me); + } + dragons_breath_Timer = 12000 + rand()%10000; + } else dragons_breath_Timer -= diff; + + //Knockback + if (knockback_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_KNOCKBACK); + knockback_Timer = 15000 + rand()%10000; + } else knockback_Timer -= diff; + + //Solarburn + if (solarburn_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_SOLARBURN); + solarburn_Timer = 30000; + } else solarburn_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_nethermancer_sepethrea(Creature* pCreature) +{ + return new boss_nethermancer_sepethreaAI (pCreature); +} + +#define SPELL_INFERNO 35268 +#define H_SPELL_INFERNO 39346 +#define SPELL_FIRE_TAIL 35278 + +struct mob_ragin_flamesAI : public ScriptedAI +{ + mob_ragin_flamesAI(Creature *c) : ScriptedAI(c) + { + pInstance = c->GetInstanceData(); + } + + ScriptedInstance *pInstance; + + uint32 inferno_Timer; + uint32 flame_timer; + uint32 Check_Timer; + + bool onlyonce; + + void Reset() + { + inferno_Timer = 10000; + flame_timer = 500; + Check_Timer = 2000; + onlyonce = false; + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true); + me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true); + me->SetSpeed(MOVE_RUN, DUNGEON_MODE(0.5f, 0.7f)); + } + + void EnterCombat(Unit* /*who*/) + { + } + + void UpdateAI(const uint32 diff) + { + //Check_Timer + if (Check_Timer <= diff) + { + if (pInstance) + { + if (pInstance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS) + { + //remove + me->setDeathState(JUST_DIED); + me->RemoveCorpse(); + } + } + Check_Timer = 1000; + } else Check_Timer -= diff; + + if (!UpdateVictim()) + return; + + if (!onlyonce) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0)) + me->GetMotionMaster()->MoveChase(pTarget); + onlyonce = true; + } + + if (inferno_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_INFERNO); + me->TauntApply(me->getVictim()); + inferno_Timer = 10000; + } else inferno_Timer -= diff; + + if (flame_timer <= diff) + { + DoCast(me, SPELL_FIRE_TAIL); + flame_timer = 500; + } else flame_timer -=diff; + + DoMeleeAttackIfReady(); + } + +}; +CreatureAI* GetAI_mob_ragin_flames(Creature* pCreature) +{ + return new mob_ragin_flamesAI (pCreature); +} +void AddSC_boss_nethermancer_sepethrea() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "boss_nethermancer_sepethrea"; + newscript->GetAI = &GetAI_boss_nethermancer_sepethrea; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_ragin_flames"; + newscript->GetAI = &GetAI_mob_ragin_flames; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp new file mode 100644 index 00000000000..c0c06704db7 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_mechanar/boss_pathaleon_the_calculator.cpp @@ -0,0 +1,246 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: Boss Pathaleon the Calculator +SD%Complete: 50 +SDComment: Event missing. Script for himself 99% blizzlike. +SDCategory: Tempest Keep, The Mechanar +EndScriptData */ + +#include "ScriptedPch.h" + +#define SAY_AGGRO -1554020 +#define SAY_DOMINATION_1 -1554021 +#define SAY_DOMINATION_2 -1554022 +#define SAY_SUMMON -1554023 +#define SAY_ENRAGE -1554024 +#define SAY_SLAY_1 -1554025 +#define SAY_SLAY_2 -1554026 +#define SAY_DEATH -1554027 + +// Spells to be casted +#define SPELL_MANA_TAP 36021 +#define SPELL_ARCANE_TORRENT 36022 +#define SPELL_DOMINATION 35280 +#define H_SPELL_ARCANE_EXPLOSION 15453 +#define SPELL_FRENZY 36992 + +#define SPELL_SUMMON_NETHER_WRAITH_1 35285 //Spells work, but not implemented +#define SPELL_SUMMON_NETHER_WRAITH_2 35286 +#define SPELL_SUMMON_NETHER_WRAITH_3 35287 +#define SPELL_SUMMON_NETHER_WRAITH_4 35288 + +// Add Spells +#define SPELL_DETONATION 35058 +#define SPELL_ARCANE_MISSILES 35034 + +struct boss_pathaleon_the_calculatorAI : public ScriptedAI +{ + boss_pathaleon_the_calculatorAI(Creature *c) : ScriptedAI(c), summons(me) + { + } + + uint32 Summon_Timer; + SummonList summons; + uint32 ManaTap_Timer; + uint32 ArcaneTorrent_Timer; + uint32 Domination_Timer; + uint32 ArcaneExplosion_Timer; + + bool Enraged; + + uint32 Counter; + + void Reset() + { + Summon_Timer = 30000; + ManaTap_Timer = 12000 + rand()%8000; + ArcaneTorrent_Timer = 16000 + rand()%9000; + Domination_Timer = 25000 + rand()%15000; + ArcaneExplosion_Timer = 8000 + rand()%5000; + + Enraged = false; + + Counter = 0; + summons.DespawnAll(); + } + void EnterCombat(Unit * /*who*/) + { + DoScriptText(SAY_AGGRO, me); + } + + void KilledUnit(Unit* /*victim*/) + { + DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me); + } + + void JustDied(Unit* /*Killer*/) + { + DoScriptText(SAY_DEATH, me); + + summons.DespawnAll(); + } + + void JustSummoned(Creature *summon) {summons.Summon(summon);} + void SummonedCreatureDespawn(Creature *summon) {summons.Despawn(summon);} + + void UpdateAI(const uint32 diff) + { + //Return since we have no target + if (!UpdateVictim()) + return; + + if (Summon_Timer <= diff) + { + for (uint8 i = 0; i < 3; ++i) + { + Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0); + Creature* Wraith = me->SummonCreature(21062,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + if (pTarget && Wraith) + Wraith->AI()->AttackStart(pTarget); + } + DoScriptText(SAY_SUMMON, me); + Summon_Timer = 30000 + rand()%15000; + } else Summon_Timer -= diff; + + if (ManaTap_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_MANA_TAP); + ManaTap_Timer = 14000 + rand()%8000; + } else ManaTap_Timer -= diff; + + if (ArcaneTorrent_Timer <= diff) + { + DoCast(me->getVictim(), SPELL_ARCANE_TORRENT); + ArcaneTorrent_Timer = 12000 + rand()%6000; + } else ArcaneTorrent_Timer -= diff; + + if (Domination_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) + { + DoScriptText(RAND(SAY_DOMINATION_1,SAY_DOMINATION_2), me); + + DoCast(pTarget, SPELL_DOMINATION); + } + Domination_Timer = 25000 + rand()%5000; + } else Domination_Timer -= diff; + + //Only casting if Heroic Mode is used + if (IsHeroic()) + { + if (ArcaneExplosion_Timer <= diff) + { + DoCast(me->getVictim(), H_SPELL_ARCANE_EXPLOSION); + ArcaneExplosion_Timer = 10000 + rand()%4000; + } else ArcaneExplosion_Timer -= diff; + } + + if (!Enraged && me->GetHealth()*100 / me->GetMaxHealth() < 21) + { + DoCast(me, SPELL_FRENZY); + DoScriptText(SAY_ENRAGE, me); + Enraged = true; + + } + + DoMeleeAttackIfReady(); + } +}; +CreatureAI* GetAI_boss_pathaleon_the_calculator(Creature* pCreature) +{ + return new boss_pathaleon_the_calculatorAI (pCreature); +} + +struct mob_nether_wraithAI : public ScriptedAI +{ + mob_nether_wraithAI(Creature *c) : ScriptedAI(c) {} + + uint32 ArcaneMissiles_Timer; + uint32 Detonation_Timer; + uint32 Die_Timer; + bool Detonation; + + void Reset() + { + ArcaneMissiles_Timer = 1000 + rand()%3000; + Detonation_Timer = 20000; + Die_Timer = 2200; + Detonation = false; + + } + + void EnterCombat(Unit* /*who*/) + { + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if (ArcaneMissiles_Timer <= diff) + { + if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(pTarget, SPELL_ARCANE_MISSILES); + else + DoCast(me->getVictim(), SPELL_ARCANE_MISSILES); + + ArcaneMissiles_Timer = 5000 + rand()%5000; + } else ArcaneMissiles_Timer -=diff; + + if (!Detonation) + { + if (Detonation_Timer <= diff) + { + DoCast(me, SPELL_DETONATION); + Detonation = true; + } else Detonation_Timer -= diff; + } + + if (Detonation) + { + if (Die_Timer <= diff) + { + me->setDeathState(JUST_DIED); + me->RemoveCorpse(); + } else Die_Timer -= diff; + } + + DoMeleeAttackIfReady(); + } + +}; +CreatureAI* GetAI_mob_nether_wraith(Creature* pCreature) +{ + return new mob_nether_wraithAI (pCreature); +} + +void AddSC_boss_pathaleon_the_calculator() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "boss_pathaleon_the_calculator"; + newscript->GetAI = &GetAI_boss_pathaleon_the_calculator; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_nether_wraith"; + newscript->GetAI = &GetAI_mob_nether_wraith; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp new file mode 100644 index 00000000000..c70da24ea3f --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_mechanar/instance_mechanar.cpp @@ -0,0 +1,86 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_Mechanar +SD%Complete: 100 +SDComment: +SDCategory: Mechanar +EndScriptData */ + +#include "ScriptedPch.h" +#include "mechanar.h" + +#define MAX_ENCOUNTER 1 + +struct instance_mechanar : public ScriptedInstance +{ + instance_mechanar(Map* pMap) : ScriptedInstance(pMap) {Initialize();}; + + uint32 m_auiEncounter[MAX_ENCOUNTER]; + + void Initialize() + { + memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + } + + bool IsEncounterInProgress() const + { + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) + return true; + + return false; + } + + uint32 GetData(uint32 type) + { + switch(type) + { + case DATA_NETHERMANCER_EVENT: return m_auiEncounter[0]; + } + + return false; + } + + uint64 GetData64 (uint32 /*identifier*/) + { + return 0; + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case DATA_NETHERMANCER_EVENT: m_auiEncounter[0] = data; break; + } + } +}; + +InstanceData* GetInstanceData_instance_mechanar(Map* pMap) +{ + return new instance_mechanar(pMap); +} + +void AddSC_instance_mechanar() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_mechanar"; + newscript->GetInstanceData = &GetInstanceData_instance_mechanar; + newscript->RegisterSelf(); +} + diff --git a/src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h b/src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h new file mode 100644 index 00000000000..d1b53eebf53 --- /dev/null +++ b/src/server/scripts/Outland/TempestKeep/the_mechanar/mechanar.h @@ -0,0 +1,6 @@ +#ifndef DEF_MECHANAR_H +#define DEF_MECHANAR_H + +#define DATA_NETHERMANCER_EVENT 1 +#endif + |
