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authorShauren <shauren.trinity@gmail.com>2012-04-24 16:53:37 +0200
committerShauren <shauren.trinity@gmail.com>2012-04-24 16:53:37 +0200
commit1851a2e9e3a44d997488adaee43ac274476baef8 (patch)
tree47a9044443426dac43de813a0e8aa64c6a741e38 /src/server/scripts/Outland/nagrand.cpp
parent396b1ded1a047182c2c3d0244f94ff6baba1d36d (diff)
Scripts: Replaced calls to ForcedDespawn with DespawnOrUnsummon (calls appropriate AI hooks in case of temporary summons) and made ForcedDespawn private
Diffstat (limited to 'src/server/scripts/Outland/nagrand.cpp')
-rw-r--r--src/server/scripts/Outland/nagrand.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp
index 8080a1402af..871a2f200bb 100644
--- a/src/server/scripts/Outland/nagrand.cpp
+++ b/src/server/scripts/Outland/nagrand.cpp
@@ -450,7 +450,7 @@ public:
{
if (Say_Timer <= diff)
{
- me->ForcedDespawn();
+ me->DespawnOrUnsummon();
ReleasedFromCage = false;
}
else
@@ -689,7 +689,7 @@ class go_warmaul_prison : public GameObjectScript
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
- prisoner->ForcedDespawn(6000);
+ prisoner->DespawnOrUnsummon(6000);
}
return true;
}