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authortreeston <treeston.mmoc@gmail.com>2017-07-03 17:33:34 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-18 18:53:13 +0200
commit2c88d9f162ca158e73bdb03c5ad46c8b6a451d2f (patch)
tree63fdda8787f44bd1bfcda2ee094be032d552c875 /src/server/scripts/Outland
parentbacc5ef94ec0f064248b871646d88955da04b725 (diff)
Some more refactoring prep for combat/threat (#19930).
(cherry picked from commit 2739a5c5f5d5a359eee4eef1a6486ddcaf24faaf)
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index c5e8f9fbba8..f7ece3c01e1 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -109,7 +109,7 @@ class boss_blackheart_the_inciter : public CreatureScript
{
DoCast(me, SPELL_INCITE_CHAOS);
- for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
+ for (ThreatReference const* ref : me->GetThreatManager().GetUnsortedThreatList())
if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER)
me->CastSpell(ref->GetVictim(), SPELL_INCITE_CHAOS_B, true);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index 73b6596edfc..a3c4c9d74ce 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -527,7 +527,7 @@ public:
ThreatManager const& mgr = me->GetThreatManager();
std::list<Unit*> TargetList;
Unit* currentVictim = mgr.GetCurrentVictim();
- for (ThreatReference* ref : mgr.GetSortedThreatList())
+ for (ThreatReference const* ref : mgr.GetSortedThreatList())
{
if (Player* tempTarget = ref->GetVictim()->ToPlayer())
if (tempTarget != currentVictim && TargetList.size()<5)