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authorNay <dnpd.dd@gmail.com>2012-09-04 19:11:04 +0100
committerNay <dnpd.dd@gmail.com>2012-09-04 19:11:04 +0100
commit36b3e06a7e2ffc5bddebd8a749cb0743a841fcaf (patch)
treec5c324245d773e6679adca2a933d9791966a8186 /src/server/scripts/Outland
parentc0b031af4d3e8de03be491156dd13ac78f6770dc (diff)
parent73172c67f02b8f2649b762262d54aea7b7f94d07 (diff)
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
index 84d292e1fe4..b42641c5171 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp
@@ -160,7 +160,7 @@ class go_broggok_lever : public GameObjectScript
public:
go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
- bool OnGossipHello(Player* player, GameObject* go)
+ bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(TYPE_BROGGOK_EVENT) != DONE && instance->GetData(TYPE_BROGGOK_EVENT) != IN_PROGRESS)
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
index ebc7af26aae..156581e8cd2 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp
@@ -316,7 +316,6 @@ class instance_blood_furnace : public InstanceMapScript
if (!prisoner->isAlive())
prisoner->Respawn(true);
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
- prisoner->GetMotionMaster()->MoveTargetedHome();
}
void StorePrisoner(Creature* creature)