diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2012-03-17 20:34:03 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2012-03-17 20:36:12 +0100 |
| commit | 41cc704bf86dc1832a18cdd7ecd387fbb9137775 (patch) | |
| tree | 1125a82fd2132e7012b474c94658c3d179ab9360 /src/server/scripts/Outland | |
| parent | 01f3620d4534d2bdafadf9a04f09330d406bd019 (diff) | |
Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING
Closes #5751
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp index c3b8306cd8d..72123683d63 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp @@ -143,7 +143,7 @@ class boss_omor_the_unscarred : public CreatureScript if (Player* temp = Unit::GetPlayer(*me, PlayerGUID)) { //if unit dosen't have this flag, then no pulling back (script will attempt cast, even if orbital strike was resisted) - if (temp->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)) + if (temp->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)) { me->InterruptNonMeleeSpells(false); DoCast(temp, SPELL_SHADOW_WHIP); |
