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authorDDuarte <dnpd.dd@gmail.com>2015-07-10 20:16:55 +0100
committerDDuarte <dnpd.dd@gmail.com>2015-07-10 20:16:55 +0100
commit57091cc5f105f5196ffaed1ec91d8dddc2b360c3 (patch)
treef92b37c1908c66a0e2bcea6f60d25bd5ad073843 /src/server/scripts/Outland
parenta6f7bb029c8d29c19de8596d5d402222ca6c00a2 (diff)
CRLF to LF
Seriously....
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp430
1 files changed, 215 insertions, 215 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 61b202fcfeb..0bc6a4f49a4 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -1,215 +1,215 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "black_temple.h"
-#include "Player.h"
-#include "SpellInfo.h"
-
-enum Texts
-{
- SAY_AGGRO = 0,
- SAY_NEEDLE = 1,
- SAY_SLAY = 2,
- SAY_SPECIAL = 3,
- SAY_ENRAGE = 4,
- SAY_DEATH = 5
-};
-
-enum Spells
-{
- SPELL_NEEDLE_SPINE = 39992,
- SPELL_TIDAL_BURST = 39878,
- SPELL_TIDAL_SHIELD = 39872,
- SPELL_IMPALING_SPINE = 39837,
- SPELL_CREATE_NAJENTUS_SPINE = 39956,
- SPELL_HURL_SPINE = 39948,
- SPELL_BERSERK = 26662
-
-};
-
-enum Events
-{
- EVENT_BERSERK = 1,
- EVENT_YELL = 2,
- EVENT_NEEDLE = 3,
- EVENT_SPINE = 4,
- EVENT_SHIELD = 5
-};
-
-enum EventGroups
-{
- GCD_CAST = 1,
- GCD_YELL = 2
-};
-
-class boss_najentus : public CreatureScript
-{
-public:
- boss_najentus() : CreatureScript("boss_najentus") { }
-
- struct boss_najentusAI : public BossAI
- {
- boss_najentusAI(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS)
- {
- }
-
- void Reset() override
- {
- _Reset();
- SpineTargetGUID.Clear();
- }
-
- void KilledUnit(Unit* /*victim*/) override
- {
- Talk(SAY_SLAY);
- events.DelayEvents(5000, GCD_YELL);
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- _JustDied();
- Talk(SAY_DEATH);
- }
-
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
- {
- if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
- {
- me->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
- DoCast(me, SPELL_TIDAL_BURST, true);
- ResetTimer();
- }
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _EnterCombat();
- Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_BERSERK, 480000, GCD_CAST);
- events.ScheduleEvent(EVENT_YELL, 45000 + (rand32() % 76) * 1000, GCD_YELL);
- ResetTimer();
- }
-
- bool RemoveImpalingSpine()
- {
- if (!SpineTargetGUID)
- return false;
-
- Unit* target = ObjectAccessor::GetUnit(*me, SpineTargetGUID);
- if (target && target->HasAura(SPELL_IMPALING_SPINE))
- target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
- SpineTargetGUID.Clear();
- return true;
- }
-
- void ResetTimer(uint32 inc = 0)
- {
- events.RescheduleEvent(EVENT_NEEDLE, 10000 + inc, GCD_CAST);
- events.RescheduleEvent(EVENT_SPINE, 20000 + inc, GCD_CAST);
- events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
- }
-
- void ExecuteEvent(uint32 eventId) override
- {
- switch (eventId)
- {
- case EVENT_SHIELD:
- DoCast(me, SPELL_TIDAL_SHIELD, true);
- ResetTimer(45000);
- break;
- case EVENT_BERSERK:
- Talk(SAY_ENRAGE);
- DoCast(me, SPELL_BERSERK, true);
- events.DelayEvents(15000, GCD_YELL);
- break;
- case EVENT_SPINE:
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
-
- if (!target)
- target = me->GetVictim();
-
- if (target)
- {
- DoCast(target, SPELL_IMPALING_SPINE, true);
- SpineTargetGUID = target->GetGUID();
- //must let target summon, otherwise you cannot click the spine
- target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
- Talk(SAY_NEEDLE);
- events.DelayEvents(1500, GCD_CAST);
- events.DelayEvents(15000, GCD_YELL);
- }
- events.ScheduleEvent(EVENT_SPINE, 21000, GCD_CAST);
- return;
- }
- case EVENT_NEEDLE:
- {
- //DoCast(me, SPELL_NEEDLE_SPINE, true);
- std::list<Unit*> targets;
- SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
- for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
- DoCast(*i, 39835, true);
- events.ScheduleEvent(EVENT_NEEDLE, urand(15000, 25000), GCD_CAST);
- events.DelayEvents(1500, GCD_CAST);
- return;
- }
- case EVENT_YELL:
- Talk(SAY_SPECIAL);
- events.ScheduleEvent(EVENT_YELL, urand(25000, 100000), GCD_YELL);
- events.DelayEvents(15000, GCD_YELL);
- break;
- default:
- break;
- }
- }
-
- private:
- ObjectGuid SpineTargetGUID;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetBlackTempleAI<boss_najentusAI>(creature);
- }
-};
-
-class go_najentus_spine : public GameObjectScript
-{
-public:
- go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
-
- bool OnGossipHello(Player* player, GameObject* go) override
- {
- if (InstanceScript* instance = go->GetInstanceScript())
- if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_HIGH_WARLORD_NAJENTUS)))
- if (ENSURE_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
- {
- player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
- go->Delete();
- }
- return true;
- }
-
-};
-
-void AddSC_boss_najentus()
-{
- new boss_najentus();
- new go_najentus_spine();
-}
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "black_temple.h"
+#include "Player.h"
+#include "SpellInfo.h"
+
+enum Texts
+{
+ SAY_AGGRO = 0,
+ SAY_NEEDLE = 1,
+ SAY_SLAY = 2,
+ SAY_SPECIAL = 3,
+ SAY_ENRAGE = 4,
+ SAY_DEATH = 5
+};
+
+enum Spells
+{
+ SPELL_NEEDLE_SPINE = 39992,
+ SPELL_TIDAL_BURST = 39878,
+ SPELL_TIDAL_SHIELD = 39872,
+ SPELL_IMPALING_SPINE = 39837,
+ SPELL_CREATE_NAJENTUS_SPINE = 39956,
+ SPELL_HURL_SPINE = 39948,
+ SPELL_BERSERK = 26662
+
+};
+
+enum Events
+{
+ EVENT_BERSERK = 1,
+ EVENT_YELL = 2,
+ EVENT_NEEDLE = 3,
+ EVENT_SPINE = 4,
+ EVENT_SHIELD = 5
+};
+
+enum EventGroups
+{
+ GCD_CAST = 1,
+ GCD_YELL = 2
+};
+
+class boss_najentus : public CreatureScript
+{
+public:
+ boss_najentus() : CreatureScript("boss_najentus") { }
+
+ struct boss_najentusAI : public BossAI
+ {
+ boss_najentusAI(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS)
+ {
+ }
+
+ void Reset() override
+ {
+ _Reset();
+ SpineTargetGUID.Clear();
+ }
+
+ void KilledUnit(Unit* /*victim*/) override
+ {
+ Talk(SAY_SLAY);
+ events.DelayEvents(5000, GCD_YELL);
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ _JustDied();
+ Talk(SAY_DEATH);
+ }
+
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
+ {
+ if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
+ {
+ me->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
+ DoCast(me, SPELL_TIDAL_BURST, true);
+ ResetTimer();
+ }
+ }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _EnterCombat();
+ Talk(SAY_AGGRO);
+ events.ScheduleEvent(EVENT_BERSERK, 480000, GCD_CAST);
+ events.ScheduleEvent(EVENT_YELL, 45000 + (rand32() % 76) * 1000, GCD_YELL);
+ ResetTimer();
+ }
+
+ bool RemoveImpalingSpine()
+ {
+ if (!SpineTargetGUID)
+ return false;
+
+ Unit* target = ObjectAccessor::GetUnit(*me, SpineTargetGUID);
+ if (target && target->HasAura(SPELL_IMPALING_SPINE))
+ target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
+ SpineTargetGUID.Clear();
+ return true;
+ }
+
+ void ResetTimer(uint32 inc = 0)
+ {
+ events.RescheduleEvent(EVENT_NEEDLE, 10000 + inc, GCD_CAST);
+ events.RescheduleEvent(EVENT_SPINE, 20000 + inc, GCD_CAST);
+ events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
+ }
+
+ void ExecuteEvent(uint32 eventId) override
+ {
+ switch (eventId)
+ {
+ case EVENT_SHIELD:
+ DoCast(me, SPELL_TIDAL_SHIELD, true);
+ ResetTimer(45000);
+ break;
+ case EVENT_BERSERK:
+ Talk(SAY_ENRAGE);
+ DoCast(me, SPELL_BERSERK, true);
+ events.DelayEvents(15000, GCD_YELL);
+ break;
+ case EVENT_SPINE:
+ {
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+
+ if (!target)
+ target = me->GetVictim();
+
+ if (target)
+ {
+ DoCast(target, SPELL_IMPALING_SPINE, true);
+ SpineTargetGUID = target->GetGUID();
+ //must let target summon, otherwise you cannot click the spine
+ target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
+ Talk(SAY_NEEDLE);
+ events.DelayEvents(1500, GCD_CAST);
+ events.DelayEvents(15000, GCD_YELL);
+ }
+ events.ScheduleEvent(EVENT_SPINE, 21000, GCD_CAST);
+ return;
+ }
+ case EVENT_NEEDLE:
+ {
+ //DoCast(me, SPELL_NEEDLE_SPINE, true);
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
+ DoCast(*i, 39835, true);
+ events.ScheduleEvent(EVENT_NEEDLE, urand(15000, 25000), GCD_CAST);
+ events.DelayEvents(1500, GCD_CAST);
+ return;
+ }
+ case EVENT_YELL:
+ Talk(SAY_SPECIAL);
+ events.ScheduleEvent(EVENT_YELL, urand(25000, 100000), GCD_YELL);
+ events.DelayEvents(15000, GCD_YELL);
+ break;
+ default:
+ break;
+ }
+ }
+
+ private:
+ ObjectGuid SpineTargetGUID;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetBlackTempleAI<boss_najentusAI>(creature);
+ }
+};
+
+class go_najentus_spine : public GameObjectScript
+{
+public:
+ go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
+
+ bool OnGossipHello(Player* player, GameObject* go) override
+ {
+ if (InstanceScript* instance = go->GetInstanceScript())
+ if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_HIGH_WARLORD_NAJENTUS)))
+ if (ENSURE_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
+ {
+ player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
+ go->Delete();
+ }
+ return true;
+ }
+
+};
+
+void AddSC_boss_najentus()
+{
+ new boss_najentus();
+ new go_najentus_spine();
+}