diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-03-22 14:54:32 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-03-22 14:54:32 +0100 |
| commit | 6dcd8c8545a65a7bfbd0daaa16f650d8c3a90262 (patch) | |
| tree | 522298afe00a5e52f0013de09b740818112f06d5 /src/server/scripts/Outland | |
| parent | 409f4bffd59af41e1d75b4fb4d2bef038eea9552 (diff) | |
Core/Misc: Fix some static analysis issues
Fix some static analysis issues about:
- uninitialized values, most of which are false positives, always initialized before being accessed
- unchecked return values
- dead code never executed
- bad formatting leading to wrong behavior
Please ensure EventMap is never used with event id set to 0 or those events will never execute.
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp | 6 | ||||
| -rw-r--r-- | src/server/scripts/Outland/zone_netherstorm.cpp | 10 |
2 files changed, 12 insertions, 4 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp index e34e4ebdb23..09eb261282f 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp @@ -48,9 +48,9 @@ enum Spells enum Events { - EVENT_STREAM_OF_MACHINE_FLUID = 0, - EVENT_JACKHAMMER = 1, - EVENT_SHADOW_POWER = 2 + EVENT_STREAM_OF_MACHINE_FLUID = 1, + EVENT_JACKHAMMER = 2, + EVENT_SHADOW_POWER = 3 }; class boss_gatewatcher_iron_hand : public CreatureScript diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp index 72e7332381b..8542b32d631 100644 --- a/src/server/scripts/Outland/zone_netherstorm.cpp +++ b/src/server/scripts/Outland/zone_netherstorm.cpp @@ -728,7 +728,15 @@ public: struct npc_phase_hunterAI : public ScriptedAI { - npc_phase_hunterAI(Creature* creature) : ScriptedAI(creature) { } + npc_phase_hunterAI(Creature* creature) : ScriptedAI(creature) + { + Weak = false; + Materialize = false; + Drained = false; + WeakPercent = 25; + PlayerGUID = 0; + ManaBurnTimer = 5000; + } bool Weak; bool Materialize; |
