diff options
| author | xinef1 <w.szyszko2@gmail.com> | 2017-02-04 22:37:16 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2017-02-04 22:37:16 +0100 |
| commit | 86da1a19bb36edf3242dafac6e45e87434ddff73 (patch) | |
| tree | 5c445d5763a46adbbbfa6d605f40fb8c6ee2f0e6 /src/server/scripts/Outland | |
| parent | 9e1b286984c63b801561a67dd4eae7910ec1af10 (diff) | |
Core/Misc: Fix various crashes, also related to multithreading (#19012)
* When iterating groups we have to either do it not in multithreaded context (map updates) or start with checking maps (they are guaranteed to change in single thread update).
* Properly clear ComboPoint references on player remove
* remove some possible references item may have when it is deleted during save.
* Also clear all hostile references when unit is removed from map.
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/zone_terokkar_forest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp index 1927dae9d57..d2a7a29e01a 100644 --- a/src/server/scripts/Outland/zone_terokkar_forest.cpp +++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp @@ -114,7 +114,7 @@ public: for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* groupie = itr->GetSource(); - if (groupie && + if (groupie && groupie->IsInMap(player) && groupie->GetQuestStatus(QUEST_DONTKILLTHEFATONE) == QUEST_STATUS_INCOMPLETE && groupie->GetReqKillOrCastCurrentCount(QUEST_DONTKILLTHEFATONE, NPC_BOULDERFIST_INVADER) == REQUIRED_KILL_COUNT) { |
