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authorMeji <alvaro.megias@outlook.com>2023-07-20 10:10:18 +0200
committerGitHub <noreply@github.com>2023-07-20 10:10:18 +0200
commit889e88ab8033a78db837e0bb8619d8ce9d64967f (patch)
tree4b3e48d62b72fd860cff29cb7b3a3f1bd8dcb0f8 /src/server/scripts/Outland
parent8b426af763a9d51524538cebbf615595f94a99a4 (diff)
Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/GruulsLair/boss_gruul.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
index a8bc4138e38..c88f98b937a 100644
--- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
+++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp
@@ -323,7 +323,7 @@ class spell_gruul_shatter_effect : public SpellScriptLoader
if (!GetHitUnit())
return;
- float radius = GetEffectInfo(EFFECT_0).CalcRadius(GetCaster());
+ float radius = GetEffectInfo(EFFECT_0).CalcRadius(GetCaster(), SpellTargetIndex::TargetB);
if (!radius)
return;