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authorShauren <shauren.trinity@gmail.com>2018-05-07 17:45:09 +0200
committerShauren <shauren.trinity@gmail.com>2018-05-07 17:45:09 +0200
commit921235b3e9af0d72c49035016065552a7b34d9ca (patch)
treedfbfe479d9861caade8995ddf11d928d776183e1 /src/server/scripts/Outland
parentb773d9997bdd723cad8c646170e025a48f140f1d (diff)
Core/Misc: Fixed rotation of many gameobjects summoned in tol barad, garrison and various scripts
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp2
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 6f7614cc929..7af38ae4d58 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -142,7 +142,7 @@ public:
DoCast(target, SPELL_IMPALING_SPINE, true);
SpineTargetGUID = target->GetGUID();
//must let target summon, otherwise you cannot click the spine
- target->SummonGameObject(GO_NAJENTUS_SPINE, *target, QuaternionData(), 30);
+ target->SummonGameObject(GO_NAJENTUS_SPINE, *target, QuaternionData::fromEulerAnglesZYX(target->GetOrientation(), 0.0f, 0.0f), 30);
Talk(SAY_NEEDLE);
}
events.Repeat(Seconds(20), Seconds(25));
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index 92bc675a597..22ddcca4478 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -961,7 +961,7 @@ public:
{
// Spell 37392 does not exist in dbc, manually spawning
me->SummonCreature(NPC_OSCILLATING_FREQUENCY_SCANNER_TOP_BUNNY, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 0.5f, me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 50000);
- me->SummonGameObject(GO_OSCILLATING_FREQUENCY_SCANNER, *me, QuaternionData(), 50);
+ me->SummonGameObject(GO_OSCILLATING_FREQUENCY_SCANNER, *me, QuaternionData::fromEulerAnglesZYX(me->GetOrientation(), 0.0f, 0.0f), 50);
me->DespawnOrUnsummon(50000);
}