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authorChaouki Dhib <chaodhib@gmail.com>2017-03-23 00:43:04 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-03-23 00:43:04 +0100
commita1f2f30c145f6ad9c4baeffeff32618e71ff537c (patch)
treea4c6205c64f22b66d887585aa2778cbf443d9764 /src/server/scripts/Outland
parenta88d4e9b0014c7204249fc354168878b0e3abb8e (diff)
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally.
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index 3e8b3e4ca95..1f3a7c569ea 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -521,7 +521,7 @@ public:
Tapped = true;
float x, y, z;
- caster->GetClosePoint(x, y, z, me->GetObjectSize());
+ caster->GetClosePoint(x, y, z, me->GetCombatReach());
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(1, x, y, z);