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authorXTZGZoReX <none@none>2010-08-07 13:46:08 +0200
committerXTZGZoReX <none@none>2010-08-07 13:46:08 +0200
commitbcfc58a72df7ce5aaa14c2bc49ee28f500a8bffb (patch)
tree0763d313e435f421905e038bb11dcaddd4d968e3 /src/server/scripts/Outland
parent87483be1e712439550d2e84f9beb1173bf69f12a (diff)
* Script-side changes for my last commit.
--HG-- branch : trunk
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
index a86412d3286..6f7855e069a 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp
@@ -137,7 +137,7 @@ class boss_gatewatcher_iron_hand : public CreatureScript
}
};
- CreatureAI* OnGetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_gatewatcher_iron_handAI(creature);
}
diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
index 5f5872758f9..0cee180e88e 100644
--- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp
@@ -169,7 +169,7 @@ class boss_nethermancer_sepethrea : public CreatureScript
}
};
- CreatureAI* OnGetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new boss_nethermancer_sepethreaAI(creature);
}
@@ -256,7 +256,7 @@ class mob_ragin_flames : public CreatureScript
}
};
- CreatureAI* OnGetAI(Creature* creature) const
+ CreatureAI* GetAI(Creature* creature) const
{
return new mob_ragin_flamesAI(creature);
}