diff options
| author | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:18:00 -0600 |
|---|---|---|
| committer | Bootz <Stage6Dev@EMPulseGaming.com> | 2011-11-07 11:18:00 -0600 |
| commit | d1334624da890b377310a1252f96c6b990cc3e43 (patch) | |
| tree | 67557c2af3b271295e234dba15ac6d62e7911f0a /src/server/scripts/Outland | |
| parent | f75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (diff) | |
Core: Codestyle clean-up
"pl"->"player"
Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index ce1f8739493..58585d0028e 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -641,7 +641,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void BeginEvent(Player* pl) + void BeginEvent(Player* player) { if (!instance) return; @@ -662,7 +662,7 @@ public: me->CombatStart(Shade); Shade->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE); Shade->SetTarget(me->GetGUID()); - if (pl) Shade->AddThreat(pl, 1.0f); + if (player) Shade->AddThreat(player, 1.0f); DoZoneInCombat(Shade); EventBegun = true; } |
