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authorBootz <Stage6Dev@EMPulseGaming.com>2011-11-07 11:18:00 -0600
committerBootz <Stage6Dev@EMPulseGaming.com>2011-11-07 11:18:00 -0600
commitd1334624da890b377310a1252f96c6b990cc3e43 (patch)
tree67557c2af3b271295e234dba15ac6d62e7911f0a /src/server/scripts/Outland
parentf75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (diff)
Core: Codestyle clean-up
"pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp.
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index ce1f8739493..58585d0028e 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -641,7 +641,7 @@ public:
void EnterCombat(Unit* /*who*/) {}
- void BeginEvent(Player* pl)
+ void BeginEvent(Player* player)
{
if (!instance)
return;
@@ -662,7 +662,7 @@ public:
me->CombatStart(Shade);
Shade->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
Shade->SetTarget(me->GetGUID());
- if (pl) Shade->AddThreat(pl, 1.0f);
+ if (player) Shade->AddThreat(player, 1.0f);
DoZoneInCombat(Shade);
EventBegun = true;
}