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authorjoschiwald <joschiwald@online.de>2013-12-10 18:46:11 +0100
committerjoschiwald <joschiwald@online.de>2013-12-10 18:46:11 +0100
commiteddf1b5a6407de5a40e04916dd41427d7dc0dc3d (patch)
treede7c90c9fdc83d2c1bd0e1fee32dac5a7e97dcd0 /src/server/scripts/Outland
parentbb45db65a0a5c72a527b42cf6bea5215e9b710eb (diff)
Scripts: replace some SetOrientation() calls with spline packets and some random changes
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp38
1 files changed, 10 insertions, 28 deletions
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index 5cf152bd6e2..e1b95aea972 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -400,7 +400,7 @@ public:
struct npc_commander_dawnforgeAI : public ScriptedAI
{
- npc_commander_dawnforgeAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
+ npc_commander_dawnforgeAI(Creature* creature) : ScriptedAI(creature) { }
uint64 PlayerGUID;
uint64 ardonisGUID;
@@ -411,9 +411,6 @@ public:
uint32 Phase_Timer;
bool isEvent;
- float angle_dawnforge;
- float angle_ardonis;
-
void Reset() OVERRIDE
{
PlayerGUID = 0;
@@ -438,21 +435,15 @@ public:
{
Creature* ardonis = ObjectAccessor::GetCreature(*me, ardonisGUID);
Creature* pathaleon = ObjectAccessor::GetCreature(*me, pathaleonGUID);
- Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
- if (!ardonis || !pathaleon || !player)
+ if (!ardonis || !pathaleon)
return;
- //Calculate the angle to Pathaleon
- angle_dawnforge = me->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
- angle_ardonis = ardonis->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
+ // Turn Dawnforge
+ me->SetFacingToObject(pathaleon);
- //Turn Dawnforge and update
- me->SetOrientation(angle_dawnforge);
- me->SendUpdateToPlayer(player);
- //Turn Ardonis and update
- ardonis->SetOrientation(angle_ardonis);
- ardonis->SendUpdateToPlayer(player);
+ // Turn Ardonis
+ ardonis->SetFacingToObject(pathaleon);
//Set them to kneel
me->SetStandState(UNIT_STAND_STATE_KNEEL);
@@ -464,20 +455,11 @@ public:
{
if (Unit* ardonis = ObjectAccessor::GetUnit(*me, ardonisGUID))
{
- Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
-
- if (!player)
- return;
-
- angle_dawnforge = me->GetAngle(ardonis->GetPositionX(), ardonis->GetPositionY());
- angle_ardonis = ardonis->GetAngle(me->GetPositionX(), me->GetPositionY());
+ // Turn Dawnforge
+ me->SetFacingToObject(ardonis);
- //Turn Dawnforge and update
- me->SetOrientation(angle_dawnforge);
- me->SendUpdateToPlayer(player);
- //Turn Ardonis and update
- ardonis->SetOrientation(angle_ardonis);
- ardonis->SendUpdateToPlayer(player);
+ // Turn Ardonis
+ ardonis->SetFacingToObject(me);
//Set state
me->SetStandState(UNIT_STAND_STATE_STAND);