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authorclick <click@gonnamakeyou.com>2011-07-02 23:50:02 +0200
committerclick <click@gonnamakeyou.com>2011-07-02 23:50:02 +0200
commitf997363c08ad472d4f30375b46b8dfb6ac9cfbb8 (patch)
tree2654251d93b9e5fa2f96edc5580b86b999143879 /src/server/scripts/Outland
parent5cafed655a8ef605969e56c9a066d5bbfc8e7452 (diff)
Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 16c273bd2b2..b9262135f51 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -130,8 +130,8 @@ class boss_nazan : public CreatureScript
if (Fireball_Timer <= diff)
{
- if (Unit* pVictim = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
+ if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(victim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true);
Fireball_Timer = urand(4000, 7000);
}
else
@@ -148,8 +148,8 @@ class boss_nazan : public CreatureScript
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->Clear();
- if (Unit* pVictim = SelectTarget(SELECT_TARGET_NEAREST, 0))
- me->AI()->AttackStart(pVictim);
+ if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0))
+ me->AI()->AttackStart(victim);
DoStartMovement(me->getVictim());
DoScriptText(EMOTE, me);
return;
@@ -370,18 +370,18 @@ class boss_vazruden_the_herald : public CreatureScript
{
if (!pSummoned)
return;
- Unit* pVictim = me->getVictim();
+ Unit* victim = me->getVictim();
if (pSummoned->GetEntry() == ENTRY_NAZAN)
{
CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID;
pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f);
- if (pVictim)
- AttackStartNoMove(pVictim);
+ if (victim)
+ AttackStartNoMove(victim);
}
else
- if (pVictim)
- pSummoned->AI()->AttackStart(pVictim);
+ if (victim)
+ pSummoned->AI()->AttackStart(victim);
}
void SentryDownBy(Unit* pKiller)