diff options
| author | click <click@gonnamakeyou.com> | 2011-07-02 23:50:02 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2011-07-02 23:50:02 +0200 |
| commit | f997363c08ad472d4f30375b46b8dfb6ac9cfbb8 (patch) | |
| tree | 2654251d93b9e5fa2f96edc5580b86b999143879 /src/server/scripts/Outland | |
| parent | 5cafed655a8ef605969e56c9a066d5bbfc8e7452 (diff) | |
Core: Cleaning up hungarian notation - Phase3: pVictim -> victim
Diffstat (limited to 'src/server/scripts/Outland')
| -rw-r--r-- | src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 16c273bd2b2..b9262135f51 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -130,8 +130,8 @@ class boss_nazan : public CreatureScript if (Fireball_Timer <= diff) { - if (Unit* pVictim = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(pVictim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true); + if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(victim, DUNGEON_MODE(SPELL_FIREBALL, SPELL_FIREBALL_H), true); Fireball_Timer = urand(4000, 7000); } else @@ -148,8 +148,8 @@ class boss_nazan : public CreatureScript me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING); me->GetMotionMaster()->Clear(); - if (Unit* pVictim = SelectTarget(SELECT_TARGET_NEAREST, 0)) - me->AI()->AttackStart(pVictim); + if (Unit* victim = SelectTarget(SELECT_TARGET_NEAREST, 0)) + me->AI()->AttackStart(victim); DoStartMovement(me->getVictim()); DoScriptText(EMOTE, me); return; @@ -370,18 +370,18 @@ class boss_vazruden_the_herald : public CreatureScript { if (!pSummoned) return; - Unit* pVictim = me->getVictim(); + Unit* victim = me->getVictim(); if (pSummoned->GetEntry() == ENTRY_NAZAN) { CAST_AI(boss_nazan::boss_nazanAI, pSummoned->AI())->VazrudenGUID = VazrudenGUID; pSummoned->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); pSummoned->SetSpeed(MOVE_FLIGHT, 2.5f); - if (pVictim) - AttackStartNoMove(pVictim); + if (victim) + AttackStartNoMove(victim); } else - if (pVictim) - pSummoned->AI()->AttackStart(pVictim); + if (victim) + pSummoned->AI()->AttackStart(victim); } void SentryDownBy(Unit* pKiller) |
