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authorOvahlord <dreadkiller@gmx.de>2024-04-28 16:09:43 +0200
committerOvahlord <dreadkiller@gmx.de>2024-05-28 16:45:41 +0200
commitffac60879bb2b5539b775b34ddcbd9251736b0a7 (patch)
treeedce49f9fd87609384ed0faba0f29fd7241920e1 /src/server/scripts/Outland
parent33eb662bcc684f6df2270c7a4f20265534869945 (diff)
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
(cherry picked from commit 11f32a2427caf7064947b03f3256e06d27fe6327)
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp3
2 files changed, 0 insertions, 5 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp
index d4e04e9b8c5..309b538fce4 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidari_council.cpp
@@ -248,14 +248,12 @@ struct IllidariCouncilBossAI : public BossAI
void Reset() override
{
- me->SetCombatPulseDelay(0);
events.Reset();
DoCastSelf(SPELL_BALANCE_OF_POWER, true);
}
void JustEngagedWith(Unit* /*who*/) override
{
- me->SetCombatPulseDelay(5);
me->setActive(true);
if (Creature* illidari = instance->GetCreature(DATA_ILLIDARI_COUNCIL))
DoZoneInCombat(illidari);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index 049ecbb80bb..5af82e20198 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -332,7 +332,6 @@ struct boss_essence_of_suffering : public BossAI
void JustEngagedWith(Unit* /*who*/) override
{
- me->SetCombatPulseDelay(5);
me->setActive(true);
events.ScheduleEvent(EVENT_SOUL_DRAIN, 20s);
@@ -401,7 +400,6 @@ struct boss_essence_of_desire : public BossAI
events.ScheduleEvent(EVENT_RUNE_SHIELD, 16s);
events.ScheduleEvent(EVENT_DEADEN, 31s);
- me->SetCombatPulseDelay(5);
me->setActive(true);
Talk(DESI_SAY_FREED);
}
@@ -507,7 +505,6 @@ struct boss_essence_of_anger : public BossAI
events.ScheduleEvent(EVENT_SPITE, 20s);
events.ScheduleEvent(EVENT_FREED_2, Seconds(1), Minutes(3));
- me->SetCombatPulseDelay(5);
me->setActive(true);
}