diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2019-07-21 01:49:58 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-07-21 01:50:52 +0200 |
| commit | 0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 (patch) | |
| tree | 4ffe19100d1173ff3641bf6d4be82d826d729924 /src/server/scripts/Pet | |
| parent | eba10f309eb541a7246754285bea6b821710d9fd (diff) | |
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
Diffstat (limited to 'src/server/scripts/Pet')
| -rw-r--r-- | src/server/scripts/Pet/pet_priest.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Pet/pet_priest.cpp b/src/server/scripts/Pet/pet_priest.cpp index 573dd9750ea..3ef8383e53c 100644 --- a/src/server/scripts/Pet/pet_priest.cpp +++ b/src/server/scripts/Pet/pet_priest.cpp @@ -50,7 +50,7 @@ class npc_pet_pri_lightwell : public CreatureScript return; me->CombatStop(true); - me->GetThreatManager().NotifyDisengaged(); + EngagementOver(); me->ResetPlayerDamageReq(); } }; |
