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authorChaouki Dhib <chaodhib@gmail.com>2016-04-16 01:36:32 +0200
committerDDuarte <dnpd.dd@gmail.com>2016-04-16 02:26:24 +0100
commit3cbbcdb51a8fe2c0fdc0a0fbe1c7d3395b5dc2a1 (patch)
tree4c6082376d8cd76e15dc8216972aa0837fd7053e /src/server/scripts/Pet
parent213c6b73c869602c410126aeee6688470acecc54 (diff)
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch): - the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior. - Removed the unused method parameter "forced" from Unit::SetSpeed - Renamed Unit::SetSpeed to SetSpeedRate - Removed the unused method parameter "forced" from Unit::UpdateSpeed - Added utility method Unit::SetSpeed which take the new flat value. (cherry picked from commit dc3327f9c5f80c36000356829159c060d916f62b) # Conflicts: # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Handlers/MovementHandler.cpp # src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp # src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp # src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp # src/server/scripts/Kalimdor/zone_azshara.cpp # src/server/scripts/Kalimdor/zone_durotar.cpp # src/server/scripts/Outland/zone_hellfire_peninsula.cpp
Diffstat (limited to 'src/server/scripts/Pet')
-rw-r--r--src/server/scripts/Pet/pet_dk.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Pet/pet_dk.cpp b/src/server/scripts/Pet/pet_dk.cpp
index 80b3a00774b..113b14a0d54 100644
--- a/src/server/scripts/Pet/pet_dk.cpp
+++ b/src/server/scripts/Pet/pet_dk.cpp
@@ -103,8 +103,8 @@ class npc_pet_dk_ebon_gargoyle : public CreatureScript
//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
// Fly Away
me->SetCanFly(true);
- me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
- me->SetSpeed(MOVE_RUN, 0.75f, true);
+ me->SetSpeedRate(MOVE_FLIGHT, 0.75f);
+ me->SetSpeedRate(MOVE_RUN, 0.75f);
float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
float z = me->GetPositionZ() + 40;