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authorTreeston <treeston.mmoc@gmail.com>2017-12-31 03:23:42 +0100
committerTreeston <treeston.mmoc@gmail.com>2017-12-31 03:23:42 +0100
commit6113b9dec2e0081c36c36c2974a28ed0693bc601 (patch)
treec80b72b34a80875b37815a797d00974d908a10ee /src/server/scripts/Pet
parent225456fb8740744644ede2c25818e28a925ebe4d (diff)
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
Diffstat (limited to 'src/server/scripts/Pet')
-rw-r--r--src/server/scripts/Pet/pet_generic.cpp2
-rw-r--r--src/server/scripts/Pet/pet_hunter.cpp2
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Pet/pet_generic.cpp b/src/server/scripts/Pet/pet_generic.cpp
index f45afa95901..6f5230b97e0 100644
--- a/src/server/scripts/Pet/pet_generic.cpp
+++ b/src/server/scripts/Pet/pet_generic.cpp
@@ -284,7 +284,7 @@ class npc_pet_gen_mojo : public CreatureScript
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
}
- void EnterCombat(Unit* /*who*/) override { }
+ void JustEngagedWith(Unit* /*who*/) override { }
void UpdateAI(uint32 /*diff*/) override { }
void ReceiveEmote(Player* player, uint32 emote) override
diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp
index 01386d83c31..7f1893a4daa 100644
--- a/src/server/scripts/Pet/pet_hunter.cpp
+++ b/src/server/scripts/Pet/pet_hunter.cpp
@@ -72,7 +72,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
_isViper = false;
}
- void EnterCombat(Unit* /*who*/) override { }
+ void JustEngagedWith(Unit* /*who*/) override { }
void Reset() override
{
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 49c2b418258..60b33add771 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -126,7 +126,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
owner->CastSpell(me, SPELL_MAGE_CLONE_ME, false);
}
- void EnterCombat(Unit* who) override
+ void JustEngagedWith(Unit* who) override
{
if (me->GetVictim() && !me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
{