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authorCraftedRO <24683355+CraftedRO@users.noreply.github.com>2024-11-15 16:45:53 +0200
committerShauren <shauren.trinity@gmail.com>2025-01-13 15:46:06 +0100
commitd8636d4cc603262da8454231d64bd09b604b25f7 (patch)
tree5d0842ae42c092ae48d3429373a4856801f30a8f /src/server/scripts/ScriptLoader.cpp.in.cmake
parentbd8b4398665f007c3439a1889835dc0b46479d1b (diff)
Core/Spells: Allow persistent area auras to apply all of their effects upon creation. (#30422)
This fixes the issue where the area auras do not instantly apply their effects. Actually, they were only applying the last SPELL_EFFECT_PERSISTENT_AREA_AURA; Flare and Frost Trap have 2 and 3 SPELL_EFFECT_PERSISTENT_AREA_AURA effects respectively, so only the last one would be applied. Co-Authored-By: zana244 <50482785+zana244@users.noreply.github.com> (cherry picked from commit b6bb35bb9af9ae75463edd52bfbe5af0f46cd900)
Diffstat (limited to 'src/server/scripts/ScriptLoader.cpp.in.cmake')
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