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author | Jeremy <Golrag@users.noreply.github.com> | 2017-12-29 22:32:07 +0100 |
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committer | jackpoz <giacomopoz@gmail.com> | 2017-12-29 22:32:07 +0100 |
commit | e42903ec16f4849b71bc8736e3151a1e11d3cd25 (patch) | |
tree | 80bfb40b6e9f0c8acd8fa842b8af803ed5734a0d /src/server/scripts/ScriptLoader.cpp.in.cmake | |
parent | e2a97ba7e789748aaa46ace153382573fd7d7df5 (diff) |
Core/Entities: Fix some weird movement due to los issues (#21125)
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
Diffstat (limited to 'src/server/scripts/ScriptLoader.cpp.in.cmake')
0 files changed, 0 insertions, 0 deletions