diff options
author | Naios <naios-dev@live.de> | 2016-03-24 18:19:56 +0100 |
---|---|---|
committer | Naios <naios-dev@live.de> | 2016-04-11 21:13:58 +0200 |
commit | 848b8a4136a4b395bfab74899520c74812d7f08e (patch) | |
tree | 57ef803918b2527894cdc423825258f1808525c5 /src/server/scripts/ScriptPCH.h | |
parent | 4710b1c8fe89e6cdd98f1a4645edd93d05033fa7 (diff) |
Core/Scripts: Split script subdirectories into independent modules
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
Diffstat (limited to 'src/server/scripts/ScriptPCH.h')
-rw-r--r-- | src/server/scripts/ScriptPCH.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/server/scripts/ScriptPCH.h b/src/server/scripts/ScriptPCH.h new file mode 100644 index 00000000000..1cd25309055 --- /dev/null +++ b/src/server/scripts/ScriptPCH.h @@ -0,0 +1,33 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef SC_PRECOMPILED_H +#define SC_PRECOMPILED_H + +#include "ScriptMgr.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GameEventMgr.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "Unit.h" +#include "GameObject.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" +#include "InstanceScript.h" +#include "CombatAI.h" +#include "PassiveAI.h" +#include "Chat.h" +#include "DBCStructure.h" +#include "DBCStores.h" +#include "ObjectMgr.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" + +#ifdef _WIN32 +#include <windows.h> +#endif + +#endif + |