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authorQAston <qaston@gmail.com>2011-07-07 18:02:04 +0200
committerQAston <qaston@gmail.com>2011-07-07 18:02:59 +0200
commit0dc90a2cbb7d2f85db189256a2fa4dd3153edbe7 (patch)
treee93d352f2840149ba4bef115fe36c89c073bc902 /src/server/scripts/Spells
parent4147106373aec5ba9e49569b790cf2f8a48dcd49 (diff)
Core/Spells: use spell caster as a target of spells triggered by SPELL_EFFECT_FORCE_CAST
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index fbe890a41c4..41c7a3898de 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1170,15 +1170,8 @@ class spell_gen_launch : public SpellScriptLoader
void HandleScript(SpellEffIndex effIndex)
{
- PreventHitDefaultEffect(effIndex);
-
- SpellEntry const* const spell = GetSpellInfo();
-
if (Player* player = GetHitPlayer())
- {
- player->CastSpell(player,spell->EffectTriggerSpell[1],true); // changes the player's seat
player->AddAura(SPELL_LAUNCH_NO_FALLING_DAMAGE,player); // prevents falling damage
- }
}
void Launch()