diff options
| author | Shauren <shauren.trinity@gmail.com> | 2023-06-17 16:29:59 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2023-06-17 16:29:59 +0200 |
| commit | 0fb8765a6638fd947b59fce44d5c31251d0cdadd (patch) | |
| tree | 0414c93f15f760f755b559edb654be3c9865eb1d /src/server/scripts/Spells | |
| parent | a97cdfc8f5dedc4be1998f0b1667b519fb1ce33b (diff) | |
Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_monk.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_monk.cpp b/src/server/scripts/Spells/spell_monk.cpp index f74034b8d21..d5846f9b16d 100644 --- a/src/server/scripts/Spells/spell_monk.cpp +++ b/src/server/scripts/Spells/spell_monk.cpp @@ -341,7 +341,7 @@ class spell_monk_stagger : public AuraScript Unit* target = GetTarget(); float agility = target->GetStat(STAT_AGILITY); float base = CalculatePct(agility, float(effect->GetAmount())); - float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->GetLevel(), -2, 0, Classes(target->GetClass())); + float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->GetLevel(), -2, 0, Classes(target->GetClass()), 0); float newAmount = (base / (base + K)); newAmount *= multiplier; |
