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authorjackpoz <giacomopoz@gmail.com>2014-04-25 21:19:30 +0200
committerjackpoz <giacomopoz@gmail.com>2014-04-25 21:19:30 +0200
commit2585e799f95f259dd4b422daf15ef7963173c408 (patch)
tree96335cb3da64afc64af4ad3c3e994f441059832d /src/server/scripts/Spells
parentdc8a7a6fa5a3afb8f95958db2bdc0888361e56f8 (diff)
Core/Misc: Change how Position struct is retrieved
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf910430cdf3070987ce085da3c2666da changes by return a Position object instead of accepting a Position parameter by reference.
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index b9fd07293cd..0c3d64dcf48 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -2011,8 +2011,7 @@ class spell_q12308_escape_from_silverbrook_summon_worgen : public SpellScriptLoa
float dist = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
float angle = frand(0.75f, 1.25f) * M_PI;
- Position pos;
- GetCaster()->GetNearPosition(pos, dist, angle);
+ Position pos = GetCaster()->GetNearPosition(dist, angle);
dest.Relocate(pos);
}