diff options
| author | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-08-18 18:53:13 +0200 |
| commit | 2dfafa69ebc422feba1aa01e0c4fab76366f552f (patch) | |
| tree | c5499048f5e797da591f365709d965cd8f2edd74 /src/server/scripts/Spells | |
| parent | befbfbb655731f0202b79586c98f2780ca507edf (diff) | |
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
(cherry picked from commit 74af880217fc567c9949d7557408718af889402f)
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_quest.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 67e1706a945..ff4f58685c0 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -277,13 +277,13 @@ class spell_q11396_11399_force_shield_arcane_purple_x3 : public SpellScriptLoade void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + target->SetImmuneToPC(true); target->AddUnitState(UNIT_STATE_ROOT); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + GetTarget()->SetImmuneToPC(false); } void Register() override |
