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authorjackpoz <giacomopoz@gmail.com>2015-12-07 20:06:02 +0100
committerjackpoz <giacomopoz@gmail.com>2015-12-07 20:06:02 +0100
commit3267c90102068ed88c0bd7146ae747fe8ba44771 (patch)
tree9689330f246f04104e01de5c3a07191d32ef0682 /src/server/scripts/Spells
parentee12982008267184aea0616554cfafaa9227c60c (diff)
Core/Unit: Add Unit::KillSelf() overload
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_item.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 717382a0e36..f0b6c0945c2 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -2509,7 +2509,7 @@ class spell_item_chicken_cover : public SpellScriptLoader
if (!target->HasAura(SPELL_CHICKEN_NET) && (caster->GetQuestStatus(QUEST_CHICKEN_PARTY) == QUEST_STATUS_INCOMPLETE || caster->GetQuestStatus(QUEST_FLOWN_THE_COOP) == QUEST_STATUS_INCOMPLETE))
{
caster->CastSpell(caster, SPELL_CAPTURE_CHICKEN_ESCAPE, true);
- target->Kill(target);
+ target->KillSelf();
}
}
}