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authorMeji <alvaro.megias@outlook.com>2023-07-20 10:10:18 +0200
committerGitHub <noreply@github.com>2023-07-20 10:10:18 +0200
commit889e88ab8033a78db837e0bb8619d8ce9d64967f (patch)
tree4b3e48d62b72fd860cff29cb7b3a3f1bd8dcb0f8 /src/server/scripts/Spells
parent8b426af763a9d51524538cebbf615595f94a99a4 (diff)
Core/Spells: Fixed target radius logic in spell effects for TargetB (#29158)
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index 54b5cc2393f..4aecdc4fef9 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -1406,7 +1406,7 @@ class spell_mage_ring_of_frost_freeze : public SpellScript
void FilterTargets(std::list<WorldObject*>& targets)
{
WorldLocation const* dest = GetExplTargetDest();
- float outRadius = sSpellMgr->AssertSpellInfo(SPELL_MAGE_RING_OF_FROST_SUMMON, GetCastDifficulty())->GetEffect(EFFECT_0).CalcRadius();
+ float outRadius = sSpellMgr->AssertSpellInfo(SPELL_MAGE_RING_OF_FROST_SUMMON, GetCastDifficulty())->GetEffect(EFFECT_0).CalcRadius(nullptr, SpellTargetIndex::TargetB);
float inRadius = 6.5f;
targets.remove_if([dest, outRadius, inRadius](WorldObject* target)