diff options
| author | Teleqraph <nyrdeveloper@gmail.com> | 2023-07-20 19:09:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-20 19:09:27 +0200 |
| commit | 88ff97c1f96381565c47f8ca1993bdc7fce19fd6 (patch) | |
| tree | e2b89eb2da0a1a01e8f4eef0a37328e997cb344c /src/server/scripts/Spells | |
| parent | d4112334142f85addcf784bf3b4fb3b04773f1cd (diff) | |
Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 6c6f88e0ba6..7257fc43cb9 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1779,7 +1779,9 @@ class spell_gen_feign_death_all_flags_uninteractible : public AuraScript Unit* target = GetTarget(); target->SetUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); - target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_UNINTERACTIBLE); + target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->SetImmuneToAll(true); + target->SetUninteractible(true); if (Creature* creature = target->ToCreature()) creature->SetReactState(REACT_PASSIVE); @@ -1790,7 +1792,9 @@ class spell_gen_feign_death_all_flags_uninteractible : public AuraScript Unit* target = GetTarget(); target->RemoveUnitFlag3(UNIT_FLAG3_FAKE_DEAD); target->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH); - target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_UNINTERACTIBLE); + target->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); + target->SetImmuneToAll(false); + target->SetUninteractible(false); if (Creature* creature = target->ToCreature()) creature->InitializeReactState(); |
