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authorShauren <shauren.trinity@gmail.com>2017-05-16 22:16:21 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-16 22:16:21 +0200
commita12a34b1dce93b17dcb2978937ac00288949ae13 (patch)
tree81dc0776fe697795169497ec213f3790459b6095 /src/server/scripts/Spells
parentb421a5c0cbaf8acd8f1152c96ad7872cb8d7c9e3 (diff)
Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 9cbf8e86187..af7e805c2a5 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -175,7 +175,7 @@ class spell_warr_charge_drop_fire_periodic : public SpellScriptLoader
{
int32 timeOffset = 6 * i * aurEff->GetPeriod() / 25;
Movement::Location loc = GetTarget()->movespline->ComputePosition(timeOffset);
- GetTarget()->SendPlaySpellVisual(loc, 0.f, SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true);
+ GetTarget()->SendPlaySpellVisual(Position(loc.x, loc.y, loc.z, loc.orientation), 0.f, SPELL_VISUAL_BLAZING_CHARGE, 0, 0, 1.f, true);
}
}
}