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| author | Shauren <shauren.trinity@gmail.com> | 2016-02-09 18:18:19 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-02-09 18:19:28 +0100 |
| commit | aa432db36df8a3ce5b2e42f5299ec261f2e4ff14 (patch) | |
| tree | 71ca2133877d70e62178e7b00dab95212ba19a3b /src/server/scripts/Spells | |
| parent | 93718e5b3d504c2a64acf5b04cd0cdc9aac74624 (diff) | |
Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
(cherry picked from commit db0b8bf24e2b8eb87e6aed7b031ebe138717403d)
# Conflicts:
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/Chat/Chat.cpp
# src/server/game/Conditions/ConditionMgr.cpp
# src/server/game/DataStores/DBCStores.cpp
# src/server/game/DataStores/DBCStores.h
# src/server/game/DataStores/DBCfmt.h
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Handlers/BattleGroundHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/Commands/cs_go.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lookup.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/tools/map_extractor/System.cpp
# src/tools/mmaps_generator/TerrainBuilder.cpp
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 5c3ee1d7f4a..abde43ef952 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -1930,10 +1930,7 @@ class spell_gen_mount : public SpellScriptLoader if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING))) canFly = true; - float x, y, z; - target->GetPosition(x, y, z); - uint32 areaFlag = target->GetBaseMap()->GetAreaFlag(x, y, z); - AreaTableEntry const* area = sAreaStore.LookupEntry(areaFlag); + AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId()); if (!area || (canFly && (area->flags & AREA_FLAG_NO_FLY_ZONE))) canFly = false; |
