diff options
| author | QAston <qaston@gmail.com> | 2012-02-03 18:46:05 +0100 |
|---|---|---|
| committer | QAston <qaston@gmail.com> | 2012-02-03 18:46:05 +0100 |
| commit | c7ea952a4795c959b1d1de02c2cb5e498d6391aa (patch) | |
| tree | 29879c9b2f8409be48aed2fa163bc695188b15a0 /src/server/scripts/Spells | |
| parent | 08be716ef8a53a239ca4b2dc1df37dc9c65e8892 (diff) | |
Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do.
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_quest.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index d3e484d80ab..940e494f18f 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -223,13 +223,13 @@ public: void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); target->AddUnitState(UNIT_STATE_ROOT); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } void Register() |
